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Yanguang Wan

dblp:317/4922 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0003-0160-1329ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 70% Robot manipulation · 30%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Visual content generation and editing · 50%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping › grasp planning
grasp pose generation
0.912025
DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model · AAAI 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model · AAAI 2025
Visual content generation and editing
diffusion model
0.912025
DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model · AAAI 2025
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.912025
DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model · AAAI 2025
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.612022
Efficient Virtual View Selection for 3D Hand Pose Estimation · AAAI 2022
Computer vision › 3D vision › 3d scene understanding › multi-view understanding
multi-view fusion
0.612022
Efficient Virtual View Selection for 3D Hand Pose Estimation · AAAI 2022

Methods — techniques the papers use, named apart from their topics

diffusion model · 1.7contact-aware loss · 1.7network distillation · 0.63d convolution · 0.6
YearPublicationVenuePosition
2025 DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
abstract
Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible results.
Yonghao Zhang 0002, Yanguang Wan, Yinda Zhang 0001, Xiaoming Deng 0001, CuiXia Ma, Hongan Wang
AAAI3
2022 Efficient Virtual View Selection for 3D Hand Pose Estimation
abstract
3D hand pose estimation from single depth is a fundamental problem in computer vision, and has wide applications. However, the existing methods still can not achieve satisfactory hand pose estimation results due to view variation and occlusion of human hand. In this paper, we propose a new virtual view selection and fusion module for 3D hand pose estimation from single depth. We propose to automatically select multiple virtual viewpoints for pose estimation and fuse the results of all and find this empirically delivers accurate and robust pose estimation. In order to select most effective virtual views for pose fusion, we evaluate the virtual views based on the confidence of virtual views using a light-weight network via network distillation. Experiments on three main benchmark datasets including NYU, ICVL and Hands2019 demonstrate that our method outperforms the state-of-the-arts on NYU and ICVL, and achieves very competitive performance on Hands2019-Task1, and our proposed virtual view selection and fusion module is both effective for 3D hand pose estimation.
Jian Cheng 0006, Yanguang Wan, Dexin Zuo, CuiXia Ma, Ping Tan 0002, Hongan Wang, Xiaoming Deng 0001, Yinda Zhang 0001
AAAI2