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Binxiao Huang
dblp:317/0063
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13ranked-venue papers
3as first author
13since 2021 · last 2025
0000-0001-5316-703XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 3 first-author · 12 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Decoupling Appearance Variations with 3D Consistent Features in Gaussian SplattingabstractGaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner. Zhihao Li 0002, Binxiao Huang, Jianzhuang Liu, Shiyong Liu, Fenglong Song, Wenming Yang |
AAAI | 3 |
| 2025 | SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS), a recently emerged multi-view 3D reconstruction technique, has shown significant advantages in real-time rendering and explicit editing. However, 3DGS encounters challenges in the accurate modeling of both high-frequency view-dependent appearances and global illumination effects, including inter-reflection. This paper introduces SpecTRe-GS, which addresses these challenges and models highly Specular surfaces that reflect nearby objects through Tracing Rays in 3D Gaussian Splatting. SpecTRe-GS separately models reflections from highly specular and rough surfaces to leverage the distinctions between their reflective properties and integrates an efficient ray tracer within the 3DGS framework for querying secondary rays, thus achieving fast and accurate rendering. Also, it incorporates normal prior guidance and joint geometry optimization at various stages of the training process to enhance geometry reconstruction for undistorted reflections. Experiments on both synthetic and real-world scenes demonstrate the superiority of SpecTRe-GS compared to existing 3DGS-based methods in capturing highly specular inter-reflections and also showcase its editing applications. Jiajun Tang 0001, Zhihao Li 0002, Shiyong Liu, Youyu Chen, Binxiao Huang, Boxin Shi |
CVPR | 7 |
| 2025 | DnLUT: Ultra-Efficient Color Image Denoising via Channel-Aware Lookup TablesabstractWhile deep neural networks have revolutionized image de-noising capabilities, their deployment on edge devices remains challenging due to substantial computational and memory requirements. To this end, we present DnLUT, an ultra-efficient lookup table-based framework that achieves high-quality color image denoising with minimal resource consumption. Our key innovation lies in two complementary components: a Pairwise Channel Mixer (PCM) that effectively captures inter-channel correlations and spatial dependencies in parallel, and a novel L-shaped convolution design that maximizes receptive field coverage while minimizing storage overhead. By converting these components into optimized lookup tables post-training, DnLUT achieves remarkable efficiency - requiring only 500KB storage and 0.1% energy consumption compared to its CNN contestant DnCNN, while delivering 20× faster inference. Extensive experiments demonstrate that DnLUT outperforms all existing LUT-based methods by over 1dB in PSNR, establishing a new state-of-the-art in resource-efficient color image de-noising. The project is available at https://github.com/Stephen0808/DnLUT. Sidi Yang, Binxiao Huang, Yulun Zhang 0001, Dahai Yu 0001, Yujiu Yang 0001, Ngai Wong 0001 |
CVPR | 2 |
| 2025 | Perspective-Aware 3D Gaussian Inpainting with Multi-View Consistencyabstract3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, ensuring multi-view consistency, an essential requirement for high-quality inpainting, remains a key challenge. In this work, we present PAInpainter, a novel approach designed to advance 3D Gaussian inpainting by leveraging perspective-aware content propagation and consistency verification across multi-view inpainted images. Our method iteratively refines inpainting and optimizes the 3D Gaussian representation with multiple views adaptively sampled from a perspective graph. By propagating inpainted images as prior information and verifying consistency across neighboring views, PAInpainter substantially enhances global consistency and texture fidelity in restored 3D scenes. Extensive experiments demonstrate the superiority of PAInpainter over existing methods. Our approach achieves superior 3D inpainting quality, with PSNR scores of 26.03 dB and 29.51 dB on the SPIn-NeRF and NeRFiller datasets, respectively, highlighting its effectiveness and generalization capability. Yuxin Cheng, Binxiao Huang, Taiqiang Wu, Wenyong Zhou, Chenchen Ding, Zhengwu Liu, Graziano Chesi, Ngai Wong 0001 |
ICCV | 2 |
| 2025 | OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and RenderingabstractIn large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io. Shiyong Liu, Zhihao Li 0002, Yingfan He, Chongjie Ye, Jianzhuang Liu, Binxiao Huang, Shunbo Zhou |
ICCV | 7 |
