Alexandru-Tudor Andrei

dblp:319/5834 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0000-8711-0170ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture elicitation
0.812024
Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input · CHI 2024
Interaction techniques and input
gesture input
0.812024
Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input · CHI 2024

Methods — techniques the papers use, named apart from their topics

systematic literature review · 0.8gesture elicitation study · 0.8
YearPublicationVenuePosition
2024 Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input
abstract
We explore the chair as a referential frame for facilitating hand gesture input to control interactive systems. First, we conduct a Systematic Literature Review on the topic of interactions supported by chairs, and uncover little research on harnessing everyday chairs for input, limited to chair rotation and tilting movements. Subsequently, to understand end users’ preferences for gestures performed on the chair’s surface (i.e., on-chair gestures) and in the space around the chair (i.e., from-chair gestures), we conduct an elicitation study involving 54 participants, 3 widespread chair variations—armchair, office-chair, and stool,—and 15 referents encompassing common actions, digital content types, and navigation commands for interactive systems. Our findings reveal a preference for unimanual gestures implemented with strokes, hand poses, and touch input, with specific nuances and kinematic profiles according to the chair type. Based on our findings, we propose a range of implications for interactive systems leveraging on-chair and from-chair gestures.
Alexandru-Tudor Andrei, Laura-Bianca Bilius, Radu-Daniel Vatavu
CHI1
2024 ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere
abstract
We introduce ChairMX, on-chair input technology for novel interactive media consumption experiences through the chair. ChairMX is the end result of an elaborate four-stage research and development process involving a systematic literature review of the extent in which chairs have been used in interactive systems, involvement of potential end users to elicit their preferences for on-chair input, engineering on-chair gesture input recognition technology with wearables, and exploration of application opportunities. By leveraging a ring-like form factor wearable, ChairMX is a readily deployable technology, working for uninstrumented chairs everywhere and enabling a variety of use case scenarios involving interactive media consumption, from the living room to public environments.
Radu-Daniel Vatavu, Laura-Bianca Bilius, Alexandru-Tudor Andrei, Mihail Terenti, Adrian-Vasile Catana, Alexandru-Ionut Siean
IMX3