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Enrico Guerra

dblp:317/4641 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-4531-6116ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 54% Design research and methods · 27% Haptics and multimodal interaction · 19%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality
1.422024
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality · CHI 2024
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023
Haptics and multimodal interaction › haptic feedback
passive haptic feedback
0.812024
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality · CHI 2024
Immersive interaction
presence and embodiment
0.812024
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality · CHI 2024
Design research and methods
user-centered design
0.712023
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023
Design research and methods › user-centered design
contextual inquiry
0.212023
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023

Methods — techniques the papers use, named apart from their topics

quantitative analysis · 0.8qualitative analysis · 0.8qualitative study · 0.7
YearPublicationVenuePosition
2025 Beyond Failures: A Comparative Study of Two Different Trust Violations and Their Effect on Trust
abstract
As human-robot interaction (HRI) grows in importance both in practice and research, the emphasis often lies on close collaboration and the complex dynamics of humans and robots working together. This development necessitates a deep understanding of crucial aspects of that interaction. One of these aspects is trust. The dynamics of trust appear to be diverse, and several factors can have an impact. To deepen our understanding of the multiple facets that trust in HRI entails, this research investigates the effects of different types of trust violations on trust during a handover task. Contrary to previous works focusing primarily on robotic failures, however, this paper emphasizes trust violations that appear to represent more realistic cases for understanding trust violations. Therefore, we compare a violation that can be seen as a clear failure with one that can be seen as a deviation from what a user would expect from the robot. Moreover, we implemented these two violations on two types of robots, a technical robotic arm and a humanoid robot, and compared their effects on trust. The empirical study was conducted with 40 participants. The results of the study revealed that there are no significant differences regarding the violation’s impact on trust–neither did the comparison of the robot types yield any significant differences. Potential reasons for this, along with its implications, are discussed.
Yannic Söhngen, Enrico Guerra, Michael Prilla
RO-MAN2
2024 Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality
abstract
Space agencies are in the process of drawing up carefully thought-out Concepts of Operations (ConOps) for future human missions on the Moon. These are typically assessed and validated through costly and logistically demanding analogue field studies. While interactive simulations in Virtual Reality (VR) offer a comparatively cost-effective alternative, they have faced criticism for lacking the fidelity of real-world deployments. This paper explores the applicability of passive haptic interfaces in bridging the gap between simulated and real-world ConOps assessments. Leveraging passive haptic props (equipment mockup and astronaut gloves), we virtually recreated the Apollo 12 mission procedure and assessed it with experienced astronauts and other space experts. Quantitative and qualitative findings indicate that haptics increased presence and embodiment, thus improving perceived simulation fidelity and validity of user reflections. We conclude by discussing the potential role of passive haptic modalities in facilitating early-stage ConOps assessments for human endeavours on the Moon and beyond.
Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse, Enrico Guerra, André Zenner, Olivier Christmann, Leonie Bensch, Nikolai Anton Callus, Aidan Cowley
CHI4
2023 Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
abstract
Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been guided by prototype deployments in analogue studies, the resource-intensive nature of this approach has largely precluded application of proficient user-centered design (UCD) methods from human-computer interaction (HCI). This paper explores possible use of Virtual Reality (VR) to simulate analogue studies in lab settings and thereby bring to bear UCD in this otherwise engineering-dominated field. Drawing on the ongoing development of the European Large Logistics Lander, we have recreated a prospective lunar operational scenario in VR and evaluated it with a group of astronauts and space experts (n=20). Our qualitative findings demonstrate the efficacy of VR in facilitating UCD, enabling efficient contextual inquiries and improving project team coordination. We conclude by proposing future directions to further exploit VR in lunar systems design.
Tommy Nilsson, Flavie Rometsch, Leonie Bensch, Florian Dufresne, Paul de Medeiros, Enrico Guerra, Andrea E. M. Casini, Anna Vock, Florian Gaeremynck, Aidan Cowley
CHI6