Makoto Yokoo

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160ranked-venue papers
23as first author
32since 2021 · last 2025
0000-0003-4929-396XORCID · verified

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Artificial intelligence and machine learning · 139 · 17 first-author · 29 since 2021Graphics, computer vision, multimedia, augmented reality and games · 56 · 7 first-author · 13 since 2021Software engineering, systems software and programming languages · 14 · 5 first-authorDatabases, data management, data science and information retrieval · 9 · 1 first-author · 2 since 2021Theory of computation · 7 · 1 since 2021Systems, architecture and hardware · 6 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-authorComputer networks · 3Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Achieving Balanced Representation in School Choice with Diversity Goals
abstract
Student placements under diversity constraints are a common practice globally. This paper addresses the selection of students by a single school under a one-to-one convention, where students can belong to multiple types but are counted only once based on one type. While existing algorithms in economics and computer science aim to help schools meet diversity goals and priorities, we demonstrate that these methods can result in significant imbalances among students with different type combinations. To address this issue, we introduce a new property called balanced representation, which ensures fair representation across all types and type combinations. We propose a straightforward choice function that uniquely satisfies four fundamental properties: maximal diversity, non-wastefulness, justified envy-freeness, and balanced representation. While previous research has primarily focused on algorithms based on bipartite graphs, we take a different approach by utilizing flow networks. This method provides a more compact formalization of the problem and significantly improves computational efficiency. Additionally, we present efficient algorithms for implementing our choice function within both the bipartite graph and flow network frameworks.
Zhaohong Sun 0001, Makoto Yokoo
AAAI2
2025 Neural Double Auction Mechanism
Tsuyoshi Suehara, Koh Takeuchi 0001, Hisashi Kashima, Satoshi Oyama, Yuko Sakurai, Makoto Yokoo
ADMA (3)6
2025 Average Rules for Facility Location Games with Voluntary Participation
abstract
This paper studies social choice under single-peaked preferences, where voters’ participation is voluntary. We say a social choice function satisfies participation if, for any voter, participating by reporting her true preference is weakly better than not participating. For each of two classes of parameterized social choice functions, namely ordered weighted average (OWA) methods and weighted average (WA) methods, we give a necessary and sufficient condition on the parameters to satisfy participation. We also give further discussions on OWAs and WAs, including the necessary and sufficient condition to satisfy a weaker notion of participation called non-obvious abstention (NOA), and the relationship with other properties.
Shota Miyamoto, Taiki Todo, Makoto Yokoo
ECAI3
2025 A New Relaxation of Fairness in Two-Sided Matching Respecting Acquaintance Relationships
abstract
Two-sided matching, such as student-school assignments, is widely studied but suffers from a fundamental conflict between efficiency and fairness. Notably, Pareto efficiency and justified-envy-freeness are incompatible even in simple one-to-one matchings like the stable marriage problem. Prior research has improved efficiency by relaxing fairness, often tolerating student envy. This study takes a different approach by focusing on envy that students perceive more strongly—specifically, envy toward acquaintances. We model student relationships as an undirected graph and define local envy as justified envy toward a neighbor. A matching without such envy satisfies local envy-freeness, a relaxed fairness concept. We investigate whether Pareto-efficient matchings can co-exist with local envy-freeness by imposing structure on the graph and school preferences. To explore this, we introduce a local version of Cho et al.’s (AAMAS 2024) parameterized fairness, which quantifies levels of local envy-freeness. We then analyze the achievable levels under Pareto-efficient mechanisms for graphs that are “close” to trees and single-peaked preferences on the graph.
Ryota Takeshima, Kei Kimura, Ayumu Kuroki, Temma Wakasugi, Makoto Yokoo
ECAI5
2025 Coalitions on the Fly in Cooperative Games
abstract
In this work, we examine a sequential setting of a cooperative game in which players arrive dynamically to form coalitions and complete tasks either together or individually, depending on the value created. Upon arrival, a new player as a decision maker faces two options: forming a new coalition or joining an existing one. We assume that players are greedy, i.e., they aim to maximize their rewards based on the information available at their arrival. The objective is to design an online value distribution policy that incentivizes players to form a coalition structure that maximizes social welfare. We focus on monotone and bounded cooperative games. Our main result establishes an upper bound of 3min/max on the competitive ratio for any irrevocable policy (i.e., one without redistribution), and proposes a policy that achieves a near-optimal competitive ratio of min{1/2, 3min/max}, where min and max denote the smallest and largest marginal contribution of any sub-coalition of players respectively. Finally, we also consider non-irrevocable policies, with alternative bounds only when the number of players is limited.
