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Yichong Lu

dblp:317/5025 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0007-3246-0166ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Generative modeling · 30% 3D vision · 25% Autonomous driving · 18%
Computer graphics and multimedia
2 papers
Rendering · 81% Visual content generation and editing · 19%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
1.922026
HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving · IEEE Trans. Pattern Anal. Mach. Intell. 2026
UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation · CVPR 2025
Rendering
neural rendering
1.922026
HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving · IEEE Trans. Pattern Anal. Mach. Intell. 2026
UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation · CVPR 2025
Robotics › Autonomous driving › simulation
driving simulation
1.012026
HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Generative modeling
3d generative model
0.912025
Orientation Matters: Making 3D Generative Models Orientation-Aligned · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
3d shape generation
0.912025
Orientation Matters: Making 3D Generative Models Orientation-Aligned · NeurIPS 2025
Machine learning › Transfer learning and domain adaptation › knowledge transfer
label transfer
0.912025
PanopticNeRF-360: Panoramic 3D-to-2D Label Transfer in Urban Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion
0.912025
Orientation Matters: Making 3D Generative Models Orientation-Aligned · NeurIPS 2025
Computer vision › 3D vision
neural radiance field
0.912025
PanopticNeRF-360: Panoramic 3D-to-2D Label Transfer in Urban Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Visual content generation and editing
3d content creation
0.912025
UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation · CVPR 2025
Computer vision › 3D vision › feature matching › 3d correspondence
2d-3d correspondence
0.712023
Exploring Shape Embedding for Cloth-Changing Person Re-Identification via 2D-3D Correspondences · ACM Multimedia 2023
Computer vision › 3D vision › 3d human reconstruction
3d human body shape
0.712023
Exploring Shape Embedding for Cloth-Changing Person Re-Identification via 2D-3D Correspondences · ACM Multimedia 2023
Computer vision › Face, body and person analysis › person re-identification › long-term person re-identification
cloth-changing person re-identification
0.712023
Exploring Shape Embedding for Cloth-Changing Person Re-Identification via 2D-3D Correspondences · ACM Multimedia 2023
Computer vision › Face, body and person analysis
person re-identification
0.712023
Exploring Shape Embedding for Cloth-Changing Person Re-Identification via 2D-3D Correspondences · ACM Multimedia 2023
Robotics › Autonomous driving
perception and planning
0.312026
HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Robotics › Autonomous driving › simulation
driving scene simulation
0.312025
UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

closed-loop simulation · 2.03d gaussian splatting · 2.0retrieval-optimization · 1.7relighting · 1.7CAD model adaptation · 1.7variational autoencoder · 0.9semantic field · 0.9panoptic segmentation · 0.9diffusion model · 0.9cross-modality fusion · 0.7
YearPublicationVenuePosition
2026 HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving
abstract
In the past few decades, autonomous driving algorithms have made significant progress in perception, planning, and control. However, evaluating individual components does not fully reflect the performance of entire systems, highlighting the need for more holistic assessment methods. This motivates the development of HUGSIM, a closed-loop, photo-realistic, and real-time simulator for evaluating autonomous driving algorithms. We achieve this by lifting captured 2D RGB images into the 3D space via 3D Gaussian Splatting, improving the rendering quality for closed-loop scenarios, and building the closed-loop environment. In terms of rendering, we tackle challenges of novel view synthesis in closed-loop scenarios, including viewpoint extrapolation and 360-degree vehicle rendering. Beyond novel view synthesis, HUGSIM further enables the full closed simulation loop, dynamically updating the ego and actor states and observations based on control commands. Moreover, HUGSIM offers a comprehensive benchmark across more than 70 sequences from KITTI-360, Waymo, nuScenes, and PandaSet, along with over 400 varying scenarios, providing a fair and realistic evaluation platform for existing autonomous driving algorithms. HUGSIM not only serves as an intuitive evaluation benchmark but also unlocks the potential for fine-tuning autonomous driving algorithms in a photorealistic closed-loop setting.
Longzhong Lin, Yichong Lu, Dongfeng Bai, Yue Wang 0020, Andreas Geiger 0001, Yiyi Liao
IEEE Trans. Pattern Anal. Mach. Intell.4
2025 UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation
abstract
Photorealistic 3D vehicle models with high controllability are essential for autonomous driving simulation and data augmentation. While handcrafted CAD models provide flexible controllability, free CAD libraries often lack the high-quality materials necessary for photorealistic rendering. Conversely, reconstructed 3D models offer high-fidelity rendering but lack controllability. In this work, we introduce UrbanCAD, a framework that generates highly controllable and photorealistic 3D vehicle digital twins from a single urban image, leveraging a large collection of free 3D CAD models and handcrafted materials. To achieve this, we propose a novel pipeline that follows a retrieval-optimization manner, adapting to observational data while preserving fine-grained expert-designed priors for both geometry and material. This enables vehicles’ realistic 360° rendering, background insertion, material transfer, relighting, and component manipulation. Furthermore, given multi-view background perspective and fisheye images, we approximate environment lighting using fisheye images and reconstruct the background with 3DGS, enabling the photorealistic insertion of optimized CAD models into rendered novel view backgrounds. Experimental results demonstrate that UrbanCAD outperforms baselines in terms of photorealism. Additionally, we show that various perception models maintain their accuracy when evaluated on UrbanCAD with in-distribution configurations but degrade when applied to realistic out-of-distribution data generated by our method. This suggests that UrbanCAD is a significant advancement in creating photorealistic, safety-critical driving scenarios for downstream applications.
