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Jun Shern Chan

dblp:319/5188 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Language models and text generation · 39% Efficient and distributed learning · 17% Transfer learning and domain adaptation · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% Health and well-being technologies · 23%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model evaluation
0.912025
PaperBench: Evaluating AI's Ability to Replicate AI Research · ICML 2025
Natural language and speech › Language models and text generation
LLM agents
0.912025
MLE-bench: Evaluating Machine Learning Agents on Machine Learning Engineering · ICLR 2025
Natural language and speech › Language models and text generation › large language model evaluation
LLM judge
0.912025
PaperBench: Evaluating AI's Ability to Replicate AI Research · ICML 2025
Computing education › machine learning research practices
AI research reproducibility
0.912025
PaperBench: Evaluating AI's Ability to Replicate AI Research · ICML 2025
Machine learning › Efficient and distributed learning › data selection
data selection for fine-tuning
0.712023
Few-shot Adaptation Works with UnpredicTable Data · ACL (1) 2023
Machine learning › Trustworthy machine learning
fairness
0.712023
Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the Machiavelli Benchmark · ICML 2023
Machine learning › Transfer learning and domain adaptation › few-shot learning
few-shot adaptation
0.712023
Few-shot Adaptation Works with UnpredicTable Data · ACL (1) 2023
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.712023
Few-shot Adaptation Works with UnpredicTable Data · ACL (1) 2023
Natural language and speech › Language models and text generation
large language model fine-tuning
0.712023
Few-shot Adaptation Works with UnpredicTable Data · ACL (1) 2023
Machine learning › Trustworthy machine learning › ethical AI
machine ethics
0.712023
Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the Machiavelli Benchmark · ICML 2023
Machine learning › Reinforcement learning
reward maximization
0.712023
Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the Machiavelli Benchmark · ICML 2023
Computer vision › Video understanding and tracking › affective video analysis
video sentiment analysis
0.612022
How Would The Viewer Feel? Estimating Wellbeing From Video Scenarios · NeurIPS 2022
Human-robot interaction
preference learning
0.612022
How Would The Viewer Feel? Estimating Wellbeing From Video Scenarios · NeurIPS 2022
Program synthesis and code generation
code generation evaluation
0.312025
PaperBench: Evaluating AI's Ability to Replicate AI Research · ICML 2025
Natural language and speech › Language models and text generation › evaluation of language models
benchmark construction
0.212023
Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the Machiavelli Benchmark · ICML 2023

