Demo Data from EDBT 2026 / reviewers in the wild / expert
Paul de Medeiros
dblp:317/5116 · also Paul Topf Aguiar de Medeiros
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0003-3785-9778ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 57% Design research and methods · 23% Interaction techniques and input · 20% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
1.4 | 2 | 2024 | Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces · CHI 2024 Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023 |
Immersive interaction › see-through display
head-up display |
0.8 | 1 | 2024 | Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces · CHI 2024 |
Interaction techniques and input › spatial interaction
navigation |
0.8 | 1 | 2024 | Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces · CHI 2024 |
Design research and methods
user-centered design |
0.7 | 1 | 2023 | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023 |
Design research and methods › user-centered design
contextual inquiry |
0.2 | 1 | 2023 | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
simulation · 1.5mixed methods · 1.5qualitative study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD InterfacesabstractFuture crewed missions to the Moon will face significant environmental and operational challenges, posing risks to the safety and performance of astronauts navigating its inhospitable surface. Whilst head-up displays (HUDs) have proven effective in providing intuitive navigational support on Earth, the design of novel human-spaceflight solutions typically relies on costly and time-consuming analogue deployments, leaving the potential use of lunar HUDs largely under-explored. This paper explores an alternative approach by simulating navigational HUD concepts in a high-fidelity Virtual Reality (VR) representation of the lunar environment. In evaluating these concepts with astronauts and other aerospace experts (n=25), our mixed methods study demonstrates the efficacy of simulated analogues in facilitating rapid design assessments of early-stage HUD solutions. We illustrate this by elaborating key design challenges and guidelines for future lunar HUDs. In reflecting on the limitations of our approach, we propose directions for future design exploration of human-machine interfaces for the Moon. Leonie Bensch, Tommy Nilsson, Jan Wulkop, Paul de Medeiros, Nicolas Daniel Herzberger, Michael Preutenborbeck, Andreas Gerndt, Frank Flemisch, Florian Dufresne, Georgia Albuquerque, Aidan Cowley |
CHI | 4 |
| 2023 | Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design StudyabstractRevived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been guided by prototype deployments in analogue studies, the resource-intensive nature of this approach has largely precluded application of proficient user-centered design (UCD) methods from human-computer interaction (HCI). This paper explores possible use of Virtual Reality (VR) to simulate analogue studies in lab settings and thereby bring to bear UCD in this otherwise engineering-dominated field. Drawing on the ongoing development of the European Large Logistics Lander, we have recreated a prospective lunar operational scenario in VR and evaluated it with a group of astronauts and space experts (n=20). Our qualitative findings demonstrate the efficacy of VR in facilitating UCD, enabling efficient contextual inquiries and improving project team coordination. We conclude by proposing future directions to further exploit VR in lunar systems design. Tommy Nilsson, Flavie Rometsch, Leonie Bensch, Florian Dufresne, Paul de Medeiros, Enrico Guerra, Andrea E. M. Casini, Anna Vock, Florian Gaeremynck, Aidan Cowley |
CHI | 5 |