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Zanwei Zhou

dblp:317/0397 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2026
0000-0003-2222-4016ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 36% Segmentation and scene understanding · 32% Generative modeling · 21%
Computer graphics and multimedia
2 papers
Image and video processing · 88% Rendering · 12%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
2.022026
Few-step Flow for 3D Generation via Marginal-Data Transport Distillation · AAAI 2026
Dereflection Any Image with Diffusion Priors and Diversified Data · AAAI 2026
Computer vision › Segmentation and scene understanding
3d segmentation
1.522025
Segment Anything in 3D with Radiance Fields · Int. J. Comput. Vis. 2025
Segment Anything in 3D with NeRFs · NeurIPS 2023
Computer vision › 3D vision
neural radiance field
1.322023
Segment Anything in 3D with NeRFs · NeurIPS 2023
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds · CVPR 2023
Computer vision › 3D vision
3d generation
1.012026
Few-step Flow for 3D Generation via Marginal-Data Transport Distillation · AAAI 2026
Machine learning › Efficient and distributed learning › distillation
few-step distillation
1.012026
Few-step Flow for 3D Generation via Marginal-Data Transport Distillation · AAAI 2026
Image and video processing
image restoration
1.012026
Dereflection Any Image with Diffusion Priors and Diversified Data · AAAI 2026
Image and video processing › image restoration
reflection removal
1.012026
Dereflection Any Image with Diffusion Priors and Diversified Data · AAAI 2026
Computer vision › Segmentation and scene understanding › 3d segmentation
radiance field segmentation
0.912025
Segment Anything in 3D with Radiance Fields · Int. J. Comput. Vis. 2025
Computer vision › 3D vision
novel view synthesis
0.712023
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds · CVPR 2023
Computer vision › Segmentation and scene understanding › prompt-based segmentation
segment anything model
0.712023
Segment Anything in 3D with NeRFs · NeurIPS 2023
Rendering
neural radiance fields
0.312025
Segment Anything in 3D with Radiance Fields · Int. J. Comput. Vis. 2025
Computer vision › 3D vision
depth estimation
0.212023
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212023
Segment Anything in 3D with NeRFs · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

reflection-invariant finetuning · 2.0progressive training · 2.0diffusion prior · 2.0radiance field · 1.7velocity matching · 1.0velocity distillation · 1.0marginal-data transport · 1.0consistency model distillation · 1.0pseudo depth maps · 0.7geometry scaffold · 0.7
YearPublicationVenuePosition
2026 Dereflection Any Image with Diffusion Priors and Diversified Data
abstract
Reflection removal of a single image remains a highly challenging task due to the complex entanglement between target scenes and unwanted reflections. Despite significant progress, existing methods are hindered by the scarcity of high-quality, diverse data and insufficient restoration priors, resulting in limited generalization across various real-world scenarios. In this paper, we propose Dereflection Any Image, a comprehensive solution with an efficient data preparation pipeline and a generalizable model for robust reflection removal. First, we introduce a dataset named Diverse Reflection Removal (DRR) created by randomly rotating reflective mediums in target scenes, enabling variation of reflection angles and intensities, and setting a new benchmark in scale, quality, and diversity. Second, we propose a diffusion-based framework with one-step diffusion for deterministic outputs and fast inference. To ensure stable learning, we design a three-stage progressive training strategy, including reflection-invariant finetuning to encourage consistent outputs across varying reflection patterns that characterize our dataset. Extensive experiments show that our method achieves SOTA performance on both common benchmarks and challenging in-the-wild images, showing superior generalization across diverse real-world scenes.
Jichen Hu, Chen Yang 0023, Zanwei Zhou, Jiemin Fang, Qi Tian 0001, Wei Shen 0002
AAAI3
2026 Few-step Flow for 3D Generation via Marginal-Data Transport Distillation
abstract
Flow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achieved substantial advancements in accelerating 2D diffusion models, they remain under-explored for more complex 3D generation tasks. In this study, we propose a novel framework, MDT-dist, for few-step 3D flow distillation. Our approach is built upon a primary objective: distilling the pretrained model to learn the Marginal-Data Transport. Directly learning this objective needs to integrate the velocity fields, while this integral is intractable to be implemented. Therefore, we propose two optimizable objectives, Velocity Matching (VM) and Velocity Distillation (VD), to equivalently convert the optimization target from the transport level to the velocity and the distribution level respectively. Velocity Matching (VM) learns to stably match the velocity fields between the student and the teacher, but inevitably provides biased gradient estimates. Velocity Distillation (VD) further enhances the optimization process by leveraging the learned velocity fields to perform probability density distillation. When evaluated on the pioneer 3D generation framework TRELLIS, our method reduces sampling steps of each flow transformer from 25 to 1–2, achieving 0.68s (1 step x2) and 0.94s (2 steps x2) latency with 9.0x and 6.5x speedup on A800, while preserving high visual and geometric fidelity. Experiments demonstrate that our method significantly outperforms existing CM distillation methods, and enables TRELLIS to achieve superior performance in few-step 3D generation.