Yao Zhang 0011, Indrajit Saha, Zhaohong Sun 0001, Makoto Yokoo
ECAI4
2025 Incentive Design in Hedonic Games with Permission Structures
Yuta Akahoshi, Yao Zhang 0011, Kei Kimura, Taiki Todo, Makoto Yokoo
ICAART (1)5
2025 Strategy-Proofness and Non-Obvious Manipulability of Top-Trading-Cycles with Strategic Invitations
Shinnosuke Hamasaki, Taiki Todo, Makoto Yokoo
ICAART (1)3
2025 Weighted Envy-free Allocation with Subsidy
Haris Aziz 0001, Kei Kimura, Indrajit Saha, Zhaohong Sun 0001, Mashbat Suzuki, Makoto Yokoo
AAMAS7
2025 Probabilistic Analysis of Stable Matching in Large Markets with Siblings
abstract
We study a practical centralized matching problem which assigns children to daycare centers. The collective preferences of siblings from the same family introduce complementarities, which can lead to the absence of stable matchings, as observed in the hospital-doctor matching problems involving couples. Intriguingly, stable matchings are consistently observed in real-world daycare markets, despite the prevalence of sibling applicants. We conduct a probabilistic analysis of large random markets to examine the existence of stable matchings in such markets. Specifically, we focus on scenarios where daycare centers have similar priorities over children, a common characteristic in real-world markets. Our analysis reveals that as the market size approaches infinity, the likelihood of stable matchings existing converges to 1. To facilitate our exploration, we refine an existing heuristic algorithm to address a more rigorous stability concept, as the original one may fail to meet this criterion. Through extensive experiments on both real-world and synthetic datasets, we demonstrate the effectiveness of our revised algorithm in identifying stable matchings, particularly when daycare priorities exhibit high similarity.
Zhaohong Sun 0001, Tomohiko Yokoyama, Makoto Yokoo
IJCAI3
2025 Multi-stage generalized deferred acceptance mechanism: Strategyproof mechanism for handling general hereditary constraints
abstract
Abstract The theory of two-sided matching has been extensively developed and applied to many real-life application domains. As the theory has been applied to increasingly diverse types of environments, researchers and practitioners have encountered various forms of distributional constraints. Arguably, the most general class of distributional constraints would be hereditary constraints; if a matching is feasible, then any matching that assigns weakly fewer students at each college is also feasible. However, under general hereditary constraints, it is shown that no strategyproof mechanism exists that simultaneously satisfies fairness and weak nonwastefulness, which is an efficiency (students’ welfare) requirement weaker than nonwastefulness. We propose a new strategyproof mechanism that works for hereditary constraints called the Multi-Stage Generalized Deferred Acceptance mechanism (MS-GDA). It uses the Generalized Deferred Acceptance mechanism (GDA) as a subroutine, which works when distributional constraints belong to a well-behaved class called hereditary M $$^{\natural }$$ -convex set. We show that GDA satisfies several desirable properties, most of which are also preserved in MS-GDA. We experimentally show that MS-GDA strikes a good balance between fairness and efficiency (students’ welfare) compared to existing strategyproof mechanisms when distributional constraints are close to an M $$^{\natural }$$ -convex set * .
Kei Kimura, Kwei-guu Liu, Zhaohong Sun 0001, Kentaro Yahiro, Makoto Yokoo
Auton. Agents Multi Agent Syst.5
2025 Towards optimal subsidy bounds for envy-freeable allocations
abstract
We study the fair division of indivisible items with subsidies among n agents, where the absolute marginal valuation of each item is at most one. Under monotone nondecreasing valuations (where each item is a good), Brustle et al. [9] demonstrated that a maximum subsidy of 2 ( n − 1 ) and a total subsidy of 2 ( n − 1 ) 2 are sufficient to guarantee the existence of an envy-freeable allocation. In this paper, we improve upon these bounds, even in a wider model. Namely, we show that, given an EF1 allocation, we can compute in polynomial time an envy-free allocation with a subsidy of at most n − 1 per agent and a total subsidy of at most n ( n − 1 ) / 2 . Moreover, when the valuations are monotone nondecreasing, we provide a polynomial-time algorithm that computes an envy-free allocation with a subsidy of at most n − 1.5 per agent and a total subsidy of at most ( n 2 − n − 1 ) / 2 .
Yasushi Kawase, Kazuhisa Makino, Hanna Sumita, Akihisa Tamura, Makoto Yokoo
Artif. Intell.5
2025 The improved local cost simulation algorithms based on coalition structure generation for solving distributed constraint optimization problems
Meifeng Shi, Guoyan Jia, Makoto Yokoo
J. Supercomput.3
2024 Stable Matchings in Practice: A Constraint Programming Approach
abstract
We study a practical two-sided matching problem of allocating children to daycare centers, which has significant social implications. We are cooperating with several municipalities in Japan and our goal is to devise a reliable and trustworthy clearing algorithm to deal with the problem. In this paper, we describe the design of our new algorithm that minimizes the number of unmatched children while ensuring stability. We evaluate our algorithm using real-life data sets, and experimental results demonstrate that our algorithm surpasses the commercial software that currently dominates the market in terms of both the number of matched children and the number of blocking coalitions (measuring stability). Our findings have been reported to local governments, and some are considering adopting our proposed algorithm in the near future, instead of the existing solution. Moreover, our model and algorithm have broader applicability to other important matching markets, such as hospital-doctor matching with couples and school choice with siblings.