Methods — techniques the papers use, named apart from their topics

rubric-based grading · 2.6video models · 1.1action recognition · 1.1large language model evaluation · 0.9agent scaffolding · 0.9task extraction from internet tables · 0.7steering method · 0.7language model annotation · 0.7fine-tuning · 0.7
YearPublicationVenuePosition
2025 MLE-bench: Evaluating Machine Learning Agents on Machine Learning Engineering
abstract
We introduce MLE-bench, a benchmark for measuring how well AI agents perform at machine learning engineering. To this end, we curate 75 ML engineering-related competitions from Kaggle, creating a diverse set of challenging tasks that test real-world ML engineering skills such as training models, preparing datasets, and running experiments. We establish human baselines for each competition using Kaggle's publicly available leaderboards. We use open-source agent scaffolds to evaluate several frontier language models on our benchmark, finding that the best-performing setup — OpenAI's o1-preview with AIDE scaffolding — achieves at least the level of a Kaggle bronze medal in 16.9% of competitions. In addition to our main results, we investigate various forms of resource-scaling for AI agents and the impact of contamination from pre-training. We open-source our benchmark code https://github.com/openai/mle-bench to facilitate future research in understanding the ML engineering capabilities of AI agents.
Jun Shern Chan, Neil Chowdhury, Oliver Jaffe, James Aung, Dane Sherburn, Evan Mays, Giulio Starace, Kevin Liu, Leon Maksin, Tejal Patwardhan, Aleksander Madry, Lilian Weng
ICLR1
2025 PaperBench: Evaluating AI's Ability to Replicate AI Research
abstract
We introduce PaperBench, a benchmark evaluating the ability of AI agents to replicate state-of-the-art AI research. Agents must replicate 20 ICML 2024 Spotlight and Oral papers from scratch, including understanding paper contributions, developing a codebase, and successfully executing experiments. For objective evaluation, we develop rubrics that hierarchically decompose each replication task into smaller sub-tasks with clear grading criteria. In total, PaperBench contains 8,316 individually gradable tasks. Rubrics are co-developed with the author(s) of each ICML paper for accuracy and realism. To enable scalable evaluation, we also develop an LLM-based judge to automatically grade replication attempts against rubrics, and assess our judge’s performance by creating a separate benchmark for judges. We evaluate several frontier models on PaperBench, finding that the best-performing tested agent, Claude 3.5 Sonnet (New) with open-source scaffolding, achieves an average replication score of 21.0%. Finally, we recruit top ML PhDs to attempt a subset of PaperBench, finding that models do not yet outperform the human baseline. We open-source our code (https://github.com/openai/preparedness) to facilitate future research in understanding the AI engineering capabilities of AI agents.
Giulio Starace, Oliver Jaffe, Dane Sherburn, James Aung, Jun Shern Chan, Leon Maksin, Rachel Dias, Evan Mays, Benjamin Kinsella, Wyatt Thompson, Johannes Heidecke, Amelia Glaese, Tejal Patwardhan
ICML5
2023 Few-shot Adaptation Works with UnpredicTable Data
abstract
Prior work on language models (LMs) shows that training on a large number of diverse tasks improves few-shot learning (FSL) performance on new tasks.We take this to the extreme, automatically extracting 413,299 tasks from internet tables -orders of magnitude more than the next-largest public datasets.Finetuning on the resulting dataset leads to improved FSL performance on Natural Language Processing (NLP) tasks, but not proportionally to dataset scale.In fact, we find that narrow subsets of our dataset sometimes outperform more diverse datasets.For example, finetuning on software documentation from support.google.com raises FSL performance by a mean of +7.5% on 52 downstream tasks, which beats training on 40 humancurated NLP datasets (+6.7%).Finetuning on various narrow datasets leads to similar broad improvements across test tasks, suggesting that the gains are not from domain adaptation but adapting to FSL in general.We do not observe clear patterns between the datasets that lead to FSL gains, leaving open questions about why certain data helps with FSL.
Jun Shern Chan, Michael Pieler, Jonathan Jao, Jérémy Scheurer, Ethan Perez
ACL (1)1
2023 Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the Machiavelli Benchmark
abstract
Artificial agents have traditionally been trained to maximize reward, which may incentivize power-seeking and deception, analogous to how next-token prediction in language models (LMs) may incentivize toxicity. So do agents naturally learn to be Machiavellian? And how do we measure these behaviors in general-purpose models such as GPT-4? Towards answering these questions, we introduce Machiavelli, a benchmark of 134 Choose-Your-Own-Adventure games containing over half a million rich, diverse scenarios that center on social decision-making. Scenario labeling is automated with LMs, which are more performant than human annotators. We mathematize dozens of harmful behaviors and use our annotations to evaluate agents’ tendencies to be power-seeking, cause disutility, and commit ethical violations. We observe some tension between maximizing reward and behaving ethically. To improve this trade-off, we investigate LM-based methods to steer agents towards less harmful behaviors. Our results show that agents can both act competently and morally, so concrete progress can currently be made in machine ethics–designing agents that are Pareto improvements in both safety and capabilities.
Alexander Pan, Jun Shern Chan, Andy Zou, Nathaniel Li, Steven Basart, Thomas Woodside, Hanlin Zhang 0002, Scott Emmons, Dan Hendrycks
ICML2
2022 How Would The Viewer Feel? Estimating Wellbeing From Video Scenarios
abstract
In recent years, deep neural networks have demonstrated increasingly strong abilities to recognize objects and activities in videos. However, as video understanding becomes widely used in real-world applications, a key consideration is developing human-centric systems that understand not only the content of the video but also how it would affect the wellbeing and emotional state of viewers. To facilitate research in this setting, we introduce two large-scale datasets with over 60,000 videos manually annotated for emotional response and subjective wellbeing. The Video Cognitive Empathy (VCE) dataset contains annotations for distributions of fine-grained emotional responses, allowing models to gain a detailed understanding of affective states. The Video to Valence (V2V) dataset contains annotations of relative pleasantness between videos, which enables predicting a continuous spectrum of wellbeing. In experiments, we show how video models that are primarily trained to recognize actions and find contours of objects can be repurposed to understand human preferences and the emotional content of videos. Although there is room for improvement, predicting wellbeing and emotional response is on the horizon for state-of-the-art models. We hope our datasets can help foster further advances at the intersection of commonsense video understanding and human preference learning.
Mantas Mazeika, Eric Tang, Andy Zou, Steven Basart, Jun Shern Chan, Dawn Song, David A. Forsyth, Jacob Steinhardt, Dan Hendrycks
NeurIPS5