Demo Data from EDBT 2026 / reviewers in the wild / expert
Anthony Zhang
dblp:318/0921
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 59% Language models and text generation · 23% Face, body and person analysis · 15% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › human pose estimation
articulated pose estimation |
0.9 | 1 | 2025 | Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding · ICCV 2025 |
Computer vision › 3D vision
inverse rendering |
0.9 | 1 | 2025 | Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding · ICCV 2025 |
Computer vision › 3D vision › geometric optimization
pose optimization |
0.9 | 1 | 2025 | Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object Understanding · ICCV 2025 |
Computer vision › 3D vision
structure from motion |
0.9 | 1 | 2025 | Reconstructing People, Places, and Cameras · CVPR 2025 |
Natural language and speech › Language models and text generation
text generation |
0.6 | 1 | 2022 | Inducing Positive Perspectives with Text Reframing · ACL (1) 2022 |
Natural language and speech › Language models and text generation › controllable text generation
text style transfer |
0.6 | 1 | 2022 | Inducing Positive Perspectives with Text Reframing · ACL (1) 2022 |
Computer vision › 3D vision
camera pose estimation |
0.3 | 1 | 2025 | Reconstructing People, Places, and Cameras · CVPR 2025 |
Computer vision › 3D vision
human mesh recovery |
0.3 | 1 | 2025 | Reconstructing People, Places, and Cameras · CVPR 2025 |
Computer vision › 3D vision › 3d human reconstruction
multi-person reconstruction |
0.3 | 1 | 2025 | Reconstructing People, Places, and Cameras · CVPR 2025 |
Natural language and speech › Information extraction and text analysis
sentiment analysis |
0.2 | 1 | 2022 | Inducing Positive Perspectives with Text Reframing · ACL (1) 2022 |
Natural language and speech › Language models and text generation › controllable text generation › text style transfer
sentiment transfer |
0.2 | 1 | 2022 | Inducing Positive Perspectives with Text Reframing · ACL (1) 2022 |
Methods — techniques the papers use, named apart from their topics
self-training · 0.9quasi-multiview mining · 0.9neural network prediction · 0.9joint optimization · 0.9human statistical model · 0.9diffusion · 0.9text style transfer models · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reconstructing People, Places, and CamerasabstractWe present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view images featuring people. Our approach combines data-driven scene reconstruction with the traditional Structure-From-Motion (SfM) framework to achieve more accurate scene reconstruction and camera estimation while simultaneously recovering human meshes. In con trast to existing scene reconstruction and SfM methods that lack metric scale information, our method estimates approximate metric scale by leveraging the human statistical model. Furthermore, our method reconstructs multiple human meshes within the same world coordinate system with the scene point cloud, effectively capturing spatial relationships among individuals and their positions in the environment. We initialize the reconstruction of humans, scenes, and cameras using robust foundational models and jointly optimize these elements. This joint optimization synergistically improves the accuracy of each component. We compare our method with existing methods on two challenging benchmarks, EgoHumans and EgoExo4D, demonstrating significant improvements in human localization accuracy within the world coordinate frame (reducing error from 3.59m to 1.04m in EgoHumans and from 3.01m to 0.50m in EgoExo4D). Notably, our results show that incorporating human data into the SfM pipeline improves camera pose estimation (e.g., increasing RRA@15 by 20.3% on EgoHumans). Additionally, qualitative results show that our approach improves scene reconstruction quality. Our code is available at muelea.github.io/hsfm. Lea Müller, Hongsuk Choi, Anthony Zhang, Brent Yi, Jitendra Malik, Angjoo Kanazawa |
CVPR | 3 |
| 2025 | Predict-Optimize-Distill: A Self-Improving Cycle for 4D Object UnderstandingabstractHumans can resort to long-form inspection to build intuition on predicting the 3D configurations of unseen objects. The more we observe the object motion, the better we get at predicting its 3D state immediately. Existing systems either optimize underlying representations from multi-view observations or train a feed-forward predictor from supervised datasets. We introduce Predict-Optimize-Distill (POD), a self-improving framework that interleaves prediction and optimization in a mutually reinforcing cycle to achieve better 4D object understanding with increasing observation time. Given a multi-view object scan and a long-form monocular video of human-object interaction, POD iteratively trains a neural network to predict local part poses from RGB frames, uses this predictor to initialize a global optimization which refines output poses through inverse rendering, then finally distills the results of optimization back into the model by generating synthetic self-labeled training data from novel viewpoints. Each iteration improves both the predictive model and the optimized motion trajectory, creating a virtuous cycle that bootstraps its own training data to learn about the pose configurations of an object. We also introduce a quasi-multiview mining strategy for reducing depth ambiguity by leveraging long video. We evaluate POD on 14 real-world and 5 synthetic objects with various joint types, including revolute and prismatic joints as well as multi-body configurations where parts detach or reattach independently. POD demonstrates significant improvement over a pure optimization baseline which gets stuck in local minima, particularly for longer videos. We also find that POD's performance improves with both video length and successive iterations of the self-improving cycle, highlighting its ability to scale performance with additional observations and looped refinement. Mingxuan Wu, Justin Kerr, Chung Min Kim, Anthony Zhang, Brent Yi, Angjoo Kanazawa |
ICCV | 5 |
| 2022 | Inducing Positive Perspectives with Text ReframingabstractSentiment transfer is one popular example of a text style transfer task, where the goal is to reverse the sentiment polarity of a text.With a sentiment reversal comes also a reversal in meaning.We introduce a different but related task called positive reframing in which we neutralize a negative point of view and generate a more positive perspective for the author without contradicting the original meaning.Our insistence on meaning preservation makes positive reframing a challenging and semantically rich task.To facilitate rapid progress, we introduce a large-scale benchmark, POSITIVE PSY-CHOLOGY FRAMES, with 8,349 sentence pairs and 12,755 structured annotations to explain positive reframing in terms of six theoreticallymotivated reframing strategies.Then we evaluate a set of state-of-the-art text style transfer models, and conclude by discussing key challenges and directions for future work.To download the data, see https://github. com/GT-SALT/positive-frames Caleb Ziems, Minzhi Li, Anthony Zhang, Diyi Yang |
ACL (1) | 3 |