Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruiyu Gou
dblp:319/6036
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0003-9851-8501ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character animation |
0.9 | 1 | 2025 | Control Operators for Interactive Character Animation · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › character control
interactive character control |
0.9 | 1 | 2025 | Control Operators for Interactive Character Animation · ACM Trans. Graph. 2025 |
Usability and user experience research
user study |
0.3 | 1 | 2025 | Control Operators for Interactive Character Animation · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
learned motion matching · 1.7flow matching · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Control Operators for Interactive Character AnimationabstractNeural-network-based character controllers are increasingly common and capable. However, the integration of desired control inputs such as joystick movement, motion paths, and objects in the environment, remains challenging. This is because these inputs often require custom feature engineering, specific neural network architectures, and training procedures. This renders these methods largely inaccessible to non-technical designers. To address this challenge, we introduce Control Operators , a powerful and flexible framework for specifying the control mechanisms of interactive character controllers. By breaking down the control problem into a set of simple operators, each with a semantic meaning for designers, and a corresponding neural network structure, we allow non-technical users to design control mechanisms in a way that is intuitive and can be composed together to train models that have multiple skills and control modes. We demonstrate their potential with two current state-of-the-art interactive character controllers - a Flow-Matching-based auto-regressive model, and a variation of Learned Motion Matching. We validate the approach via a user study wherein industry practitioners with varying degrees of ML and technical expertise explore the use of our system. Ruiyu Gou, Michiel van de Panne, Daniel Holden |
ACM Trans. Graph. | 1 |
| 2024 | PartwiseMPC: Interactive Control of Contact-Guided MotionsabstractAbstract Physics‐based character motions remain difficult to create and control. We make two contributions towards simpler specification and faster generation of physics‐based control. First, we introduce a novel partwise model predictive control (MPC) method that exploits independent planning for body parts when this proves beneficial, while defaulting to whole‐body motion planning when that proves to be more effective. Second, we introduce a new approach to motion specification, based on specifying an ordered set of contact keyframes. These each specify a small number of pairwise contacts between the body and the environment, and serve as loose specifications of motion strategies. Unlike regular keyframes or traditional trajectory optimization constraints, they are heavily under‐constrained and have flexible timing. We demonstrate a range of challenging contact‐rich motions that can be generated online at interactive rates using this framework. We further show the generalization capabilities of the method. Niloofar Khoshsiyar, Ruiyu Gou, Tianhong Zhou, Sheldon Andrews, Michiel van de Panne |
Comput. Graph. Forum | 2 |