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Julia Abels

dblp:319/3358 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality › cybersickness
cybersickness mitigation
0.612022
Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators · CHI 2022
Immersive interaction
virtual reality
0.612022
Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators · CHI 2022
Immersive interaction › virtual reality locomotion › redirected walking
steering algorithms
0.212022
Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators · CHI 2022

Methods — techniques the papers use, named apart from their topics

countermeasures evaluation · 0.6controlled lab experiment · 0.6
YearPublicationVenuePosition
2022 Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators
abstract
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many application areas. However, current solutions still create mismatches between the visuals and physical movement, which causes VR sickness and diminishes the cycling experience. To reduce VR sickness in bicycle simulators, we conducted two controlled lab experiments addressing two main causes of VR sickness: (1) steering methods and (2) cycling trajectory. In the first experiment (N = 18) we compared handlebar, HMD, and upper-body steering methods. In the second experiment (N = 24) we explored three types of movement in VR (1D, 2D, and 3D trajectories) and three countermeasures (airflow, vibration, and dynamic Field-of-View) to reduce VR sickness. We found that handlebar steering leads to the lowest VR sickness without decreasing cycling performance and airflow suggests to be the most promising method to reduce VR sickness for all three types of trajectories.
Andrii Matviienko, Florian Müller 0003, Marcel Zickler, Lisa Alina Gasche, Julia Abels, Till Steinert, Max Mühlhäuser
CHI5