Chongjie Ye

dblp:319/2660 · DBLP profile ↗
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11ranked-venue papers
2as first author
11since 2021 · last 2026
0000-0002-7123-0220ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 10 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021
YearPublicationVenuePosition
2026 GRADRobot: Geometry-Aware Rendering with Articulation and Diffusion for Robot Modeling
abstract
Gaussian fields are a promising representation for robot body modeling due to their differentiability and inherently low sim-to-real gap. However, existing methods like Dr-Robot overlook explicit geometric constraints, leading to artifacts under novel poses or views. Directly enforcing depth and normal supervision on articulated Gaussians is unstable due to entanglement between pose deformation and 3D appearance learning. To address this, we propose a two-stage training strategy: we first learn a canonical Gaussian field in a canonical pose using dense RGB, depth, and normal supervision, establishing a geometryaware reconstruction. We then fine-tune the Gaussian parameters jointly with a deformation network conditioned on joint angles using only RGB losses, ensuring consistent geometry and appearance across poses. To further mitigate rendering artifacts in novel poses and viewpoints, we integrate a diffusion-based refinement module. This module conditions on both the initial Gaussian renderings and the target robot skeletons, and significantly enhances visual fidelity while preserving pose accuracy. Experiments across multiple robotic platforms show that GRADRobot outperforms DrRobot by a large margin in both rendering quality (PSNR) and geometric accuracy (Chamfer Distance). https://github.com/liyunlooong/GRADRobot
Boyuan Chen 0009, Chongjie Ye, Bohan Li 0015, Zhaoxi Chen 0009, Shaocong Xu, Hao Tang 0005, Hao Zhao 0002
3DV3
2026 UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors
abstract
Recent progress has shown that video diffusion models (VDMs) can be repurposed to solve various multimodal graphics tasks. However, existing approaches predominantly train separate models for each specific problem setting. This practice locks models into fixed input-output mappings, and typically ignores the joint correlations across modalities. In this paper, we present UniVidX , a unified multimodal framework designed to leverage VDM priors to enable versatile video generation. Our goal is to (i) master diverse pixel-aligned tasks by formulating them as conditional generation problems within multimodal space, (ii) adapt to modality-specific distributions without compromising the backbone's native priors, and (iii) ensure cross-modal consistency during synthesis. Concretely, we propose three key designs: 1) Stochastic Condition Masking (SCM): by randomly partitioning modalities into clean conditions and noisy targets during training, we enable the model to learn omni-directional conditional generation rather than fixed mappings. 2) Decoupled Gated LoRA (DGL): we attach per-modality LoRAs and activate them when a modality serves as a generation target, thereby preserving the VDM's strong priors. 3) Cross-Modal Self-Attention (CMSA): we explicitly share keys/values across modalities while maintaining modality-specific queries, facilitating information exchange and inter-modal alignment. We validate our framework by instantiating it in two domains: 1) UniVid-Intrinsic for RGB videos and their intrinsic maps (albedo, irradiance, normal), and 2) UniVid-Alpha for blended RGB videos and their constituent RGBA layers. Experimental results demonstrate that both models achieve performance competitive with state-of-the-art methods across distinct tasks. Notably, they exhibit robust generalization capabilities in in-the-wild scenarios, even when trained on limited datasets of fewer than 1k videos.
Houyuan Chen, Hong Li 0016, Xianghao Kong, Tianrui Zhu, Shaocong Xu, Weiqing Xiao, Yuwei Guo 0002, Chongjie Ye, Lvmin Zhang, Hao Zhao 0002, Anyi Rao
ACM Trans. Graph.8
2025 OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
abstract
In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.
Shiyong Liu, Zhihao Li 0002, Yingfan He, Chongjie Ye, Jianzhuang Liu, Binxiao Huang, Shunbo Zhou
ICCV5
2025 Stable-Sim2Real: Exploring Simulation of Real-Captured 3D Data with Two-Stage Depth Diffusion
abstract
3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture the full complexity of real data. An optimal approach involves learning an implicit mapping from synthetic to realistic data in a data-driven manner, but progress in this solution has met stagnation in recent studies. This work explores a new solution path of data-driven 3D simulation, called Stable-Sim2Real, based on a novel two-stage depth diffusion model. The initial stage finetunes Stable-Diffusion to generate the residual between the real and synthetic paired depth, producing a stable but coarse depth, where some local regions may deviate from realistic patterns. To enhance this, both the synthetic and initial output depth are fed into a second-stage diffusion, where diffusion loss is adjusted to prioritize these distinct areas identified by a 3D discriminator. We provide a new benchmark scheme to evaluate 3D data simulation methods. Extensive experiments show that training the network with the 3D simulated data derived from our method significantly enhances performance in real-world 3D visual tasks. Moreover, the evaluation demonstrates the high similarity between our 3D simulated data and real-captured patterns. Project page: https://mutianxu.github.io/stable-sim2real/.