Zhaohong Sun 0001, Naoyuki Yamada, Yoshihiro Takenami, Daisuke Moriwaki, Makoto Yokoo
AAAI5
2024 Towards Optimal Subsidy Bounds for Envy-Freeable Allocations
abstract
We study the fair division of indivisible items with subsidies among n agents, where the absolute marginal valuation of each item is at most one. Under monotone valuations (where each item is a good), it is known that a maximum subsidy of 2(n-1) and a total subsidy of 2(n-1)² are sufficient to guarantee the existence of an envy-freeable allocation. In this paper, we improve upon these bounds, even in a wider model. Namely, we show that, given an EF1 allocation, we can compute in polynomial time an envy-free allocation with a subsidy of at most n-1 per agent and a total subsidy of at most n(n-1)/2. Moreover, we present further improved bounds for monotone valuations.
Yasushi Kawase, Kazuhisa Makino, Hanna Sumita, Akihisa Tamura, Makoto Yokoo
AAAI5
2024 Analyzing Incentives and Fairness in Ordered Weighted Average for Facility Location Games
abstract
Facility location games provide an abstract model of mechanism design. In such games, a mechanism takes a profile of n single-peaked preferences over an interval as an input and determines the location of a facility on the interval. In this paper, we restrict our attention to distance-based single-peaked preferences and focus on a well-known class of parameterized mechanisms called ordered weighted average methods, which is proposed by Yager [38] and contains several practical implementations such as the standard average and the Olympic average. We comprehensively analyze their performance in terms of both incentives and fairness. More specifically, we provide necessary and sufficient conditions on their parameters to achieve strategy-proofness, non-obvious manipulability, individual fair share, and proportional fairness, respectively.
Kento Yoshida, Kei Kimura, Taiki Todo, Makoto Yokoo
ECAI4
2024 Online $\textrm{L}^{\natural }$-Convex Minimization
Ken Yokoyama, Shinji Ito, Tatsuya Matsuoka, Kei Kimura, Makoto Yokoo
ECML/PKDD (5)5
2024 Multi-stage Generalized Deferred Acceptance Mechanism: Strategyproof Mechanism for Handling General Hereditary Constraints
Kei Kimura, Kwei-guu Liu, Zhaohong Sun 0001, Kentaro Yahiro, Makoto Yokoo
PRIMA5
2024 Friend- and Enemy-Oriented Hedonic Games with Strangers
TJ Schlueter, Makoto Yokoo
PRIMA2
2024 Budgeted Recommendation with Delayed Feedback
Kwei-guu Liu, Setareh Maghsudi, Makoto Yokoo
WorldCIST (3)3
2024 Subtraction games in more than one dimension
abstract
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966), with finite subtraction sets. In case of two move rulesets we find a complete solution, via a certain P -to- P principle (where P means that the previous player wins). Namely x ∈ P if and only if x + a + b ∈ P , where a and b are the two move options. Flammenkamp (1997) observed that, already in one dimension, rulesets with three moves can be hard to analyze, and still today his related conjecture remains open. Here, we solve instances of rulesets with three moves in two dimensions, and conjecture that they all have regular outcomes. Through several computer visualizations of outcomes of multi-move two-dimensional rulesets, we observe that they tend to partition the game board into periodic mosaics on very few regions/segments, which can depend on the number of moves in a ruleset. For example, we have found a five-move ruleset with an outcome segmentation into six semi-infinite slices. In this spirit, we develop a coloring automaton that generalizes the P -to- P principle. Given an initial set of colored positions, it quickly paints the P -positions in segments of the game board. Moreover, we prove that two-dimensional rulesets have row/column eventually periodic outcomes. We pose open problems on the generic hardness of two-dimensional rulesets; several regularity conjectures are provided, but we also conjecture that not all rulesets have regular outcomes.
Urban Larsson, Indrajit Saha, Makoto Yokoo
Theor. Comput. Sci.3
2023 Daycare Matching in Japan: Transfers and Siblings
abstract
In this paper, we study a daycare matching problem in Japan and report the design and implementation of a new centralized algorithm, which is going to be deployed in one municipality in the Tokyo metropolis. There are two features that make this market different from the classical hospital-doctor matching problem: i) some children are initially enrolled and prefer to be transferred to other daycare centers; ii) one family may be associated with two or more children and is allowed to submit preferences over combinations of daycare centers. We revisit some well-studied properties including individual rationality, non-wastefulness, as well as stability, and generalize them to this new setting. We design an algorithm based on integer programming (IP) that captures these properties and conduct experiments on five real-life data sets provided by three municipalities. Experimental results show that i) our algorithm performs at least as well as currently used methods in terms of numbers of matched children and blocking coalition; ii) we can find a stable outcome for all instances, although the existence of such an outcome is not guaranteed in theory.