Yichong Lu, Yichi Cai, Shangzhan Zhang, Haoji Hu, Andreas Geiger 0001, Yiyi Liao
CVPR1
2025 Orientation Matters: Making 3D Generative Models Orientation-Aligned
abstract
Humans intuitively perceive object shape and orientation from a single image, guided by strong priors about canonical poses. However, existing 3D generative models often produce misaligned results due to inconsistent training data, limiting their usability in downstream tasks. To address this gap, we introduce the task of orientation-aligned 3D object generation: producing 3D objects from single images with consistent orientations across categories. To facilitate this, we construct Objaverse-OA, a dataset of 14,832 orientation-aligned 3D models spanning 1,008 categories. Leveraging Objaverse-OA, we fine-tune two representative 3D generative models based on multi-view diffusion and 3D variational autoencoder frameworks to produce aligned objects that generalize well to unseen objects across various categories. Experimental results demonstrate the superiority of our method over post-hoc alignment approaches. Furthermore, we showcase downstream applications enabled by our aligned object generation, including zero-shot object orientation estimation via analysis-by-synthesis and efficient arrow-based object rotation manipulation.
Yichong Lu, Yuzhuo Tian, Zijin Jiang, Hao Ouyang, Haoji Hu, Yujun Shen, Yiyi Liao
NeurIPS1
2025 PanopticNeRF-360: Panoramic 3D-to-2D Label Transfer in Urban Scenes
abstract
Training perception systems for self-driving cars requires substantial 2D annotations that are labor-intensive to manual label. While existing datasets provide rich annotations on pre-recorded sequences, they fall short in labeling rarely encountered viewpoints, potentially hampering the generalization ability for perception models. In this paper, we present PanopticNeRF-360, a novel approach that combines coarse 3D annotations with noisy 2D semantic cues to generate high-quality panoptic labels and images from any viewpoint. Our key insight lies in exploiting the complementarity of 3D and 2D priors to mutually enhance geometry and semantics. Specifically, we propose to leverage coarse 3D bounding primitives and noisy 2D semantic and instance predictions to guide geometry optimization, by encouraging predicted labels to match panoptic pseudo ground truth. Simultaneously, the improved geometry assists in filtering 3D&2D annotation noise by fusing semantics in 3D space via a learned semantic field. To further enhance appearance, we combine MLP and hash grids to yield hybrid scene features, striking a balance between high-frequency appearance and contiguous semantics. Our experiments demonstrate PanopticNeRF-360's state-of-the-art performance over label transfer methods on the challenging urban scenes of the KITTI-360 dataset. Moreover, PanopticNeRF-360 enables omnidirectional rendering of high-fidelity, multi-view and spatiotemporally consistent appearance, semantic and instance labels.
Shangzhan Zhang, Tianrun Chen, Yichong Lu, Xiaowei Zhou 0001, Andreas Geiger 0001, Yiyi Liao
IEEE Trans. Pattern Anal. Mach. Intell.4
2023 Exploring Shape Embedding for Cloth-Changing Person Re-Identification via 2D-3D Correspondences
abstract
Cloth-Changing Person Re-Identification (CC-ReID) is a common and realistic problem since fashion constantly changes over time and people's aesthetic preferences are not set in stone. While most existing cloth-changing ReID methods focus on learning cloth-agnostic identity representations from coarse semantic cues (e.g. silhouettes and part segmentation maps), they neglect the continuous shape distributions at the pixel level. In this paper, we propose Continuous Surface Correspondence Learning (CSCL), a new shape embedding paradigm for cloth-changing ReID. CSCL establishes continuous correspondences between a 2D image plane and a canonical 3D body surface via pixel-to-vertex classification, which naturally aligns a person image to the surface of a 3D human model and simultaneously obtains pixel-wise surface embeddings. We further extract fine-grained shape features from the learned surface embeddings and then integrate them with global RGB features via a carefully designed cross-modality fusion module. The shape embedding paradigm based on 2D-3D correspondences remarkably enhances the model's global understanding of human body shape. To promote the study of ReID under clothing change, we construct 3D Dense Persons (DP3D), which is the first large-scale cloth-changing ReID dataset that provides densely annotated 2D-3D correspondences and a precise 3D mesh for each person image, while containing diverse cloth-changing cases over all four seasons. Experiments on both cloth-changing and cloth-consistent ReID benchmarks validate the effectiveness of our method.
Yuming Yan, Shuyi Song, Biyang Liu, Yichong Lu
ACM Multimedia6
2022 Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentation
abstract
Large-scale training data with high-quality annotations is critical for training semantic and instance segmentation models. Unfortunately, pixel-wise annotation is labor-intensive and costly, raising the demand for more efficient labeling strategies. In this work, we present a novel 3D-to-2D label transfer method, Panoptic NeRF1, which aims for obtaining per-pixel 2D semantic and instance labels from easy-to-obtain coarse 3D bounding primitives. Our method utilizes NeRF as a differentiable tool to unify coarse 3D annotations and 2D semantic cues transferred from existing datasets. We demonstrate that this combination allows for improved geometry guided by semantic information, enabling rendering of accurate semantic maps across multiple views. Furthermore, this fusion process resolves label ambiguity of the coarse 3D annotations and filters noise in the 2D predictions. By inferring in 3D space and rendering to 2D labels, our 2D semantic and instance labels are multiview consistent by design. Experimental results show that Panoptic NeRF outperforms existing label transfer methods in terms of accuracy and multi-view consistency on challenging urban scenes of the KITTI-360 dataset.
Shangzhan Zhang, Tianrun Chen, Yichong Lu, Lanyun Zhu, Xiaowei Zhou 0001, Andreas Geiger 0001, Yiyi Liao
3DV4