Zanwei Zhou, Taoran Yi, Jiemin Fang, Chen Yang 0023, Lingxi Xie, Xinggang Wang, Wei Shen 0002, Qi Tian 0001
AAAI1
2025 EndoDAV: Depth Any Video in Endoscopy with Spatiotemporal Accuracy
Zanwei Zhou, Chen Yang 0023, Piao Yang, Xiaokang Yang 0001, Wei Shen 0002
MICCAI (9)1
2025 Segment Anything in 3D with Radiance Fields
Jiazhong Cen, Jiemin Fang, Zanwei Zhou, Chen Yang 0023, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001
Int. J. Comput. Vis.3
2023 NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds
abstract
We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.
Chen Yang 0023, Peihao Li 0003, Zanwei Zhou, Shanxin Yuan, Xiaokang Yang 0001, Weichao Qiu, Wei Shen 0002
CVPR3
2023 Segment Anything in 3D with NeRFs
abstract
Recently, the Segment Anything Model (SAM) emerged as a powerful vision foundation model which is capable to segment anything in 2D images. This paper aims to generalize SAM to segment 3D objects. Rather than replicating the data acquisition and annotation procedure which is costly in 3D, we design an efficient solution, leveraging the Neural Radiance Field (NeRF) as a cheap and off-the-shelf prior that connects multi-view 2D images to the 3D space. We refer to the proposed solution as SA3D, for Segment Anything in 3D. It is only required to provide a manual segmentation prompt (e.g., rough points) for the target object in a single view, which is used to generate its 2D mask in this view with SAM. Next, SA3D alternately performs mask inverse rendering and cross-view self-prompting across various views to iteratively complete the 3D mask of the target object constructed with voxel grids. The former projects the 2D mask obtained by SAM in the current view onto 3D mask with guidance of the density distribution learned by the NeRF; The latter extracts reliable prompts automatically as the input to SAM from the NeRF-rendered 2D mask in another view. We show in experiments that SA3D adapts to various scenes and achieves 3D segmentation within minutes. Our research offers a generic and efficient methodology to lift a 2D vision foundation model to 3D, as long as the 2D model can steadily address promptable segmentation across multiple views.
Jiazhong Cen, Zanwei Zhou, Jiemin Fang, Chen Yang 0023, Wei Shen 0002, Lingxi Xie, Dongsheng Jiang, Xiaopeng Zhang 0008, Qi Tian 0001
NeurIPS2
2022 Poxture: Human Posture Imitation Using Neural Texture
abstract
Human pose imitation, which aims to generate an image with a source character’s appearance, the source character’s shape, and a target character’s posture, has many potential applications in virtual reality, augmented reality, games, movies, etc. It is incredibly challenging due to non-rigid human body motions, significant variations in clothing textures, and self-occluded human bodies in 2D images. In this paper, we propose Poxture, a novel human posture imitation method with neural texture, to address the challenges mentioned above. Concretely, first, we build a dense mapping between a source SMPL human body model (shape and posture) and its corresponding texture (appearance). Then, we apply a neural texture generator to recover the complete texture of the source character. At last, we wrap the source neural texture to the source SMLP model with a target pose to generate the desired image by a GAN model. Poxture does not require any annotations, and our framework can fully disentangle the source character’s appearance, shape, and pose, which enjoys several advantages: 1) It can synthesize high-resolution images with detailed textures, thanks to the learned neural textures containing both visible and invisible parts and high-frequency information; 2) It can imitate complex actions with various appearances and body figures since the complete texture of the source character is acquired. We compare our method with previous methods, showing state-of-the-art results on two challenging benchmarks. Extensive experiments demonstrate that, given any character, our method can manipulate this avatar imitating arbitrary posture.
Chen Yang 0023, Zanwei Zhou, Bin Ji 0004, Guangtao Zhai, Wei Shen 0002
IEEE Trans. Circuits Syst. Video Technol.3