Zhaohong Sun 0001, Yoshihiro Takenami, Daisuke Moriwaki, Yoji Tomita, Makoto Yokoo
AAAI5
2023 Balancing Fairness and Efficiency in 3D Repeated Matching in Ridesharing
abstract
Ride-hailing services’ main feature is mediating the assignment and transactions between drivers and passengers. Essentially, they decide on the quality of passengers’ experience and the drivers’ workload balancing. To boost the company’s profit, these services try to maximize the utility for the passengers by optimizing the matching, resulting in shorter waiting times and better service availability. Often, in the process of maximizing revenue, drivers’ interests get sidelined. We focus on two objectives: efficiency (minimizing total distance traveled by drivers) and fairness (minimizing the maximum traveled distance by any driver) for shared-mode rides, where the vehicles’ capacity is two passengers. We theoretically show the relation between the optimal solutions of both objectives and as the problem is computationally intractable, we propose a heuristic algorithm to achieve an approximately optimal solution. We also propose a re-assignment-based algorithm when the aim is to achieve maximum matching with fairness up to a given threshold, if that is feasible. The experimental analysis for the proposed algorithms on real-world data from Chicago city shows that our approach can significantly improve fairness for drivers without losing much efficiency.
Garima Shakya, Makoto Yokoo
ECAI2
2023 Strategyproof Mechanism for Two-Sided Matching with Resource Allocation
abstract
In this work, we consider a student-project-resource matching-allocation problem, where students have preferences over projects and the projects have preferences over students. In this problem, students and indivisible resources are many-to-one matched to projects whose capacities are endogenously determined by the resources allocated to them. Traditionally, this problem is decomposed into two separate problems: (1) resources are allocated to projects based on expectations (a resource allocation problem), and (2) students are matched to projects based on the capacities determined in the previous problem (a matching problem). Although both problems are well-understood, if the expectations used in the first are incorrect, we obtain a sub-optimal outcome. Thus, this problem should be solved as a whole without dividing it into two parts. We show that no strategyproof mechanism satisfies fairness and weak efficiency requirements. Given this impossibility result, we develop a new class of strategyproof mechanisms called Sample and Deferred Acceptance (SDA), which satisfies several properties on fairness and efficiency. We experimentally compare several SDA instances as well as existing mechanisms, and show that an SDA instance strikes a good balance of fairness and efficiency when students are divided into different types according to their preferences.
Kwei-guu Liu, Kentaro Yahiro, Makoto Yokoo
Artif. Intell.3
2023 Strategyproof Allocation Mechanisms with Endowments and M-convex Distributional Constraints
abstract
We consider an allocation problem of multiple types of objects to agents, where each type of object has multiple copies (e.g., multiple seats in a school), each agent is endowed with an object, and some distributional constraints are imposed on the allocation (e.g., minimum/maximum quotas). We develop two mechanisms that are strategyproof, feasible (they always satisfy distributional constraints), and individually rational, assuming the distributional constraints are represented by an M-convex set. One mechanism, based on Top Trading Cycles, is Pareto efficient; the other, which belongs to the mechanism class specified by Kojima et al. [1], satisfies a relaxed fairness requirement. The class of distributional constraints we consider contains many situations raised from realistic matching problems, including individual minimum/maximum quotas, regional maximum quotas, type-specific quotas, and distance constraints. Finally, we experimentally evaluate the performance of these mechanisms by a computer simulation.
Takamasa Suzuki, Akihisa Tamura, Kentaro Yahiro, Makoto Yokoo, Yuzhe Zhang 0001
Artif. Intell.4
2022 Matching Market Design with Constraints
abstract
Two-sided matching is an important research area that has had a major impact on the design of real-world matching markets. One consistent feature in many of the real-world applications is that they impose new feasibility constraints that lead to research challenges. We survey developments in the field of two-sided matching with various constraints, including those based on regions, diversity, multi-dimensional capacities, and matroids.
Haris Aziz 0001, Péter Biró 0001, Makoto Yokoo
AAAI3
2022 Two-Sided Matching over Social Networks
abstract
A new paradigm of mechanism design, called mechanism design over social networks, investigates agents’ incentives to diffuse the information of mechanisms to their followers over social networks. In this paper we consider it for two-sided matching, where the agents on one side, say students, are distributed over social networks and thus are not fully observable to the mechanism designer, while the agents on the other side, say colleges, are known a priori. The main purpose of this paper is to clarify the existence of mechanisms that satisfy several properties that are classified into four criteria: incentive constraints, efficiency constraints, stability constraints, and fairness constraints. We proposed three mechanisms and showed that no mechanism is better than these mechanisms, i.e., they are in the Pareto frontier according to the set of properties defined in this paper.
