EDBT 2026 Demo / reviewers in the wild / expert
Chaerin Lee
dblp:319/3440
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 75% Audio and music processing · 25% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 57% Human-AI interaction · 26% Collaborative and social computing · 17% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visualization literacy › visualization interpretation
chart understanding |
0.9 | 1 | 2025 | Enhancing Data Literacy On-Demand: LLMs as Guides for Novices in Chart Interpretation · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
visualization literacy |
0.9 | 1 | 2025 | Enhancing Data Literacy On-Demand: LLMs as Guides for Novices in Chart Interpretation · IEEE Trans. Vis. Comput. Graph. 2025 |
Audio and music processing
speech synthesis |
0.6 | 1 | 2022 | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization · CHI 2022 |
Interaction techniques and input
voice interaction |
0.6 | 1 | 2022 | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization · CHI 2022 |
Collaborative and social computing › multi-user virtual environments
avatar design |
0.2 | 1 | 2022 | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
multimodal interaction · 1.7large language model · 1.7semi-structured interviews · 1.1online survey · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Enhancing Data Literacy On-Demand: LLMs as Guides for Novices in Chart InterpretationabstractWith the growing complexity and volume of data, visualizations have become more intricate, often requiring advanced techniques to convey insights. These complex charts are prevalent in everyday life, and individuals who lack knowledge in data visualization may find them challenging to understand. This paper investigates using Large Language Models (LLMs) to help users with low data literacy understand complex visualizations. While previous studies focus on text interactions with users, we noticed that visual cues are also critical for interpreting charts. We introduce an LLM application that supports both text and visual interaction for guiding chart interpretation. Our study with 26 participants revealed that the in-situ support effectively assisted users in interpreting charts and enhanced learning by addressing specific chart-related questions and encouraging further exploration. Visual communication allowed participants to convey their interests straightforwardly, eliminating the need for textual descriptions. However, the LLM assistance led users to engage less with the system, resulting in fewer insights from the visualizations. This suggests that users, particularly those with lower data literacy and motivation, may have over-relied on the LLM agent. We discuss opportunities for deploying LLMs to enhance visualization literacy while emphasizing the need for a balanced approach. Kiroong Choe, Chaerin Lee, Jiwon Song, Aeri Cho, Jinwook Seo |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AIabstractPodcasts present challenges in information retrieval due to their non-visual nature and extended length. To understand these challenges, we conducted interviews with 12 podcast users and identified difficulties in grasping the overall podcast content with metadata alone, highlighting the necessity of navigating to specific segments. Based on this finding, we propose a browsing method that utilizes Large Language Models (LLMs) and image generation models to segment podcast contents, integrating visual cues for supporting efficient navigation. To investigate how this new method differs from conventional approaches and to evaluate its effectiveness, we conducted another user study with 12 participants. The results revealed that keyword search is ineffective when dealing with unfamiliar or inaccurate keywords. Additionally, it requires thorough examination of the script to comprehend the overall content of each episode. On the other hand, segmenting the contents and labeling the topic for each segment facilitated was found to be helpful for understanding of the overall content, enabling easy navigation to desired topics. Furthermore, we found that providing an image enabled participants to easily distinguish one segment from another, which was preferred by participants. This multimodal browsing approach is expected to establish a foundational framework for the effective browsing and comprehension of audio content, extending its applicability beyond podcasts to various forms of audio files. Chaerin Lee, Eunbin Cho, Uran Oh |
IMX | 2 |
| 2022 | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice CustomizationabstractAlthough there is a potential demand for customizing voices, most customization is limited to the visual appearance of a figure (e.g., avatars). To better understand the users’ need, we first conducted an online survey with 104 participants. Then we conducted a semi-structured interview with a prototype with 14 participants to identify design considerations for supporting voice customization. The results show that there is a desire for voice customization especially for non-face-to-face conversations with someone unfamiliar. In addition, the findings revealed that different voices are favored for different contexts from a better version of one’s own voice for improving delivery to a completely different voice for securing identity. As future work, we plan to extend this study by investigating voice synthesis techniques for end-users who wish to design their own voices for various contexts. Hyeon Jeong Byeon, Chaerin Lee, Jeemin Lee, Uran Oh |
CHI | 2 |