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Fan-Ming Luo

dblp:319/2987 · DBLP profile ↗
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9ranked-venue papers
5as first author
9since 2021 · last 2025
0000-0003-1062-8726ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 85% Learning paradigms · 7% Planning, search and constraint satisfaction · 6%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
2.232024
A survey on model-based reinforcement learning · Sci. China Inf. Sci. 2024
Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning · ICLR 2024
Offline Model-Based Adaptable Policy Learning for Decision-Making in Out-of-Support Regions · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Reinforcement learning
offline reinforcement learning
1.932024
Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning · ICLR 2024
Offline Model-Based Adaptable Policy Learning for Decision-Making in Out-of-Support Regions · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Offline Model-based Adaptable Policy Learning · NeurIPS 2021
Machine learning › Learning paradigms › supervised learning
learning using privileged information
0.912025
Uncertainty-Sensitive Privileged Learning · NeurIPS 2025
Machine learning › Reinforcement learning › generalization in reinforcement learning
dynamics generalization
0.812024
Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning · ICLR 2024
Machine learning › Reinforcement learning
imitation learning
0.812024
Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024
Machine learning › Reinforcement learning › imitation learning
learning from imperfect demonstrations
0.812024
Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.812024
Efficient Recurrent Off-Policy RL Requires a Context-Encoder-Specific Learning Rate · NeurIPS 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.812024
Efficient Recurrent Off-Policy RL Requires a Context-Encoder-Specific Learning Rate · NeurIPS 2024
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.812024
Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024
Machine learning › Reinforcement learning › meta-reinforcement learning
context-based meta RL
0.612022
Adapt to Environment Sudden Changes by Learning a Context Sensitive Policy · AAAI 2022
Machine learning › Reinforcement learning
meta-reinforcement learning
0.612022
Adapt to Environment Sudden Changes by Learning a Context Sensitive Policy · AAAI 2022
Machine learning › Reinforcement learning
policy learning
0.612022
Adapt to Environment Sudden Changes by Learning a Context Sensitive Policy · AAAI 2022
Machine learning › Trustworthy machine learning
uncertainty estimation
0.312025
Uncertainty-Sensitive Privileged Learning · NeurIPS 2025
Machine learning › Reinforcement learning
policy optimization
0.212024
Limited Preference Aided Imitation Learning from Imperfect Demonstrations · ICML 2024

Methods — techniques the papers use, named apart from their topics

recurrent neural network · 1.3uncertainty estimation · 0.9reward transformation · 0.9privileged-observation blurring · 0.9transition filtering · 0.8reward-consistent dynamics model · 0.8preference learning · 0.8learning rate · 0.8imitation learning · 0.8context encoder · 0.8
YearPublicationVenuePosition
2025 Uncertainty-Sensitive Privileged Learning
abstract
Privileged learning efficiently tackles high-dimensional, partially observable decision-making problems by first training a privileged policy (PP) on low-dimensional privileged observations, and then deriving a deployment policy (DP) either by imitating the PP or coupling it with an observation encoder. However, since the DP relies on local and partial observations, a behavioral divergence (BD) often emerges between the DP and the PP, ultimately degrading deployment performance. A promising strategy is to train a PP to learn the optimal behaviors attainable under the DP’s observation space by applying reward penalties in regions with large BD. However, producing these behaviors is challenging for the PP because they rely on the DP’s information-gathering progress, which is invisible to the PP. In this paper, we quantify the DP’s information-gathering progress by estimating the prediction uncertainty of privileged observations reconstructed from partial observations, and accordingly propose the framework of Uncertainty-Sensitive Privileged Learning (USPL). USPL feeds this uncertainty estimation to the PP and combines reward transformation with privileged-observation blurring, driving the PP to choose actions that actively reduce uncertainty and thus gather the necessary information. Experiments across nine tasks demonstrate that USPL significantly reduces the behavioral discrepancies, achieving superior deployment performance compared to baselines. Additional visualization results show that the DP accurately quantifies its uncertainty, and the PP effectively adapts to uncertainty variations. Code is available at https://github.com/FanmingL/USPL.