Sung-Ho Cho, Taiki Todo, Makoto Yokoo
IJCAI3
2022 Robust Weighted Partial Maximum Satisfiability Problem: Challenge to σ2P-Complete Problem
Tomoya Sugahara, Kaito Yamashita, Nathanaël Barrot, Miyuki Koshimura, Makoto Yokoo
PRICAI (1)5
2022 False-Name-Proof Facility Location on Wheel Graphs
Koji Osoegawa, Taiki Todo, Makoto Yokoo
PRIMA3
2022 Manipulation-resistant false-name-proof facility location mechanisms for complex graphs
abstract
Abstract In many real-life scenarios, a group of agents needs to agree on a common action, e.g., on a location for a public facility, while there is some consistency between their preferences, e.g., all preferences are derived from a common metric space. The facility location problem models such scenarios and it is a well-studied problem in social choice. We study mechanisms for facility location on unweighted undirected graphs that are resistant to manipulations (strategy-proof, abstention-proof, and false-name-proof) by both individuals and coalitions on one hand and anonymous and efficient (Pareto-optimal) on the other. We define a new family of graphs, $$ZV$$ ZV -line graphs, and show a general facility location mechanism for these graphs that satisfies all these desired properties. This mechanism can also be computed in polynomial time and it can equivalently be defined as the first Pareto-optimal location according to some predefined order. Our main result, the $$ZV$$ ZV -line graphs family and the mechanism we present for it, unifies all works in the literature of false-name-proof facility location on discrete graphs including the preliminary (unpublished) works we are aware of. In particular, we show mechanisms for all graphs of at most five vertices, discrete trees, bicliques, and clique tree graphs. Finally, we discuss some generalizations and limitations of our result for facility location problems on other structures: Weighted graphs, large discrete cycles, infinite graphs; and for facility location problems concerning infinite societies.
Ilan Nehama, Taiki Todo, Makoto Yokoo
Auton. Agents Multi Agent Syst.3
2022 Measuring power in coalitional games with friends, enemies and allies
abstract
We extend the well-known model of graph-restricted games due to Myerson to signed graphs. In our model, it is possible to explicitly define not only that some players are friends (as in Myerson's model) but also that some other players are enemies. As such our games can express a wider range of situations, e.g., animosities between political parties. We define the value for signed graph games using the axiomatic approach that closely follows the celebrated characterization of the Myerson value. Furthermore, we propose an algorithm for computing an arbitrary semivalue, including the extension of the Myerson value proposed by us. We also develop a pseudo-polynomial algorithm for power indices in weighted voting games for signed graphs with bounded treewidth. Moreover, we consider signed graph games with a priori defined alliances (unions) between players and propose algorithms to compute the extension of the Owen value to this setting.
Oskar Skibski, Takamasa Suzuki, Tomasz Grabowski, Yuko Sakurai, Tomasz P. Michalak, Makoto Yokoo
Artif. Intell.6
2022 Proactive Dynamic Distributed Constraint Optimization Problems
abstract
The Distributed Constraint Optimization Problem (DCOP) formulation is a powerful tool for modeling multi-agent coordination problems. To solve DCOPs in a dynamic environment, Dynamic DCOPs (D-DCOPs) have been proposed to model the inherent dynamism present in many coordination problems. D-DCOPs solve a sequence of static problems by reacting to changes in the environment as the agents observe them. Such reactive approaches ignore knowledge about future changes of the problem. To overcome this limitation, we introduce Proactive Dynamic DCOPs (PD-DCOPs), a novel formalism to model D-DCOPs in the presence of exogenous uncertainty. In contrast to reactive approaches, PD-DCOPs are able to explicitly model possible changes of the problem and take such information into account when solving the dynamically changing problem in a proactive manner. The additional expressivity of this formalism allows it to model a wider variety of distributed optimization problems. Our work presents both theoretical and practical contributions that advance current dynamic DCOP models: (i) We introduce Proactive Dynamic DCOPs (PD-DCOPs), which explicitly model how the DCOP will change over time; (ii) We develop exact and heuristic algorithms to solve PD-DCOPs in a proactive manner; (iii) We provide theoretical results about the complexity of this new class of DCOPs; and (iv) We empirically evaluate both proactive and reactive algorithms to determine the trade-offs between the two classes. The final contribution is important as our results are the first that identify the characteristics of the problems that the two classes of algorithms excel in.
Khoi D. Hoang, Ferdinando Fioretto, Ping Hou, William Yeoh 0001, Makoto Yokoo, Roie Zivan
J. Artif. Intell. Res.5
2021 New Algorithms for Japanese Residency Matching
abstract
We study the Japanese Residency Matching Program (JRMP) in which hospitals are partitioned into disjoint regions and both hospitals and regions are subject to quotas. To achieve a balanced distribution of doctors across regions, hard bounds are imposed by the government to limit the number of doctors who can be placed in each region. However, such hard bounds lead to inefficiency in terms of wasted vacant positions. In this paper, we propose two suitable algorithms to reduce waste with minimal modification to the current system and show that they are superior to the algorithm currently deployed in JRMP by comparing them theoretically and empirically.
