Demo Data from EDBT 2026 / reviewers in the wild / expert
Marcel Zickler
dblp:319/3913
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality › cybersickness
cybersickness mitigation |
0.6 | 1 | 2022 | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators · CHI 2022 |
Immersive interaction
virtual reality |
0.6 | 1 | 2022 | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators · CHI 2022 |
Immersive interaction › virtual reality locomotion › redirected walking
steering algorithms |
0.2 | 1 | 2022 | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
countermeasures evaluation · 0.6controlled lab experiment · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle SimulatorsabstractVirtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many application areas. However, current solutions still create mismatches between the visuals and physical movement, which causes VR sickness and diminishes the cycling experience. To reduce VR sickness in bicycle simulators, we conducted two controlled lab experiments addressing two main causes of VR sickness: (1) steering methods and (2) cycling trajectory. In the first experiment (N = 18) we compared handlebar, HMD, and upper-body steering methods. In the second experiment (N = 24) we explored three types of movement in VR (1D, 2D, and 3D trajectories) and three countermeasures (airflow, vibration, and dynamic Field-of-View) to reduce VR sickness. We found that handlebar steering leads to the lowest VR sickness without decreasing cycling performance and airflow suggests to be the most promising method to reduce VR sickness for all three types of trajectories. Andrii Matviienko, Florian Müller 0003, Marcel Zickler, Lisa Alina Gasche, Julia Abels, Till Steinert, Max Mühlhäuser |
CHI | 3 |