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Vasanth Kumar Rajendran

dblp:32/11301 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 73% User interface design and tools · 21% Usability and user experience research · 6%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection › pointing
mid-air pointing
0.212016
Modeling the Impact of Depth on Pointing Performance · CHI 2016
Interaction techniques and input › target selection › pointing
pointing models
0.212016
Modeling the Impact of Depth on Pointing Performance · CHI 2016
Virtual and augmented reality › immersive interaction
3d interaction
0.112016
Modeling the Impact of Depth on Pointing Performance · CHI 2016
Usability and user experience research › evaluation methodology
interface evaluation
0.012012
The design space of opinion measurement interfaces: exploring recall support for rating and ranking · CHI 2012

Methods — techniques the papers use, named apart from their topics

user study · 0.6welford's formulation · 0.5fitts's law modeling · 0.5iterative prototyping · 0.1
YearPublicationVenuePosition
2016 Modeling the Impact of Depth on Pointing Performance
abstract
An important visual cue for the distance to a target is its binocular depth, the disparity between the left and right eyes. We examined mid-air pointing on a large screen, varying the physical distances (depths) to targets. Welford's two-part formulation provided a better model than the one-part Fitts's Law formulation to predict movement time from movement amplitude and target width. Angular measures suggested by Kopper et al. did not improve the model. Consistent variations of Shoemaker et al.'s k-factor suggest target depth plays a role similar to gain for mid-air pointing. We compared both physical and virtual targets to determine if artificial binocular depth cues induce the same performance as purely physical binocular depth cues. Variation of the k-factor was different when virtual depth and physical depth were not identical. This has implications for calibrating 3-D virtual environments and for the design of interactive 3-D pointing techniques for those environments.
Izabelle Janzen, Vasanth Kumar Rajendran, Kellogg S. Booth
CHI2
2012 The design space of opinion measurement interfaces: exploring recall support for rating and ranking
abstract
Rating interfaces are widely used on the Internet to elicit people's opinions. Little is known, however, about the effectiveness of these interfaces and their design space is relatively unexplored. We provide a taxonomy for the design space by identifying two axes: Measurement Scale for absolute rating vs. relative ranking, and Recall Support for the amount of information provided about previously recorded opinions. We present an exploration of the design space through iterative prototyping of three alternative interfaces and their evaluation. Among many findings, the study showed that users do take advantage of recall support in interfaces, preferring those that provide it. Moreover, we found that designing ranking systems is challenging; there may be a mismatch between a ranking interface that forces people to specify a total ordering for a set of items, and their mental model that some items are not directly comparable to each other.
Syavash Nobarany, Louise Oram, Vasanth Kumar Rajendran, Chi-Hsiang Chen, Joanna McGrenere, Tamara Munzner
CHI3