Zhaohong Sun 0001, Taiki Todo, Makoto Yokoo
IJCAI3
2020 Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach
abstract
This paper studies repeated games where two players play multiple duopolistic games simultaneously (multimarket contact). A key assumption is that each player receives a noisy and private signal about the other's actions (private monitoring or observation errors). There has been no game-theoretic support that multimarket contact facilitates collusion or not, in the sense that more collusive equilibria in terms of per-market profits exist than those under a benchmark case of one market. An equilibrium candidate under the benchmark case is belief-free strategies. We are the first to construct a non-trivial class of strategies that exhibits the effect of multimarket contact from the perspectives of simplicity and mild punishment. Strategies must be simple because firms in a cartel must coordinate each other with no communication. Punishment must be mild to an extent that it does not hurt even the minimum required profits in the cartel. We thus focus on two-state automaton strategies such that the players are cooperative in at least one market even when he or she punishes a traitor. Furthermore, we identify an additional condition (partial indifference), under which the collusive equilibrium yields the optimal payoff.
Atsushi Iwasaki, Tadashi Sekiguchi, Shun Yamamoto, Makoto Yokoo
AAAI4
2020 Strategy-Proof and Non-Wasteful Multi-Unit Auction via Social Network
abstract
Auctions via social network, pioneered by Li et al. (2017), have been attracting considerable attention in the literature of mechanism design for auctions. However, no known mechanism has satisfied strategy-proofness, non-deficit, non-wastefulness, and individual rationality for the multi-unit unit-demand auction, except for some naïve ones. In this paper, we first propose a mechanism that satisfies all the above properties. We then make a comprehensive comparison with two naïve mechanisms, showing that the proposed mechanism dominates them in social surplus, seller's revenue, and incentive of buyers for truth-telling. We also analyze the characteristics of the social surplus and the revenue achieved by the proposed mechanism, including the constant approximability of the worst-case efficiency loss and the complexity of optimizing revenue from the seller's perspective.
Takehiro Kawasaki, Nathanaël Barrot, Seiji Takanashi, Taiki Todo, Makoto Yokoo
AAAI5
2020 False-Name-Proof Facility Location on Discrete Structures
abstract
We consider the problem of locating a single facility on a vertex in a given graph based on agents' preferences, where the domain of the preferences is either single-peaked or single-dipped, depending on whether they want to access the facility (a public good) or be far from it (a public bad). Our main interest is the existence of deterministic social choice functions that are Pareto efficient and false-name-proof, i.e., resistant to fake votes. We show that regardless of whether preferences are single-peaked or single-dipped, such a social choice function exists (i) for any tree graph, and (ii) for a cycle graph if and only if its length is less than six. We also show that when the preferences are single-peaked, such a social choice function exists for any ladder (i.e., 2 × m grid) graph, and does not exist for any larger (hyper)grid.
Taiki Todo, Nodoka Okada, Makoto Yokoo
ECAI3
2020 Split Manipulations in Cost Sharing of Minimum Cost Spanning Tree
abstract
This paper studies minimum cost spanning tree (MCST) problems, in which an agent can behave as multiple agents by adding fake accounts. Since such split manipulations may increase the cost of MCST, it is important to (i) design a cost allocation rule under which no agent has an incentive to split her accounts, and (ii) analyze the resistance of the existing cost allocation rules against split manipulations. We first show that there exists no cost allocation rule that is both efficient and split-proof under the general domain. We then focus on the MCST problems with monotonic weight functions and show that there exists a cost allocation rule that is efficient, core-selecting, and split-proof. We finally analyze the resistance of the Bird rule, one of the most studied cost allocation rules in the literature, against split manipulations from three different perspectives: the mixed price of anarchy, the computational difficulty of manipulation, and domain restrictions.
Taiki Todo, Makoto Yokoo
ECAI2
2020 Partition decision trees: representation for efficient computation of the Shapley value extended to games with externalities
Oskar Skibski, Tomasz P. Michalak, Yuko Sakurai, Michael J. Wooldridge, Makoto Yokoo
Auton. Agents Multi Agent Syst.5
2020 Strategyproof and fair matching mechanism for ratio constraints
abstract
Abstract We introduce a new type of distributional constraints called ratio constraints, which explicitly specify the required balance among schools in two-sided matching. Since ratio constraints do not belong to the known well-behaved class of constraints called M-convex set, developing a fair and strategyproof mechanism that can handle them is challenging. We develop a novel mechanism called quota reduction deferred acceptance (QRDA), which repeatedly applies the standard DA by sequentially reducing artificially introduced maximum quotas. As well as being fair and strategyproof, QRDA always yields a weakly better matching for students compared to a baseline mechanism called artificial cap deferred acceptance (ACDA), which uses predetermined artificial maximum quotas. Finally, we experimentally show that, in terms of student welfare and nonwastefulness, QRDA outperforms ACDA and another fair and strategyproof mechanism called Extended Seat Deferred Acceptance (ESDA), in which ratio constraints are transformed into minimum and maximum quotas.
