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Lucchas Ribeiro Skreinig

dblp:318/7474 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0002-3746-8630ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 45% User interface design and tools · 23% Learning and educational technologies · 20%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Image recognition and object detection · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
authoring tools
0.812024
Immersive Authoring by Demonstration of Industrial Procedures · ISMAR 2024
Immersive interaction
immersive authoring
0.812024
Immersive Authoring by Demonstration of Industrial Procedures · ISMAR 2024
Immersive interaction
virtual reality
0.812024
Immersive Authoring by Demonstration of Industrial Procedures · ISMAR 2024
Virtual and augmented reality
augmented reality
0.712023
guitARhero: Interactive Augmented Reality Guitar Tutorials · IEEE Trans. Vis. Comput. Graph. 2023
Learning and educational technologies › music education
music learning
0.712023
guitARhero: Interactive Augmented Reality Guitar Tutorials · IEEE Trans. Vis. Comput. Graph. 2023
Interaction techniques and input › visual feedback
visual guidance
0.212023
guitARhero: Interactive Augmented Reality Guitar Tutorials · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

contrastive learning · 1.5user study · 1.3gaze tracking · 0.8demonstration-based authoring · 0.8deep-learning-based object detection · 0.8deep learning-based object detection · 0.8automatic segmentation · 0.8
YearPublicationVenuePosition
2024 Error Management for Augmented Reality Assembly Instructions
abstract
Augmented reality (AR) lends itself to presenting visual instructions on how to assemble or disassemble an object. Splitting the assembly procedure into shorter steps and presenting the corresponding instructions in AR supports their comprehension. However, one can still misinterpret instructions and make errors while manipulating the object. While previous work supports detecting the occurrence of errors, we investigate handling such errors. This requires knowledge of the error at runtime of the application. Starting from a categorization of the errors, we investigate how to automatically derive common error states to generate training data. We introduce an extension to a state-of-the-art deep-learning-based object detector for supporting the detection of assembly states at real-time update rates, based on contrastive learning. We evaluated the proposed detector, showing that it outperforms the state-of-the-art, and we demonstrate our work with an AR application that alerts the user if errors occur and provides visual help to correct the error.
Ana Stanescu 0003, Peter Mohr, Franz Thaler, Mateusz Kozinski, Lucchas Ribeiro Skreinig, Dieter Schmalstieg, Denis Kalkofen
ISMAR5
2024 Immersive Authoring by Demonstration of Industrial Procedures
abstract
This work presents an authoring tool for supporting the creation of immersive instructions for industrial processes. Our system simplifies the creation of instructional content by providing an immersive virtual reality environment that enables expert operators to interact directly with virtual replicas of industrial devices. Hand movements, tool usage, gaze, spoken comments, and machine part movement are recorded using a head-mounted display. Editing of instructions in virtual reality is aided by automatic segmentation of recorded data into individual steps and visualizations of regions with intensive activity. A qualitative evaluation of our system by industrial experts shows that it is a viable alternative to current practices in authoring instructions for assembly and maintenance.
Lucchas Ribeiro Skreinig, Peter Mohr, Blanca Berger, Markus Tatzgern, Dieter Schmalstieg, Denis Kalkofen
ISMAR1
2023 guitARhero: Interactive Augmented Reality Guitar Tutorials
abstract
This paper presents guitARhero, an Augmented Reality application for interactively teaching guitar playing to beginners through responsive visualizations overlaid on the guitar neck. We support two types of visual guidance, a highlighting of the frets that need to be pressed and a 3D hand overlay, as well as two display scenarios, one using a desktop magic mirror and one using a video see-through head-mounted display. We conducted a user study with 20 participants to evaluate how well users could follow instructions presented with different guidance and display combinations and compare these to a baseline where users had to follow video instructions. Our study highlights the trade-off between the provided information and visual clarity affecting the user's ability to interpret and follow instructions for fine-grained tasks. We show that the perceived usefulness of instruction integration into an HMD view highly depends on the hardware capabilities and instruction details.
Lucchas Ribeiro Skreinig, Denis Kalkofen, Ana Stanescu 0003, Peter Mohr, Frank Heyen, Shohei Mori, Michael Sedlmair, Dieter Schmalstieg, Alexander Plopski
IEEE Trans. Vis. Comput. Graph.1