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Youjin Sung

dblp:319/4920 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-3496-2534ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptics
haptic design
0.312025
HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design · CHI 2025
Haptics and multimodal interaction
haptic design tools
0.312025
HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design · CHI 2025

Methods — techniques the papers use, named apart from their topics

preference fine-tuning · 0.9generative model · 0.9audio-to-haptic conversion · 0.9
YearPublicationVenuePosition
2025 HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design
abstract
Designing haptic effects is a complex, time-consuming process requiring specialized skills and tools. To support haptic design, we introduce HapticGen, a generative model designed to create vibrotactile signals from text inputs. We conducted a formative workshop to identify requirements for an AI-driven haptic model. Given the limited size of existing haptic datasets, we trained HapticGen on a large, labeled dataset of 335k audio samples using an automated audio-to-haptic conversion method. Expert haptic designers then used HapticGen's integrated interface to prompt and rate signals, creating a haptic-specific preference dataset for fine-tuning. We evaluated the fine-tuned HapticGen with 32 users, qualitatively and quantitatively, in an A/B comparison against a baseline text-to-audio model with audio-to-haptic conversion. Results show significant improvements in five haptic experience (e.g., realism) and system usability factors (e.g., future use). Qualitative feedback indicates HapticGen streamlines the ideation process for designers and helps generate diverse, nuanced vibrations.
Youjin Sung, Kevin John, Sang Ho Yoon, Hasti Seifi
CHI1
2022 Exploring Vibration Intensity Map Of Hand Postures For Haptic Rendering In XR
abstract
In this study, we explore the effect of hand posture on haptic experience within the hand. With the wide acceptability of using the hand as an input in the XR, it is important to find out the positive and negative effects of hand postures on the haptic experience. We measured the vibration intensity of the hand using an accelerometer on various hand postures. Our results showed that distinctive hand postures alter the vibrotactile actuator’s tactile feedback across the hand.
Sang Ho Yoon, Youjin Sung, Yitian Shao, Rachel Kim
VRST2