Mutian Xu, Chongjie Ye, Haolin Liu 0004, Yushuang Wu, Xiaoguang Han 0001
ICCV2
2025 Hi3dgen: High-Fidelity 3D Geometry Generation From Images Via Normal Bridging
abstract
With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating high-fidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: (1) an image-to-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; (2) a normal-to-geometry learning approach that uses normal-regularized latent diffusion learning to enhance 3D geometry generation fidelity; and (3) a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.
Chongjie Ye, Yushuang Wu, Ziteng Lu, Jiaqing Zhou, Hao Zhao 0002, Xiaoguang Han 0001
ICCV1
2025 Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
abstract
Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world driving scenarios, it is challenging to guarantee perfect photometric consistency in acquired images. Appearance codes have been widely used to address this issue, but their modeling capability is limited, as a single code is applied to the entire image. Recently, the bilateral grid was introduced to perform pixel-wise color mapping, but it is difficult to optimize and constrain effectively. In this paper, we propose a novel multi-scale bilateral grid that unifies appearance codes and bilateral grids. We demonstrate that this approach significantly improves geometric accuracy in dynamic, decoupled autonomous driving scene reconstruction, outperforming both appearance codes and bilateral grids. This is crucial for autonomous driving, where accurate geometry is important for obstacle avoidance and control. Our method shows strong results across four datasets: Waymo, NuScenes, Argoverse, and PandaSet. We further demonstrate that the improvement in geometry is driven by the multi-scale bilateral grid, which effectively reduces floaters caused by photometric inconsistency.
Nan Wang 0041, Lixing Xiao, Yuantao Chen, Weiqing Xiao, Pierre Merriaux, Ziyang Yan, Saining Zhang, Shaocong Xu, Chongjie Ye, Bohan Li 0015, Zhaoxi Chen 0009, Tianfan Xue, Hao Zhao 0002
NeurIPS10
2025 StruGauAvatar: Learning Structured 3D Gaussians for Animatable Avatars From Monocular Videos
abstract
In recent years, significant progress has been witnessed in the field of neural 3D avatar reconstruction. Among all related tasks, building an animatable avatar from monocular videos is one of the most challenging ones, yet it also has a wide range of applications. The "animatable" means that we need to transfer any arbitrary and unseen poses onto the avatar and generate new 3D videos. Thanks to the rise of the powerful representation of NeRF, generating a high-fidelity animatable avatar from videos has become easier and more accessible. Despite their impressive visual results, the substantial training and rendering overhead dramatically hamper their applications. 3D Gaussian Splatting, as a timely new representation, has demonstrated its high-quality and high-efficiency rendering. This has led to many concurrent works to introduce 3D-GS to animatable avatar building. Although they demonstrate very high-fidelity renderings for poses similar to the training video frames, poor results are produced when the poses are far from training. We argue that this is primarily because the Gaussian points lack structures. Thus, we suggest involving DMTet to represent the coarse geometry of the avatar. In our representation, the majority of Gaussian points are bound to the mesh vertices, while some free Gaussian is allowed to expand to better fit the given video. Furthermore, we develop a dual-space optimization framework to jointly optimize the DMTet, Gaussian points, and skinning weights under two spaces. In this sense, Gaussian points are transformed in a constrained way, which dramatically improves the generalization ability for unseen poses. This is well demonstrated via extensive experiments.
Yihao Zhi, Wanhu Sun, Chongjie Ye, Wensen Feng, Xiaoguang Han 0001
IEEE Trans. Vis. Comput. Graph.4
2024 LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation Dataset
abstract
Instance shape reconstruction from a 3D scene involves recovering the full geometries of multiple objects at the se-mantic instance level. Many methods leverage data-driven learning due to the intricacies of scene complexity and sig-nificant indoor occlusions. Training these methods often requires a large-scale, high-quality dataset with aligned and paired shape annotations with real-world scans. Existing datasets are either synthetic or misaligned, restricting the performance of data-driven methods on real data. To this end, we introduce LASA, a Large-scale Aligned Shape Annotation Dataset comprising 10,412 high-quality CAD annotations aligned with 920 real-world scene scans from ArkitScenes, created manually by professional artists. On this top, we propose a novel Diffusion-based Cross-Modal Shape Reconstruction (DisCo) method. It is empowered by a hybrid feature aggregation design to fuse multi-modal in-puts and recover high-fidelity object geometries (see Fig. 1). Besides, we present an Occupancy-Guided 3D Object De-tection (OccGOD) method and demonstrate that our shape annotations provide scene occupancy clues that can further improve 3D object detection. Supported by LASA, extensive experiments show that our methods achieve state-of-the-art performance in both instance-level scene reconstruction and 3D object detection tasks.
