EDBT 2026 Demo / reviewers in the wild / expert
Navami Kairanda
dblp:317/1339
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
0009-0004-3786-5937ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 74% Geometric modeling and processing · 26% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d reconstruction
non-rigid reconstruction |
1.4 | 2 | 2025 | Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields · CVPR 2025 $\phi$-SfT: Shape-from-Template with a Physics-Based Deformation Model · CVPR 2022 |
Computer vision › 3D vision › 3d shape reconstruction
shape-from-template |
1.4 | 2 | 2025 | Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields · CVPR 2025 $\phi$-SfT: Shape-from-Template with a Physics-Based Deformation Model · CVPR 2022 |
Computer animation and physical simulation › deformable body simulation
thin shell simulation |
0.9 | 1 | 2025 | Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields · CVPR 2025 |
Computer animation and physical simulation
cloth simulation |
0.8 | 1 | 2024 | NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory · NeurIPS 2024 |
Geometric modeling and processing › implicit neural representation
neural deformation field |
0.8 | 1 | 2024 | NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory · NeurIPS 2024 |
Computer animation and physical simulation
differentiable simulation |
0.6 | 1 | 2022 | $\phi$-SfT: Shape-from-Template with a Physics-Based Deformation Model · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
differentiable rendering · 2.9neural deformation field · 1.7kirchhoff-love model · 1.73d gaussian splatting · 1.7gradient-based optimization · 1.1differentiable physics simulation · 1.1neural field · 0.8kirchhoff-love shell theory · 0.8anisotropic material model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fieldsabstract3D reconstruction of highly deformable surfaces (e.g. cloths) from monocular RGB videos is a challenging problem, and no solution provides a consistent and accurate recovery of fine-grained surface details. To account for the ill-posed nature of the setting, existing methods use deformation models with statistical, neural, or physical priors. They also predominantly rely on nonadaptive discrete surface representations (e.g. polygonal meshes), perform frame-by-frame optimisation leading to error propagation, and suffer from poor gradients of the mesh-based differentiable renderers. Consequently, fine surface details such as cloth wrinkles are often not recovered with the desired accuracy. In response to these limitations, we propose Thin-Shell-SfT, a new method for non-rigid 3D tracking that represents a surface as an implicit and continuous spatiotemporal neural field. We incorporate continuous thin shell physics prior based on the Kirchhoff-Love model for spatial regularisation, which starkly contrasts the discretised alternatives of earlier works. Lastly, we leverage 3D Gaussian splatting to differentiably render the surface into image space and optimise the deformations based on analysis-by-synthesis principles. Our Thin-Shell-SfT outperforms prior works qualitatively and quantitatively thanks to our continuous surface formulation in conjunction with a specially tailored simulation prior and surface-induced 3D Gaussians. See our project page at https://4dqv.mpi-inf.mpg.de/ThinShellSfT. Navami Kairanda, Marc Habermann, Shanthika Naik, Christian Theobalt, Vladislav Golyanik |
CVPR | 1 |
| 2024 | NeuralClothSim: Neural Deformation Fields Meet the Thin Shell TheoryabstractDespite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resolution, which often leads to large memory consumption and resolution-dependent simulations. Moreover, back-propagating gradients through the existing solvers is difficult and they hence cannot be easily integrated into modern neural architectures. In response, this paper re-thinks physically plausible cloth simulation: We propose NeuralClothSim, i.e., a new quasistatic cloth simulator using thin shells, in which surface deformation is encoded in neural network weights in form of a neural field. Our memory-efficient solver operates on a new continuous coordinate-based surface representation called neural deformation fields (NDFs); it supervises NDF equilibria with the laws of the non-linear Kirchhoff-Love shell theory with a non-linear anisotropic material model. NDFs are adaptive: They 1) allocate their capacity to the deformation details and 2) allow surface state queries at arbitrary spatial resolutions without re-training. We show how to train NeuralClothSim while imposing hard boundary conditions and demonstrate multiple applications, such as material interpolation and simulation editing. The experimental results highlight the effectiveness of our continuous neural formulation. Navami Kairanda, Marc Habermann, Christian Theobalt, Vladislav Golyanik |
NeurIPS | 1 |
| 2023 | State of the Art in Dense Monocular Non-Rigid 3D ReconstructionabstractAbstract 3D reconstruction of deformable (ornon‐rigid) scenes from a set of monocular 2D image observations is a long‐standing and actively researched area of computer vision and graphics. It is an ill‐posed inverse problem, since—without additional prior assumptions—it permits infinitely many solutions leading to accurate projection to the input 2D images. Non‐rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set‐ups such as stereo or multi‐view systems. This survey focuses on state‐of‐the‐art methods for dense non‐rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods—that handle arbitrary scenes and make only a few prior assumptions—and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high‐level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods. Edith Tretschk, Navami Kairanda, Mallikarjun B. R. 0001, Rishabh Dabral, Adam Kortylewski, Bernhard Egger 0001, Marc Habermann, Pascal Fua, Christian Theobalt, Vladislav Golyanik |
Comput. Graph. Forum | 2 |
| 2022 | $\phi$-SfT: Shape-from-Template with a Physics-Based Deformation ModelabstractShape-from-Template (SfT) methods estimate 3D surface deformations from a single monocular RGB camera while assuming a 3D state known in advance (a template). This is an important yet challenging problem due to the under-constrained nature of the monocular setting. Existing SfT techniques predominantly use geometric and simplified deformation models, which often limits their reconstruction abilities. In contrast to previous works, this paper proposes a new SfT approach explaining 2D observations through physical simulations accounting for forces and material properties. Our differentiable physics simulator regularises the surface evolution and optimises the material elastic properties such as bending coefficients, stretching stiffness and density. We use a differentiable renderer to minimise the dense reprojection error between the estimated 3D states and the input images and recover the deformation parameters using an adaptive gradient-based optimisation. For the evaluation, we record with an RGB-D camera challenging real surfaces exposed to physical forces with various material properties and textures. Our approach significantly reduces the 3D reconstruction error compared to multiple competing methods. For the source code and data, see https://4dqv.mpi-inf.mpg.de/phi-SfT/. Navami Kairanda, Edith Tretschk, Mohamed A. Elgharib, Christian Theobalt, Vladislav Golyanik |
CVPR | 1 |