Fan-Ming Luo, Lei Yuan 0005, Yang Yu 0001
NeurIPS1
2024 Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning
abstract
Learning a precise dynamics model can be crucial for offline reinforcement learning, which, unfortunately, has been found to be quite challenging. Dynamics models that are learned by fitting historical transitions often struggle to generalize to unseen transitions. In this study, we identify a hidden but pivotal factor termed dynamics reward that remains consistent across transitions, offering a pathway to better generalization. Therefore, we propose the idea of reward-consistent dynamics models: any trajectory generated by the dynamics model should maximize the dynamics reward derived from the data. We implement this idea as the MOREC (Model-based Offline reinforcement learning with Reward Consistency) method, which can be seamlessly integrated into previous offline model-based reinforcement learning (MBRL) methods. MOREC learns a generalizable dynamics reward function from offline data, which is subsequently employed as a transition filter in any offline MBRL method: when generating transitions, the dynamics model generates a batch of transitions and selects the one with the highest dynamics reward value. On a synthetic task, we visualize that MOREC has a strong generalization ability and can surprisingly recover some distant unseen transitions. On 21 offline tasks in D4RL and NeoRL benchmarks, MOREC improves the previous state-of-the-art performance by a significant margin, i.e., 4.6\% on D4RL tasks and 25.9\% on NeoRL tasks. Notably, MOREC is the first method that can achieve above 95\% online RL performance in 6 out of 12 D4RL tasks and 3 out of 9 NeoRL tasks. Code is available at https://github.com/polixir/morec.
Fan-Ming Luo, Tian Xu 0003, Xingchen Cao, Yang Yu 0001
ICLR1
2024 Limited Preference Aided Imitation Learning from Imperfect Demonstrations
abstract
Imitation learning mimics high-quality policies from expert data for sequential decision-making tasks. However, its efficacy is hindered in scenarios where optimal demonstrations are unavailable, and only imperfect demonstrations are present. To address this issue, introducing additional limited human preferences is a suitable approach as it can be obtained in a human-friendly manner, offering a promising way to learn the policy that exceeds the performance of imperfect demonstrations. In this paper, we propose a novel imitation learning (IL) algorithm, Preference Aided Imitation Learning from imperfect demonstrations (PAIL). Specifically, PAIL learns a preference reward by querying experts for limited preferences from imperfect demonstrations. This serves two purposes during training: 1) Reweighting imperfect demonstrations with the preference reward for higher quality. 2) Selecting explored trajectories with high cumulative preference rewards to augment imperfect demonstrations. The dataset with continuously improving quality empowers the performance of PAIL to transcend the initial demonstrations. Comprehensive empirical results across a synthetic task and two locomotion benchmarks show that PAIL surpasses baselines by 73.2% and breaks through the performance bottleneck of imperfect demonstrations.
Xingchen Cao, Fan-Ming Luo, Junyin Ye, Tian Xu 0003, Yang Yu 0001
ICML2
2024 Efficient Recurrent Off-Policy RL Requires a Context-Encoder-Specific Learning Rate
abstract
Real-world decision-making tasks are usually partially observable Markov decision processes (POMDPs), where the state is not fully observable. Recent progress has demonstrated that recurrent reinforcement learning (RL), which consists of a context encoder based on recurrent neural networks (RNNs) for unobservable state prediction and a multilayer perceptron (MLP) policy for decision making, can mitigate partial observability and serve as a robust baseline for POMDP tasks. However, prior recurrent RL algorithms have faced issues with training instability. In this paper, we find that this instability stems from the autoregressive nature of RNNs, which causes even small changes in RNN parameters to produce large output variations over long trajectories. Therefore, we propose **R**ecurrent Off-policy RL with Context-**E**ncoder-**S**p**e**cific **L**earning Rate (RESeL) to tackle this issue. Specifically, RESeL uses a lower learning rate for context encoder than other MLP layers to ensure the stability of the former while maintaining the training efficiency of the latter. We integrate this technique into existing off-policy RL methods, resulting in the RESeL algorithm. We evaluated RESeL in 18 POMDP tasks, including classic, meta-RL, and credit assignment scenarios, as well as five MDP locomotion tasks. The experiments demonstrate significant improvements in training stability with RESeL. Comparative results show that RESeL achieves notable performance improvements over previous recurrent RL baselines in POMDP tasks, and is competitive with or even surpasses state-of-the-art methods in MDP tasks. Further ablation studies highlight the necessity of applying a distinct learning rate for the context encoder. Code is available at https://github.com/FanmingL/Recurrent-Offpolicy-RL.