Kentaro Yahiro, Yuzhe Zhang 0001, Nathanaël Barrot, Makoto Yokoo
Auton. Agents Multi Agent Syst.4
2019 Unknown Agents in Friends Oriented Hedonic Games: Stability and Complexity
abstract
We study hedonic games under friends appreciation, where each agent considers other agents friends, enemies, or unknown agents. Although existing work assumed that unknown agents have no impact on an agent’s preference, it may be that her preference depends on the number of unknown agents in her coalition. We extend the existing preference, friends appreciation, by proposing two alternative attitudes toward unknown agents, extraversion and introversion, depending on whether unknown agents have a slightly positive or negative impact on preference. When each agent prefers coalitions with more unknown agents, we show that both core stable outcomes and individually stable outcomes may not exist. We also prove that deciding the existence of the core and the existence of an individual stable coalition structure are respectively NPNP-complete and NP-complete.
Nathanaël Barrot, Kazunori Ohta, Yuko Sakurai, Makoto Yokoo
AAAI4
2019 Competitive Auctions and Envy-Freeness for Group of Agents
Taiki Todo, Atsushi Iwasaki, Makoto Yokoo
COCOON3
2019 Stable and Envy-free Partitions in Hedonic Games
abstract
In this paper, we study coalition formation in hedonic games through the fairness criterion of envy-freeness. Since the grand coalition is always envy-free, we focus on the conjunction of envy-freeness with stability notions. We first show that, in symmetric and additively separable hedonic games, an individually stable and justified envy-free partition may not exist and deciding its existence is NP-complete. Then, we prove that the top responsiveness property guarantees the existence of a Pareto optimal, individually stable, and envy-free partition, but it is not sufficient for the conjunction of core stability and envy-freeness. Finally, under bottom responsiveness, we show that deciding the existence of an individually stable and envy-free partition is NP-complete, but a Pareto optimal and justified envy-free partition always exists.
Nathanaël Barrot, Makoto Yokoo
IJCAI2
2019 Robustness against Agent Failure in Hedonic Games
abstract
In many real-world scenarios, stability is a key property in coalition formation to cope with uncertainty. In this paper, we propose a novel criterion that reshapes stability from robustness aspect. Specifically, we consider the problem of how stability can be maintained even after a small number of players leave the entire game, in the context of hedonic games. While one cannot guarantee the existence of robust outcomes with respect to most of the stability requirements, we identify several classes of friend-oriented and enemy-oriented games for which one can find a desired outcome efficiently. We also show that a symmetric additively hedonic game always admits an outcome that is individually stable and robust with respect to individual rationality.
Ayumi Igarashi 0001, Kazunori Ohta, Yuko Sakurai, Makoto Yokoo
IJCAI4
2019 Diffusion and Auction on Graphs
abstract
Auction is the common paradigm for resource allocation which is a fundamental problem in human society. Existing research indicates that the two primary objectives, the seller's revenue and the allocation efficiency, are generally conflicting in auction design. For the first time, we expand the domain of the classic auction to a social graph and formally identify a new class of auction mechanisms on graphs. All mechanisms in this class are incentive-compatible and also promote all buyers to diffuse the auction information to others, whereby both the seller's revenue and the allocation efficiency are significantly improved comparing with the Vickrey auction. It is found that the recently proposed information diffusion mechanism is an extreme case with the lowest revenue in this new class. Our work could potentially inspire a new perspective for the efficient and optimal auction design and could be applied into the prevalent online social and economic networks.
Bin Li 0035, Dong Hao, Dengji Zhao, Makoto Yokoo
IJCAI4
2019 SAT-Based Automated Mechanism Design for False-Name-Proof Facility Location
Nodoka Okada, Taiki Todo, Makoto Yokoo
PRIMA3
2019 Deep False-Name-Proof Auction Mechanisms
Yuko Sakurai, Satoshi Oyama, Mingyu Guo 0001, Makoto Yokoo
PRIMA4
2019 Solving Coalition Structure Generation Problems over Weighted Graph
Emi Watanabe, Miyuki Koshimura, Yuko Sakurai, Makoto Yokoo
PRIMA4
2019 Attachment centrality: Measure for connectivity in networks
Oskar Skibski, Talal Rahwan, Tomasz P. Michalak, Makoto Yokoo
Artif. Intell.4
2019 Weighted Matching Markets with Budget Constraints
abstract
We investigate markets with a set of students on one side and a set of colleges on the other. A student and college can be linked by a weighted contract that defines the student's wage, while a college's budget for hiring students is limited. Stability is a crucial requirement for matching mechanisms to be applied in the real world. A standard stability requirement is coalitional stability, i.e., no pair of a college and group of students has any incentive to deviate. We find that a coalitionally stable matching is not guaranteed to exist, verifying the coalitional stability for a given matching is coNP-complete, and the problem of finding whether a coalitionally stable matching exists in a given market, is SigmaP2-complete: NPNP-complete. Other negative results also hold when blocking coalitions contain at most two students and one college. Given these computational hardness results, we pursue a weaker stability requirement called pairwise stability, where no pair of a college and single student has an incentive to deviate. Unfortunately, a pairwise stable matching is not guaranteed to exist either. Thus, we consider a restricted market called a typed weighted market, in which students are partitioned into types that induce their possible wages. We then design a strategy-proof and Pareto efficient mechanism that works in polynomial-time for computing a pairwise stable matching in typed weighted markets.