Haolin Liu 0004, Chongjie Ye, Yinyu Nie, Yingfan He, Xiaoguang Han 0001
CVPR2
2024 StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
abstract
This work addresses the challenge of high-quality surface normal estimation from monocular colored inputs (i.e., images and videos), a field which has recently been revolutionized by repurposing diffusion priors. However, previous attempts still struggle with stochastic inference, conflicting with the deterministic nature of the Image2Normal task, and costly ensembling step, which slows down the estimation process. Our method, StableNormal, mitigates the stochasticity of the diffusion process by reducing inference variance, thus producing "Stable-and-Sharp" normal estimates without any additional ensembling process. StableNormal works robustly under challenging imaging conditions, such as extreme lighting, blurring, and low quality. It is also robust against transparent and reflective surfaces, as well as cluttered scenes with numerous objects. Specifically, StableNormal employs a coarse-to-fine strategy, which starts with a one-step normal estimator (YOSO) to derive an initial normal guess, that is relatively coarse but reliable, then followed by a semantic-guided refinement process (SG-DRN) that refines the normals to recover geometric details. The effectiveness of StableNormal is demonstrated through competitive performance in standard datasets such as DIODE-indoor, iBims, ScannetV2 and NYUv2, and also in various downstream tasks, such as surface reconstruction and normal enhancement. These results evidence that StableNormal retains both the "stability" and "sharpness" for accurate normal estimation. StableNormal represents a baby attempt to repurpose diffusion priors for deterministic estimation. To democratize this, code and models have been publicly available in hf.co/Stable-X.
Chongjie Ye, Lingteng Qiu, Xiaodong Gu 0004, Qi Zuo, Yushuang Wu, Zilong Dong, Liefeng Bo, Yuliang Xiu, Xiaoguang Han 0001
ACM Trans. Graph.1
2023 MVImgNet: A Large-scale Dataset of Multi-view Images
abstract
Being data-driven is one of the most iconic properties of deep learning algorithms. The birth of ImageNet [24] drives a remarkable trend of ‘learning from large-scale data’ in computer vision. Pretraining on ImageNet to obtain rich universal representations has been manifested to benefit various 2D visual tasks, and becomes a standard in 2D vision. However, due to the laborious collection of real-world 3D data, there is yet no generic dataset serving as a counterpart of ImageNet in 3D vision, thus how such a dataset can impact the 3D community is unraveled. To remedy this defect, we introduce MVImgNet, a large-scale dataset of multi-view images, which is highly convenient to gain by shooting videos of real-world objects in human daily life. It contains 6.5 million frames from 219,188 videos crossing objects from 238 classes, with rich annotations of object masks, camera parameters, and point clouds. The multi-view attribute endows our dataset with 3D-aware signals, making it a soft bridge between 2D and 3D vision. We conduct pilot studies for probing the potential of MVImgNet on a variety of 3D and 2D visual tasks, including radiance field reconstruction, multi-view stereo, and view-consistent image understanding, where MVImgNet demonstrates promising performance, remaining lots of possibilities for future explorations. Besides, via dense reconstruction on MVImgNet, a 3D object point cloud dataset is derived, called MVPNet, covering 87,200 samples from 150 categories, with the class label on each point cloud. Experiments show that MVP-Net can benefit the real-world 3D object classification while posing new challenges to point cloud understanding. MVImgNet and MVPNet will be public, hoping to inspire the broader vision community.
Xianggang Yu, Mutian Xu, Haolin Liu 0004, Chongjie Ye, Yushuang Wu, Zizheng Yan, Chenming Zhu, Zhangyang Xiong, Tianyou Liang, Guanying Chen, Shuguang Cui, Xiaoguang Han 0001
CVPR5
2022 DArch: Dental Arch Prior-assisted 3D Tooth Instance Segmentation with Weak Annotations
abstract
Automatic tooth instance segmentation on 3D dental models is a fundamental task for computer-aided orthodontic treatments. Existing learning-based methods rely heavily on expensive point-wise annotations. To alleviate this problem, we are the first to explore a low-cost annotation way for 3D tooth instance segmentation, i.e., labeling all tooth centroids and only a few teeth for each dental model. Regarding the challenge when only weak annotation is provided, we present a dental arch prior-assisted 3D tooth segmentation method, namely DArch. Our DArch consists of two stages, including tooth centroid detection and tooth instance segmentation. Accurately detecting the tooth centroids can help locate the individual tooth, thus benefiting the segmentation. Thus, our DArch proposes to leverage the dental arch prior to assist the detection. Specifically, we firstly propose a coarse-to-fine method to estimate the dental arch, in which the dental arch is initially generated by Bezier curve regression, and then a graph-based convolutional network (GCN) is trained to refine it. With the estimated dental arch, we then propose a novel Arch-aware Point Sampling (APS) method to assist the tooth centroid proposal generation. Meantime, a segmentor is independently trained using a patch-based training strategy, aiming to segment a tooth instance from a 3D patch centered at the tooth centroid. Experimental results on 4, 773 dental models have shown our DArch can accurately segment each tooth of a dental model, and its performance is superior to the state-of-the-art methods.
Liangdong Qiu, Chongjie Ye, Yunbi Liu, Xiaoguang Han 0001, Shuguang Cui
CVPR2