Demo Data from EDBT 2026 / reviewers in the wild / expert
Raida Karim
dblp:316/5128
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-2854-3985ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 74% User interface design and tools · 15% Health and well-being technologies · 7% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
social robot |
1.1 | 2 | 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots · UIST 2022 Community-Based Data Visualization for Mental Well-being with a Social Robot · HRI 2022 |
Human-robot interaction
assistive robotics |
0.9 | 1 | 2025 | Lessons Learned from Designing and Evaluating a Robot-assisted Feeding System for Out-of-Lab Use · HRI 2025 |
Human-robot interaction › assistive robotics
robot-assisted feeding |
0.9 | 1 | 2025 | Lessons Learned from Designing and Evaluating a Robot-assisted Feeding System for Out-of-Lab Use · HRI 2025 |
User interface design and tools › developer tools
software development kit |
0.6 | 1 | 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots · UIST 2022 |
Design research and methods
participatory design |
0.2 | 1 | 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots · UIST 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0community-based participatory research · 0.9wizard-of-oz · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Lessons Learned from Designing and Evaluating a Robot-assisted Feeding System for Out-of-Lab UseabstractMillions of people cannot eat independently due to a disability, and caregiver-assisted meals can make them feel self-conscious, pressured, or burdensome. Robot-assisted feeding promises to empower people with motor impairments to feed themselves. However, current research typically examines specific robotic system subcomponents and evaluates them in controlled lab settings. This leaves a gap in developing and evaluating an end-to-end system that can feed entire meals in out-of-lab settings. We present one such system, which we developed collaboratively with two community researchers (CRs) with motor-impairments. The key challenge of developing a robot feeding system for out-of-lab use is the varied off-nominal scenarios that inevitably arise. Our key insight is that users can overcome many off-nominals, provided customizability and control over the system. Our system improves upon the state-of-the-art with: (1) a user interface that provides substantial user customizability and control, (2) a bite selection implementation that incorporates users-in-the-loop to generalize across food items, and (3) portable hardware that facilitates system use in diverse environments without inhibiting user mobility. We conduct two studies to evaluate the system. In Study 1, five users with motor impairments and one CR use the system to feed themselves meals of their choice in a cafeteria, office, or conference room. In Study 2, one CR uses the system in his home for five days, feeding himself 10 meals across diverse contexts. We present 3 key lesson learned: (1) spatial contexts are numerous, customizability lets users adapt to them; (2) off-nominals will arise, variable autonomy lets users overcome them; and (3) assistive robots' benefits depend on context. We provide video footage and code on our website. Amal Nanavati, Ethan K. Gordon, Taylor Kessler Faulkner, Yuxin Ray Song, Jonathan Ko, Tyler Schrenk, Vy Nguyen, Hao Zhu 0008, Haya Bolotski, Atharva Kashyap, Sriram Kutty, Raida Karim, Liander Rainbolt, Rosario Scalise, Hanjun Song, Ramon Qu, Maya Cakmak, Siddhartha S. Srinivasa |
HRI | 12 |
| 2022 | Community-Based Data Visualization for Mental Well-being with a Social RobotabstractSocial robots have been used to support mental health. In this work, we explored their potential as community-based tools. Visualizing mood data patterns of a community with a social robot might help the community raise awareness about the emotions people feel and affecting factors from life events. This could potentially lead to adaptation of suitable coping skills enhancing the sense of belonging and support among community members. We present preliminary findings and ongoing plans for this human-robot interaction (HRI) research work on data visualizations supporting community mental health. In a two-day study, twelve participants recruited from a university community engaged with a robot displaying mood data. Given the feedback from the study, we improved the data visualization in the robot to increase accessibility, universality, and usefulness of such visualizations. In the future, we plan on conducting studies with this improved version and deploying a social robot for a community setting. Raida Karim, Patrícia Alves-Oliveira, Elin A. Björling, Maya Cakmak |
HRI | 1 |
| 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social RobotsabstractWe present FLEX-SDK: an open-source software development kit that allows creating a social robot from two simple tablet screens. FLEX-SDK involves tools for designing the robot face and its facial expressions, creating screens for input/output interactions, controlling the robot through a Wizard-of-Oz interface, and scripting autonomous interactions through a simple text-based programming interface. We demonstrate how this system can be used to replicate an interaction study and we present nine case studies involving controlled experiments, observational studies, participatory design sessions, and outreach activities in which our tools were used by researchers and participants to create and interact with social robots. We discuss common observations and lessons learned from these case studies. Our work demonstrates the potential of FLEX-SDK to lower the barrier to entry for Human-Robot Interaction research. Patrícia Alves-Oliveira, Kai Mihata, Raida Karim, Elin A. Björling, Maya Cakmak |
UIST | 3 |