Fan-Ming Luo, Zuolin Tu, Zefang Huang, Yang Yu 0001
NeurIPS1
2024 A survey on model-based reinforcement learning
Fan-Ming Luo, Tian Xu 0003, Hang Lai, Xiong-Hui Chen, Weinan Zhang 0001, Yang Yu 0001
Sci. China Inf. Sci.1
2023 Offline Model-Based Adaptable Policy Learning for Decision-Making in Out-of-Support Regions
abstract
In reinforcement learning, a promising direction to avoid online trial-and-error costs is learning from an offline dataset. Current offline reinforcement learning methods commonly learn in the policy space constrained to in-support regions by the offline dataset, in order to ensure the robustness of the outcome policies. Such constraints, however, also limit the potential of the outcome policies. In this paper, to release the potential of offline policy learning, we investigate the decision-making problems in out-of-support regions directly and propose offline Model-based Adaptable Policy LEarning (MAPLE). By this approach, instead of learning in in-support regions, we learn an adaptable policy that can adapt its behavior in out-of-support regions when deployed. We give a practical implementation of MAPLE via meta-learning techniques and ensemble model learning techniques. We conduct experiments on MuJoCo locomotion tasks with offline datasets. The results show that the proposed method can make robust decisions in out-of-support regions and achieve better performance than SOTA algorithms.
Xiong-Hui Chen, Fan-Ming Luo, Yang Yu 0001, Qingyang Li 0001, Zhiwei (Tony) Qin, Wenjie Shang, Jieping Ye
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Adapt to Environment Sudden Changes by Learning a Context Sensitive Policy
abstract
Dealing with real-world reinforcement learning (RL) tasks, we shall be aware that the environment may have sudden changes. We expect that a robust policy is able to handle such changes and adapt to the new environment rapidly. Context-based meta reinforcement learning aims at learning environment adaptable policies. These methods adopt a context encoder to perceive the environment on-the-fly, following which a contextual policy makes environment adaptive decisions according to the context. However, previous methods show lagged and unstable context extraction, which are hard to handle sudden changes well. This paper proposes an environment sensitive contextual policy learning (ESCP) approach, in order to improve both the sensitivity and the robustness of context encoding. ESCP is composed of three key components: variance minimization that forces a rapid and stable encoding of the environment context, relational matrix determinant maximization that avoids trivial solutions, and a history-truncated recurrent neural network model that avoids old memory interference. We use a grid-world task and 5 locomotion controlling tasks with changing parameters to empirically assess our algorithm. Experiment results show that in environments with both in-distribution and out-of-distribution parameter changes, ESCP can not only better recover the environment encoding, but also adapt more rapidly to the post-change environment (10x faster in the grid-world) while the return performance is kept or improved, compared with state-of-the-art meta RL methods.
Fan-Ming Luo, Shengyi Jiang, Yang Yu 0001, Zongzhang Zhang
AAAI1
2022 Improve generated adversarial imitation learning with reward variance regularization
Fan-Ming Luo, Yang Yu 0001
Mach. Learn.2
2021 Offline Model-based Adaptable Policy Learning
abstract
In reinforcement learning, a promising direction to avoid online trial-and-error costs is learning from an offline dataset. Current offline reinforcement learning methods commonly learn in the policy space constrained to in-support regions by the offline dataset, in order to ensure the robustness of the outcome policies. Such constraints, however, also limit the potential of the outcome policies. In this paper, to release the potential of offline policy learning, we investigate the decision-making problems in out-of-support regions directly and propose offline Model-based Adaptable Policy LEarning (MAPLE). By this approach, instead of learning in in-support regions, we learn an adaptable policy that can adapt its behavior in out-of-support regions when deployed. We conduct experiments on MuJoCo controlling tasks with offline datasets. The results show that the proposed method can make robust decisions in out-of-support regions and achieve better performance than SOTA algorithms.
Xiong-Hui Chen, Yang Yu 0001, Qingyang Li 0001, Fan-Ming Luo, Zhiwei (Tony) Qin, Wenjie Shang, Jieping Ye
NeurIPS4