Demo Data from EDBT 2026 / reviewers in the wild / expert
Martin Kurecka
dblp:317/3854
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 49% Planning, search and constraint satisfaction · 32% Multi-agent systems · 19% | |
| Theoretical computer science
1 paper |
Algorithms and data structures · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › markov decision process
constrained markov decision process |
0.9 | 1 | 2025 | Threshold UCT: Cost-Constrained Monte Carlo Tree Search with Pareto Curves · AAAI 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Threshold UCT: Cost-Constrained Monte Carlo Tree Search with Pareto Curves · AAAI 2025 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.9 | 1 | 2025 | Threshold UCT: Cost-Constrained Monte Carlo Tree Search with Pareto Curves · AAAI 2025 |
Knowledge, reasoning and agents › Multi-agent systems › game solving
strategy synthesis |
0.7 | 1 | 2023 | Synthesizing Resilient Strategies for Infinite-Horizon Objectives in Multi-Agent Systems · IJCAI 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning |
0.3 | 1 | 2025 | Threshold UCT: Cost-Constrained Monte Carlo Tree Search with Pareto Curves · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
strategy synthesis · 1.3specification language design · 1.3upper confidence bound · 0.9pareto curve estimation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Threshold UCT: Cost-Constrained Monte Carlo Tree Search with Pareto CurvesabstractConstrained Markov decision processes (CMDPs), in which the agent optimizes expected payoffs while keeping the expected cost below a given threshold, are the leading framework for safe sequential decision making under stochastic uncertainty. Among algorithms for planning and learning in CMDPs, methods based on Monte Carlo tree search (MCTS) have particular importance due to their efficiency and extendibility to more complex frameworks (such as partially observable settings and games). However, current MCTS-based methods for CMDPs either struggle with finding safe (i.e., constraint-satisfying) policies, or are too conservative and do not find valuable policies. We introduce Threshold UCT (T-UCT), an online MCTS-based algorithm for CMDP planning. Unlike previous MCTS-based CMDP planners, T-UCT explicitly estimates Pareto curves of cost-utility trade-offs throughout the search tree, using these together with a novel action selection and threshold update rule to seek safe and valuable policies. Our experiments demonstrate that our approach significantly outperforms state-of-the-art methods from the literature. Martin Kurecka, Václav Nevyhostený, Petr Novotný 0001, Vít Uncovský |
AAAI | 1 |
| 2025 | Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives
Guy Avni, Martin Kurecka, Kaushik Mallik, Petr Novotný 0001, Suman Sadhukhan |
AAMAS | 2 |
| 2023 | Synthesizing Resilient Strategies for Infinite-Horizon Objectives in Multi-Agent SystemsabstractWe consider the problem of synthesizing resilient and stochastically stable strategies for systems of cooperating agents striving to minimize the expected time between consecutive visits to selected locations in a known environment. A strategy profile is resilient if it retains its functionality even if some of the agents fail, and stochastically stable if the visiting time variance is small. We design a novel specification language for objectives involving resilience and stochastic stability, and we show how to efficiently compute strategy profiles (for both autonomous and coordinated agents) optimizing these objectives. Our experiments show that our strategy synthesis algorithm can construct highly non-trivial and efficient strategy profiles for environments with general topology. David Klaska, Antonín Kucera 0001, Martin Kurecka, Vít Musil, Petr Novotný 0001, Vojtech Rehák |
IJCAI | 3 |