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Brandon McMahan

dblp:319/4831 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0009-6798-9670ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%
Artificial intelligence
2 papers
Robot manipulation · 38% Motion planning and robot control · 38% Representation and self-supervised learning · 25%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
shared control
1.822026
DiSCo: Diffusion Sequence Copilots for Shared Autonomy · HRI 2026
Shared Autonomy with IDA: Interventional Diffusion Assistance · NeurIPS 2024
Robotics › Robot manipulation
diffusion policy
0.812024
Shared Autonomy with IDA: Interventional Diffusion Assistance · NeurIPS 2024
Robotics › Motion planning and robot control › teleoperation
shared control
0.812024
Shared Autonomy with IDA: Interventional Diffusion Assistance · NeurIPS 2024
Machine learning › Representation and self-supervised learning › representation learning
representation geometry
0.512021
Learning rule influences recurrent network representations but not attractor structure in decision-making tasks · NeurIPS 2021
Bioinformatics and computational biology
computational neuroscience
0.512021
Learning rule influences recurrent network representations but not attractor structure in decision-making tasks · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.5goal masking · 1.5expert demonstration · 1.5reinforcement learning · 1.0recurrent neural network · 1.0learning rule comparison · 1.0
YearPublicationVenuePosition
2026 DiSCo: Diffusion Sequence Copilots for Shared Autonomy
abstract
Shared autonomy combines human user and AI copilot actions to control complex systems such as robotic arms. When a task is challenging, requires high dimensional control, or is subject to corruption, shared autonomy can significantly increase task performance by using a trained copilot to effectively correct user actions in a manner consistent with the user’s goals. To significantly improve the performance of shared autonomy, we introduce Diffusion Sequence Copilots (DiSCo): a method of shared autonomy with diffusion policy that plans action sequences consistent with past user actions. DiSCo seeds and inpaints the diffusion process with user-provided actions with hyperparameters to balance conformity to expert actions, alignment with user intent, and perceived responsiveness. We demonstrate that DiSCo substantially improves task performance in simulated driving and robotic arm tasks. Project website: https://sites.google.com/view/disco-shared-autonomy/
Xu Yan 0007, Brandon McMahan, Michael Zhou, Yuyang Yuan, Johannes Y. Lee, Ali Shreif, Matthew Li, Zhenghao Peng, Bolei Zhou, Yuchen Cui, Jonathan C. Kao
HRI3
2024 Shared Autonomy with IDA: Interventional Diffusion Assistance
abstract
The rapid development of artificial intelligence (AI) has unearthed the potential to assist humans in controlling advanced technologies. Shared autonomy (SA) facilitates control by combining inputs from a human pilot and an AI copilot. In prior SA studies, the copilot is constantly active in determining the action played at each time step. This limits human autonomy that may have deleterious effects on performance. In general, the amount of helpful copilot assistance varies greatly depending on the task dynamics. We therefore hypothesized that human autonomy and SA performance improves through dynamic and selective copilot intervention. To address this, we develop a goal-agnostic intervention assistance (IA) that dynamically shares control by having the copilot intervene only when the expected value of the copilot’s action exceeds that of the human’s action. We implement IA with a diffusion copilot (termed IDA) trained on expert demonstrations with goal masking. We prove that IDA performance is lower bounded by human performance, so that IDA does not negatively impact human control. In experiments with simulated human pilots, we show that IDA achieves higher performance than both pilot-only and traditional SA control in variants of the Reacher environment and Lunar Lander. We then demonstrate with human-in the-loop experiments that IDA achieves better control in Lunar Lander and that human participants experience greater autonomy and prefer IDA over pilot-only and traditional SA control. We attribute the success of IDA to preserving human autonomy while simultaneously offering assistance to prevent the human from entering universally bad states.
Brandon McMahan, Zhenghao Peng, Bolei Zhou, Jonathan C. Kao
NeurIPS1
2021 Learning rule influences recurrent network representations but not attractor structure in decision-making tasks
abstract
Recurrent neural networks (RNNs) are popular tools for studying computational dynamics in neurobiological circuits. However, due to the dizzying array of design choices, it is unclear if computational dynamics unearthed from RNNs provide reliable neurobiological inferences. Understanding the effects of design choices on RNN computation is valuable in two ways. First, invariant properties that persist in RNNs across a wide range of design choices are more likely to be candidate neurobiological mechanisms. Second, understanding what design choices lead to similar dynamical solutions reduces the burden of imposing that all design choices be totally faithful replications of biology. We focus our investigation on how RNN learning rule and task design affect RNN computation. We trained large populations of RNNs with different, but commonly used, learning rules on decision-making tasks inspired by neuroscience literature. For relatively complex tasks, we find that attractor topology is invariant to the choice of learning rule, but representational geometry is not. For simple tasks, we find that attractor topology depends on task input noise. However, when a task becomes increasingly complex, RNN attractor topology becomes invariant to input noise. Together, our results suggest that RNN dynamics are robust across learning rules but can be sensitive to the training task design, especially for simpler tasks.
Brandon McMahan, Michael Kleinman, Jonathan C. Kao
NeurIPS1