Demo Data from EDBT 2026 / reviewers in the wild / expert
Muheng Li
dblp:317/5027
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2024
0000-0002-0619-5780ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Planning, search and constraint satisfaction · 37% Video understanding and tracking · 35% 3D vision · 14% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 49% Geometric modeling and processing · 32% Image and video processing · 19% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action segmentation |
1.1 | 2 | 2022 | Uncertainty-Aware Representation Learning for Action Segmentation · IJCAI 2022 Bridge-Prompt: Towards Ordinal Action Understanding in Instructional Videos · CVPR 2022 |
Computer vision › 3D vision
implicit neural representation |
0.8 | 1 | 2024 | Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution · ECCV (69) 2024 |
Image and video processing › super-resolution
image super-resolution |
0.8 | 1 | 2024 | Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution · ECCV (69) 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan generation
action sequence planning |
0.7 | 1 | 2023 | Skip-Plan: Procedure Planning in Instructional Videos via Condensed Action Space Learning · ICCV 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › task planning
instructional video planning |
0.7 | 1 | 2023 | Skip-Plan: Procedure Planning in Instructional Videos via Condensed Action Space Learning · ICCV 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › task planning
procedure planning |
0.7 | 1 | 2023 | Skip-Plan: Procedure Planning in Instructional Videos via Condensed Action Space Learning · ICCV 2023 |
Visual content generation and editing
3d content creation |
0.7 | 1 | 2023 | Diffusion-SDF: Text-to-Shape via Voxelized Diffusion · CVPR 2023 |
Visual content generation and editing › 3d content generation
diffusion-based 3d generation |
0.7 | 1 | 2023 | Diffusion-SDF: Text-to-Shape via Voxelized Diffusion · CVPR 2023 |
Geometric modeling and processing
shape representation |
0.7 | 1 | 2023 | Diffusion-SDF: Text-to-Shape via Voxelized Diffusion · CVPR 2023 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.7 | 1 | 2023 | Diffusion-SDF: Text-to-Shape via Voxelized Diffusion · CVPR 2023 |
Visual content generation and editing › 3d content generation
text-guided 3d shape generation |
0.7 | 1 | 2023 | Diffusion-SDF: Text-to-Shape via Voxelized Diffusion · CVPR 2023 |
Computer vision › Video understanding and tracking
action recognition |
0.6 | 1 | 2022 | Bridge-Prompt: Towards Ordinal Action Understanding in Instructional Videos · CVPR 2022 |
Computer vision › Vision and language
vision-language pretraining |
0.6 | 1 | 2022 | Bridge-Prompt: Towards Ordinal Action Understanding in Instructional Videos · CVPR 2022 |
Computer vision › Video understanding and tracking › activity recognition
human activity recognition |
0.2 | 1 | 2022 | Bridge-Prompt: Towards Ordinal Action Understanding in Instructional Videos · CVPR 2022 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.2 | 1 | 2022 | Uncertainty-Aware Representation Learning for Action Segmentation · IJCAI 2022 |
Methods — techniques the papers use, named apart from their topics
dual-level deformable implicit representation · 1.5vector-quantized autoencoder · 0.7u-net · 0.7sub-chain decomposition · 0.7diffusion model · 0.7chain model · 0.7video encoder · 0.6uncertainty-aware representation learning · 0.6text encoder · 0.6prompt-based learning · 0.6contrastive learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution
Muheng Li, Jixuan Fan, Lei Chen 0069, Yansong Tang, Jiwen Lu, Jie Zhou 0001 |
ECCV (69) | 2 |
| 2023 | Diffusion-SDF: Text-to-Shape via Voxelized DiffusionabstractWith the rising industrial attention to 3D virtual mod-eling technology, generating novel 3D content based on specified conditions (e.g. text) has become a hot issue. In this paper, we propose a new generative 3D modeling framework called Diffusion-SDF for the challenging task of text-to-shape synthesis. Previous approaches lack flexibility in both 3D data representation and shape generation, thereby failing to generate highly diversified 3D shapes conforming to the given text descriptions. To address this, we propose a SDF autoencoder together with the voxelized Diffusion model to learn and generate representations for voxelized signed distance fields (SDFs) of 3D shapes. Specifically, we design a novel Uinll-Net architecture that implants a local-focused inner network inside the standard U-Net architecture, which enables better reconstruction of patch-independent SDF representations. We extend our approach to further text-to-shape tasks including text-conditioned shape completion and manipulation. Experimental results show that Diffusion-SDF generates both higher quality and more diversified 3D shapes that conform well to given text descriptions when compared to previous approaches. Code is available at: https://github.com/ttlmh/Diffusion-SDF. Muheng Li, Yueqi Duan, Jie Zhou 0001, Jiwen Lu |
CVPR | 1 |