| 2025 | Poisoning-based Backdoor Attacks for Arbitrary Target Label with Positive TriggersabstractPoisoning-based backdoor attacks expose vulnerabilities during the data preparation phase of deep neural network (DNN) training. The DNNs trained on the poisoned dataset will be embedded with a backdoor, making them behave well on clean data while outputting malicious predictions whenever a trigger is applied. To exploit the abundant information contained in the input-to-label mapping, our scheme utilizes the network trained from the clean dataset as a trigger generator to produce poisons that significantly raise the success rate of backdoor attacks versus conventional approaches. Specifically, we introduce a new categorization of triggers inspired by adversarial techniques and propose a multi-label and multi-payload Poisoning-based backdoor attack with Positive Triggers (PPT), which strategically manipulates inputs to align them closer to the target label in the feature space of benign classifiers. Once the classifier is trained on the poisoned dataset, we can generate an input-label-aware trigger to make the infected classifier predict any given input to any target label with a high possibility. Through extensive experiments under both dirty-label and clean-label settings, we demonstrate empirically that the proposed attack achieves a high attack success rate without sacrificing accuracy across various datasets, including SVHN, CIFAR10, GTSRB, and Tiny ImageNet. Additionally, the PPT attack can elude a variety of classical backdoor defenses, proving its effectiveness. Binxiao Huang, Ngai Wong 0001 |
IJCAI | 1 |
| 2025 | Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructionabstract3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives. Binxiao Huang, Zhihao Li 0002, Shiyong Liu, Jiajun Tang 0001, Yuxin Cheng, Ngai Wong 0001 |
IJCAI | 1 |
| 2025 | Re-Activating Frozen Primitives for 3D Gaussian Splatting
Yuxin Cheng, Binxiao Huang, Wenyong Zhou, Taiqiang Wu, Zhengwu Liu, Graziano Chesi, Ngai Wong 0001 |
ACM Multimedia | 2 |
| 2025 | Lite It Fly: An All-Deformable-Butterfly NetworkabstractMost deep neural networks (DNNs) consist fundamentally of convolutional and/or fully connected layers, wherein the linear transform can be cast as the product between a filter matrix and a data matrix obtained by arranging feature tensors into columns. Recently proposed deformable butterfly (DeBut) decomposes the filter matrix into generalized, butterfly-like factors, thus achieving network compression orthogonal to the traditional ways of pruning or low-rank decomposition. This work reveals an intimate link between DeBut and a systematic hierarchy of depthwise and pointwise convolutions, which explains the empirically good performance of DeBut layers. By developing an automated DeBut chain generator, we show for the first time the viability of homogenizing a DNN into all DeBut layers, thus achieving extreme sparsity and compression. Various examples and hardware benchmarks verify the advantages of All-DeBut networks. In particular, we show it is possible to compress a PointNet to <5% parameters with <5% accuracy drop, a record not achievable by other compression schemes. Jason Chun Lok Li, Jiajun Zhou 0004, Binxiao Huang, Jie Ran, Ngai Wong 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 4 |
| 2024 | Learning Spatially Collaged Fourier Bases for Implicit Neural RepresentationabstractExisting approaches to Implicit Neural Representation (INR) can be interpreted as a global scene representation via a linear combination of Fourier bases of different frequencies. However, such universal basis functions can limit the representation capability in local regions where a specific component is unnecessary, resulting in unpleasant artifacts. To this end, we introduce a learnable spatial mask that effectively dispatches distinct Fourier bases into respective regions. This translates into collaging Fourier patches, thus enabling an accurate representation of complex signals. Comprehensive experiments demonstrate the superior reconstruction quality of the proposed approach over existing baselines across various INR tasks, including image fitting, video representation, and 3D shape representation. Our method outperforms all other baselines, improving the image fitting PSNR by over 3dB and 3D reconstruction to 98.81 IoU and 0.0011 Chamfer Distance. Jason Chun Lok Li, Chang Liu 0094, Binxiao Huang, Ngai Wong 0001 |
AAAI | 3 |
| 2024 | Taming Lookup Tables for Efficient Image Retouching
Sidi Yang, Binxiao Huang, Mingdeng Cao, Yatai Ji, Hanzhong Guo, Ngai Wong 0001, Yujiu Yang 0001 |
ECCV (58) | 2 |
| 2024 | Hundred-Kilobyte Lookup Tables for Efficient Single-Image Super-Resolution
Binxiao Huang, Jason Chun Lok Li, Jie Ran, Jiajun Zhou 0004, Dahai Yu 0001, Ngai Wong 0001 |
IJCAI | 1 |
| 2022 | Multimodal Transformer for Automatic 3D Annotation and Object Detection
Chang Liu 0094, Xiaoyan Qian 0001, Binxiao Huang, Xiaojuan Qi 0001, Edmund Y. Lam, Siew-Chong Tan, Ngai Wong 0001 |
ECCV (38) | 3 |