Leon Sievers

dblp:318/1535 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0001-6430-4618ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 5 · 1 first-author · 5 since 2021
YearPublicationVenuePosition
2025 Composing Dextrous Grasping and In-Hand Manipulation via Scoring with a Reinforcement Learning Critic
abstract
In-hand manipulation and grasping are fundamental yet often separately addressed tasks in robotics. For deriving in-hand manipulation policies, reinforcement learning has recently shown great success. However, the derived controllers are not yet useful in real-world scenarios because they often require a human operator to place the objects in suitable initial (grasping) states. Finding stable grasps that also promote the desired in-hand manipulation goal is an open problem. In this work, we propose a method for bridging this gap by leveraging the critic network of a reinforcement learning agent trained for in-hand manipulation to score and select initial grasps. Our experiments show that this method significantly increases the success rate of in-hand manipulation without requiring additional training. We also present an implementation of a full grasp manipulation pipeline on a real-world system, enabling autonomous grasping and reorientation even of un-wieldy objects. Website: aidx-lab. org/manipulation/icra25
Lennart Röstel, Dominik Winkelbauer, Johannes Pitz, Leon Sievers, Berthold Bäuml
ICRA4
2024 Learning a Shape-Conditioned Agent for Purely Tactile In-Hand Manipulation of Various Objects
abstract
Reorienting diverse objects with a multi-fingered hand is a challenging task. Current methods in robotic in-hand manipulation are either object-specific or require permanent supervision of the object state from visual sensors. This is far from human capabilities and from what is needed in real-world applications. In this work, we address this gap by training shape-conditioned agents to reorient diverse objects in hand, relying purely on tactile feedback (via torque and position measurements of the fingers’ joints). To achieve this, we propose a learning framework that exploits shape information in a reinforcement learning policy and a learned state estimator. We find that representing 3D shapes by vectors from a fixed set of basis points to the shape’s surface, transformed by its predicted 3D pose, is especially helpful for learning dexterous in-hand manipulation. In simulation and real-world experiments, we show the reorientation of many objects with high success rates, on par with state-of-the-art results obtained with specialized single-object agents. Moreover, we show generalization to novel objects, achieving success rates of ~90% even for non-convex shapes.Website: https://aidx-lab.org/manipulation/iros24
Johannes Pitz, Lennart Röstel, Leon Sievers, Darius Burschka, Berthold Bäuml
IROS3
2023 Dextrous Tactile In-Hand Manipulation Using a Modular Reinforcement Learning Architecture
abstract
Dextrous in-hand manipulation with a multi-fingered robotic hand is a challenging task, esp. when performed with the hand oriented upside down, demanding permanent force-closure, and when no external sensors are used. For the task of reorienting an object to a given goal orientation (vs. infinitely spinning it around an axis), the lack of external sensors is an additional fundamental challenge as the state of the object has to be estimated all the time, e.g., to detect when the goal is reached. In this paper, we show that the task of reorienting a cube to any of the 24 possible goal orientations in a π/2-raster using the torque-controlled DLR-Hand II is possible. The task is learned in simulation using a modular deep reinforcement learning architecture: the actual policy has only a small observation time window of 0.5 s but gets the cube state as an explicit input which is estimated via a deep differentiable particle filter trained on data generated by running the policy. In simulation, we reach a success rate of 92% while applying significant domain randomization. Via zero-shot Sim2Real-transfer on the real robotic system, all 24 goal orientations can be reached with a high success rate. (Web: dlr-alr.github.io/dlr-tactile-manipulation)
Johannes Pitz, Lennart Röstel, Leon Sievers, Berthold Bäuml
ICRA3
2022 Learning Purely Tactile In-Hand Manipulation with a Torque-Controlled Hand
abstract
We show that a purely tactile dextrous in-hand manipulation task with continuous regrasping, requiring permanent force closure, can be learned from scratch and executed robustly on a torque-controlled humanoid robotic hand. The task is rotating a cube without dropping it, but in contrast to OpenAI's seminal cube manipulation task [1], the palm faces downwards and no cameras but only the hand's position and torque sensing are used. Although the task seems simple, it combines for the first time all the challenges in execution as well as learning that are important for using in-hand manipulation in real-world applications. We efficiently train in a precisely modeled and identified rigid body simulation with off-policy deep reinforcement learning, significantly sped up by a domain adapted curriculum, leading to a moderate 600 CPU hours of training time. The resulting policy is robustly transferred to the real humanoid DLR Hand-II, e.g., reaching more than 46 full$2\pi$rotations of the cube in a single run and allowing for disturbances like different cube sizes, hand orientation, or pulling a finger.
Leon Sievers, Johannes Pitz, Berthold Bäuml
ICRA1
2022 Learning a State Estimator for Tactile In-Hand Manipulation
abstract
We study the problem of estimating the pose of an object which is being manipulated by a multi-fingered robotic hand by only using proprioceptive feedback. To address this challenging problem, we propose a novel variant of differentiable particle filters, which combines two key extensions. First, our learned proposal distribution incorporates recent measurements in a way that mitigates weight degeneracy. Second, the particle update works on non-euclidean manifolds like Lie-groups, enabling learning-based pose estimation in 3D on SE(3). We show that the method can represent the rich and often multi-modal distributions over poses that arise in tactile state estimation. The models are trained in simulation, but by using domain randomization, we obtain state estimators that can be employed for pose estimation on a real robotic hand (equipped with joint torque sensors). Moreover, the estimator runs fast, allowing for online usage with update rates of more than 100 Hz on a single CPU core. We quantitatively evaluate our method and benchmark it against other approaches in simulation. We also show qualitative experiments on the real torque-controlled DLR-Hand II.
Lennart Röstel, Leon Sievers, Johannes Pitz, Berthold Bäuml
IROS2