| 2023 | Skip-Plan: Procedure Planning in Instructional Videos via Condensed Action Space LearningabstractIn this paper, we propose Skip-Plan, a condensed action space learning method for procedure planning in instructional videos. Current procedure planning methods all stick to the state-action pair prediction at every timestep and generate actions adjacently. Although it coincides with human intuition, such a methodology consistently struggles with high-dimensional state supervision and error accumulation on action sequences. In this work, we abstract the procedure planning problem as a mathematical chain model. By skipping uncertain nodes and edges in action chains, we transfer long and complex sequence functions into short but reliable ones in two ways. First, we skip all the intermediate state supervision and only focus on action predictions. Second, we decompose relatively long chains into multiple short sub-chains by skipping unreliable intermediate actions. By this means, our model explores all sorts of reliable sub-relations within an action sequence in the condensed action space. Extensive experiments show Skip-Plan achieves state-of-the-art performance on the CrossTask and COIN benchmarks for procedure planning. Wenjia Geng, Muheng Li, Lei Chen 0069, Yansong Tang, Jiwen Lu, Jie Zhou 0001 |
ICCV | 3 |
| 2022 | Bridge-Prompt: Towards Ordinal Action Understanding in Instructional VideosabstractAction recognition models have shown a promising capability to classify human actions in short video clips. In a real scenario, multiple correlated human actions commonly occur in particular orders, forming semantically meaningful human activities. Conventional action recognition approaches focus on analyzing single actions. However, they fail to fully reason about the contextual relations between adjacent actions, which provide potential temporal logic for understanding long videos. In this paper, we propose a prompt-based framework, Bridge-Prompt (Br-Prompt), to model the semantics across adjacent actions, so that it simultaneously exploits both out-of-context and contextual information from a series of ordinal actions in instructional videos. More specifically, we reformulate the individual action labels as integrated text prompts for super-vision, which bridge the gap between individual action semantics. The generated text prompts are paired with corresponding video clips, and together co-train the text encoder and the video encoder via a contrastive approach. The learned vision encoder has a stronger capability for ordinal-action-related downstream tasks, e.g. action segmentation and human activity recognition. We evaluate the performances of our approach on several video datasets: Georgia Tech Egocentric Activities (GTEA), 50Salads, and the Breakfast dataset. Br-Prompt achieves state-of-the-art on multiple benchmarks. Code is available at: https://github.com/ttlmh/Bridge-Prompt. Muheng Li, Lei Chen 0069, Yueqi Duan, Zhilan Hu, Jianjiang Feng, Jie Zhou 0001, Jiwen Lu |
CVPR | 1 |
| 2022 | Uncertainty-Aware Representation Learning for Action SegmentationabstractIn this paper, we propose an uncertainty-aware representation Learning (UARL) method for action segmentation. Most existing action segmentation methods exploit continuity information of the action period to predict frame-level labels, which ignores the temporal ambiguity of the transition region between two actions. Moreover, similar periods of different actions, e.g., the beginning of some actions, will confuse the network if they are annotated with different labels, which causes spatial ambiguity. To address this, we design the UARL to exploit the transitional expression between two action periods by uncertainty learning. Specially, we model every frame of actions with an active distribution that represents the probabilities of different actions, which captures the uncertainty of the action and exploits the tendency during the action. We evaluate our method on three popular action prediction datasets: Breakfast, Georgia Tech Egocentric Activities (GTEA), and 50Salads. The experimental results demonstrate that our method achieves the performance with state-of-the-art. Lei Chen 0069, Muheng Li, Yueqi Duan, Jie Zhou 0001, Jiwen Lu |
IJCAI | 2 |
| 2022 | Order-Constrained Representation Learning for Instructional Video PredictionabstractIn this paper, we propose a weakly-supervised approach called Order-Constrained Representation Learning (OCRL) to predict future actions from instructional videos by observing incomplete steps of actions. Most conventional methods focus on predicting actions based on partially observed video frames, which mainly study low-level semantics such as motion consistency. Unlike performing a single action, completing a task in an instructional video usually requires several steps of action and longer periods. Motivated by the fact that the order of action steps is key to learning task semantics, we develop a new frame of contrastive loss, called StepNCE, to integrate the shared semantic information between step order and task semantics under the framework of the memory bank-based momentum-updating algorithm. Specifically, we learn the video representations from step order-rearranged trimmed video clips based on the proposed task-consistency rule and order-consistency rule. Our StepNCE loss can be used to pre-train a video feature encoder, which is then fine-tuned to carry out the instructional video prediction task. Our approach digs deeper into the sequential logic between different action steps with respect to a certain task, which is able to promote the video understanding methods to a new semantic level. We evaluate our method on five popular instructional video and action prediction datasets: COIN, CrossTask, UT-Interaction, BIT-Interaction, and ActivityNet v1.2, and the results show that our approach gains improvements from conventional prediction methods. Muheng Li, Lei Chen 0069, Jiwen Lu, Jianjiang Feng, Jie Zhou 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |