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Yuxuan Mei

dblp:317/0354 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0003-1024-9267ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational fabrication · 72% Geometric modeling and processing · 20% Visual content generation and editing · 8%
Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
sustainable design
0.912025
Incorporating Sustainability in Electronics Design: Obstacles and Opportunities · CHI 2025
Computational fabrication
computational design
0.812024
Computational Illusion Knitting · ACM Trans. Graph. 2024
Computational fabrication › textile fabrication
knitting
0.812024
Computational Illusion Knitting · ACM Trans. Graph. 2024
Visual content generation and editing
image editing
0.212024
Computational Illusion Knitting · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

systematic coding · 0.9interview study · 0.9interactive design tool · 0.8fabrication failure mitigation · 0.8interactive meshing · 0.6auto-completion · 0.6
YearPublicationVenuePosition
2026 Incorporating Fabrication into Computer Science Courses for Broadening Participation
abstract
Computing is often perceived as abstract, e.g., writing code on screens. In contrast, fabrication (making) produces tangible artifacts. Integrating these domains creates CS+X interdisciplinary experiences that increase student interest and confidence in both computing and another field in which they have an interest. Prior work has also demonstrated how making enhances computing curriculum and how fabrication technologies attract diverse student populations, including those with disabilities. This BoF will bring together educators who are or wish to incorporate hands-on fabrication into computer science courses, particularly at introductory levels in K-12 and higher education. We aim to broaden participation by reaching students who might not otherwise engage with traditional computing instruction. BOF leaders will encourage small-group discussions on topics including: existing hands-on approaches and their outcomes, evaluation methods for fabrication components in CS courses, learning objectives these approaches support, and optimal curriculum placement (e.g., intro courses, K-12, early learners). We will collaboratively develop frameworks for implementation and assessment to better understand fabrication's impact on CS education and goals for broadening participation.
Yuxuan Mei, Lauren J. Bricker, Jeff Solin
SIGCSE (2)1
2025 Incorporating Sustainability in Electronics Design: Obstacles and Opportunities
abstract
Life cycle assessment (LCA) is a methodology for holistically measuring the environmental impact of a product from initial manufacturing to end-of-life disposal.However, the extent to which LCA informs the design of computing devices remains unclear.To understand how this information is collected and applied, we interviewed 17 industry professionals with experience in LCA or electronics design, systematically coded the interviews, and investigated common themes.These themes highlight the challenge of LCA data collection and reveal distributed decision-making processes where responsibility for sustainable design choices-and their associated costs-is often ambiguous.Our analysis identifes opportunities for HCI technologies to support LCA computation and its integration into the design process to facilitate sustainability-oriented decision-making.While this work provides a nuanced discussion about sustainable design in the information and communication technologies (ICT) hardware industry, we hope our insights will also be valuable to other sectors.
Zachary Englhardt, Felix Hähnlein, Yuxuan Mei, Connor Masahiro Sun, Zhihan Zhang 0002, Shwetak N. Patel, Adriana Schulz, Vikram Iyer
CHI3
2024 Computational Illusion Knitting
abstract
Illusion-knit fabrics reveal distinct patterns or images depending on the viewing angle. Artists have manually achieved this effect by exploiting "microgeometry," i.e., small differences in stitch heights. However, past work in computational 3D knitting does not model or exploit designs based on stitch height variation. This paper establishes a foundation for exploring illusion knitting in the context of computational design and fabrication. We observe that the design space is highly constrained, elucidate these constraints, and derive strategies for developing effective, machine-knittable illusion patterns. We partially automate these strategies in a new interactive design tool that reduces difficult patterning tasks to familiar image editing tasks. Illusion patterns also uncover new fabrication challenges regarding mixed colorwork and texture; we describe new algorithms for mitigating fabrication failures and ensuring high-quality knit results.
Amy Zhu, Yuxuan Mei, Benjamin T. Jones, Zachary Tatlock, Adriana Schulz
ACM Trans. Graph.2
2022 Computational Design of Knit Templates
abstract
We present an interactive design system for knitting that allows users to create template patterns that can be fabricated using an industrial knitting machine. Our interactive design tool is novel in that it allows direct control of key knitting design axes we have identified in our formative study and does so consistently across the variations of an input parametric template geometry. This is achieved with two key technical advances. First, we present an interactive meshing tool that lets users build a coarse quadrilateral mesh that adheres to their knit design guidelines. This solution ensures consistency across the parameter space for further customization over shape variations and avoids helices, promoting knittability. Second, we lift and formalize low-level machine knitting constraints to the level of this coarse quad mesh. This enables us to not only guarantee hand- and machine-knittability, but also provides automatic design assistance through auto-completion and suggestions. We show the capabilities through a set of fabricated examples that illustrate the effectiveness of our approach in creating a wide variety of objects and interactively exploring the space of design variations.
Benjamin T. Jones, Yuxuan Mei, Haisen Zhao, Taylor Gotfrid, Jennifer Mankoff, Adriana Schulz
ACM Trans. Graph.2