Demo Data from EDBT 2026 / reviewers in the wild / expert
Haven Kim
dblp:319/4855
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0003-2236-8941ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Multimedia analysis and retrieval · 74% Audio and music processing · 26% | |
| Artificial intelligence
1 paper |
Generative modeling · 77% Language models and text generation · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
multimodal generation |
0.9 | 1 | 2025 | TeaserGen: Generating Teasers for Long Documentaries · ICLR 2025 |
Multimedia analysis and retrieval
video summarization |
0.9 | 1 | 2025 | TeaserGen: Generating Teasers for Long Documentaries · ICLR 2025 |
Audio and music processing › music technology
computer music |
0.3 | 1 | 2026 | A Design Space for Live Music Agents · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
design space analysis · 2.0contrastive language-vision pretraining · 1.7autoregressive sequence model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Design Space for Live Music AgentsabstractLive music provides a uniquely rich setting for studying creativity and interaction due to its spontaneous nature. The pursuit of live music agents—intelligent systems supporting real-time music performance and interaction—has captivated researchers across HCI, AI, and computer music for decades, and recent advancements in AI suggest unprecedented opportunities to evolve their design. However, the interdisciplinary nature of music has led to fragmented development across research communities, hindering effective communication and collaborative progress. In this work, we bring together perspectives from these diverse fields to map the current landscape of live music agents. Based on our analysis of 184 systems across both academic literature and video, we develop a comprehensive design space that categorizes dimensions spanning usage contexts, interactions, technologies, and ecosystems. By highlighting trends and gaps in live music agents, our design space offers researchers, designers, and musicians a structured lens to understand existing systems and shape future directions in real-time human-AI music co-creation. We release our annotated systems as a living artifact at https://live-music-agents.github.io. Stephen Brade, Alexander Wang, David Zhou, Haven Kim, Bill Wang, Sung-Ju Lee 0001, Hugo F. Flores Garcia, Cheng-Zhi Anna Huang, Chris Donahue |
CHI | 5 |
| 2025 | TeaserGen: Generating Teasers for Long DocumentariesabstractTeasers are an effective tool for promoting content in entertainment, commercial and educational fields. However, creating an effective teaser for long videos is challenging for it requires long-range multimodal modeling capability for the input videos, while necessitating maintaining audiovisual alignments, managing scene transitions and preserving factual accuracy for the output teasers. Due to the lack of a publicly-available dataset, progress along this research direction has been hindered. In this work, we present DocumentaryNet, a collection of 1,269 documentaries paired with their teasers, featuring multimodal data streams of video, speech, music, sound effects and narrations. With DocumentaryNet, we propose a new two-stage system for generating teasers from long documentaries. The proposed TeaserGen system first generates the teaser narration from the transcribed narration from the documentary using a pretrained large language model, and then selects the most relevant visual content to accompany the generated narration through language-vision models. For narration-video matching, we explore two approaches: a pretraining-based model using pretrained contrastive language-vision models and a deep sequential model that learns the mapping between the narrations and visuals. Our experimental results show that the pretraining-based approach is more effective at identifying relevant visual content than directly trained deep autoregressive models. Weihan Xu, Paul Pu Liang, Haven Kim, Julian J. McAuley, Taylor Berg-Kirkpatrick, Hao-Wen Dong |
ICLR | 3 |
| 2024 | K-pop Lyric Translation: Dataset, Analysis, and Neural-ModellingabstractLyric translation, a field studied for over a century, is now attracting computational linguistics researchers. We identified two limitations in previous studies. Firstly, lyric translation studies have predominantly focused on Western genres and languages, with no previous study centering on K-pop despite its popularity. Second, the field of lyric translation suffers from a lack of publicly available datasets; to the best of our knowledge, no such dataset exists. To broaden the scope of genres and languages in lyric translation studies, we introduce a novel singable lyric translation dataset, approximately 89% of which consists of K-pop song lyrics. This dataset aligns Korean and English lyrics line-by-line and section-by-section. We leveraged this dataset to unveil unique characteristics of K-pop lyric translation, distinguishing it from other extensively studied genres, and to construct a neural lyric translation model, thereby underscoring the importance of a dedicated dataset for singable lyric translations. Haven Kim, Jongmin Jung, Dasaem Jeong, Juhan Nam |
LREC/COLING | 1 |