Demo Data from EDBT 2026 / reviewers in the wild / expert
Shane McCully
dblp:319/3699
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 33% User interface design and tools · 33% Design research and methods · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › ideation method
design cards |
0.6 | 1 | 2022 | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective · CHI 2022 |
User interface design and tools › design tools
design toolkit |
0.6 | 1 | 2022 | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective · CHI 2022 |
Usability and user experience research
technology acceptance |
0.6 | 1 | 2022 | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
workshop evaluation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal PerspectiveabstractUser acceptance is key for the successful uptake and use of health technologies, but also impacted by numerous factors not always easily accessible nor operationalised by designers in practice. This work seeks to facilitate the application of acceptance theory in design practice through the Technology Acceptance (TAC) toolkit: a novel theory-based design tool and method comprising 16 cards, 3 personas, 3 scenarios, a virtual think-space, and a website, which we evaluated through workshops conducted with 21 designers of health technologies. Findings showed that the toolkit revised and extended designers’ knowledge of technology acceptance, fostered their appreciation, empathy and ethical values while designing for acceptance, and contributed towards shaping their future design practice. We discuss implications for considering user acceptance a dynamic, multi-stage process in design practice, and better supporting designers in imagining distant acceptance challenges. Finally, we examine the generative value of the TAC toolkit and its possible future evolution. Camille Nadal, Shane McCully, Kevin Doherty, Corina Sas, Gavin Doherty |
CHI | 2 |