Anisse Ismaili, Naoto Hamada, Yuzhe Zhang 0001, Takamasa Suzuki, Makoto Yokoo
J. Artif. Intell. Res.5
2018 Facility Location Games With Fractional Preferences
abstract
In this paper, we propose a fractional preference model for the facility location game with two facilities that serve the similar purpose on a line where each agent has his location information as well as fractional preference to indicate how well they prefer the facilities. The preference for each facility is in the range of [0, L] such that the sum of the preference for all facilities is equal to 1. The utility is measured by subtracting the sum of the cost of both facilities from the total length L where the cost of facilities is defined as the multiplication of the fractional preference and the distance between the agent and the facilities. We first show that the lower bound for the objective of minimizing total cost is at least Ω(n^1/3). Hence, we use the utility function to analyze the agents' satification. Our objective is to place two facilities on [0, L] to maximize the social utility or the minimum utility. For each objective function, we propose deterministic strategy-proof mechanisms. For the objective of maximizing the social utility, we present an optimal deterministic strategy-proof mechanism in the case where agents can only misreport their locations. In the case where agents can only misreport their preferences, we present a 2-approximation deterministic strategy-proof mechanism. Finally, we present a 4-approximation deterministic strategy-proof mechanism and a randomized strategy-proof mechanism with an approximation ratio of 2 where agents can misreport both the preference and location information. Moreover, we also give a lower-bound of 1.06. For the objective of maximizing the minimum utility, we give a lower-bound of 1.5 and present a 2-approximation deterministic strategy-proof mechanism where agents can misreport both the preference and location.
Ken C. K. Fong, Minming Li, Pinyan Lu, Taiki Todo, Makoto Yokoo
AAAI5
2018 Study of Route Optimization Considering Bottlenecks and Fairness Among Partial Paths
Toshihiro Matsui, Marius-Calin Silaghi, Katsutoshi Hirayama, Makoto Yokoo, Hiroshi Matsuo
ICAART (1)4
2018 Strategyproof and Fair Matching Mechanism for Union of Symmetric M-convex Constraints
abstract
In this paper, we identify a new class of distributional constraints defined as a union of symmetric M-convex sets, which can represent a variety of real-life constraints in two-sided matching settings. Since M-convexity is not closed under union, a union of symmetric M-convex sets does not belong to this well-behaved class of constraints in general. Thus, developing a fair and strategyproof mechanism that can handle this class is challenging. We present a novel mechanism called Quota Reduction Deferred Acceptance (QRDA), which repeatedly applies the standard DA mechanism by sequentially reducing artificially introduced maximum quotas. We show that QRDA is fair and strategyproof when handling a union of symmetric M-convex sets. Furthermore, in comparison to a baseline mechanism called Artificial Cap Deferred Acceptance (ACDA), QRDA always obtains a weakly better matching for students and, experimentally, performs better in terms of nonwastefulness.
Yuzhe Zhang 0001, Kentaro Yahiro, Nathanaël Barrot, Makoto Yokoo
IJCAI4
2018 Student-Project-Resource Allocation: Complexity of the Symmetric Case
Anisse Ismaili, Tomoaki Yamaguchi, Makoto Yokoo
PRIMA3
2018 Repeated Triangular Trade: Sustaining Circular Cooperation with Observation Errors
Kota Shigedomi, Tadashi Sekiguchi, Atsushi Iwasaki, Makoto Yokoo
PRIMA4
2018 Coalition structure generation in cooperative games with compact representations
abstract
This paper presents a new way of formalizing the coalition structure generation problem (CSG) so that we can apply constraint optimization techniques to it. Forming effective coalitions is a major research challenge in AI and multi-agent systems. CSG involves partitioning a set of agents into coalitions to maximize social surplus. Traditionally, the input of the CSG problem is a black-box function called a characteristic function, which takes a coalition as input and returns the value of the coalition. As a result, applying constraint optimization techniques to this problem has been infeasible. However, characteristic functions that appear in practice often can be represented concisely by a set of rules, rather than treating the function as a black box. Then we can solve the CSG problem more efficiently by directly applying constraint optimization techniques to this compact representation. We present new formalizations of the CSG problem by utilizing recently developed compact representation schemes for characteristic functions. We first characterize the complexity of CSG under these representation schemes. In this context, the complexity is driven more by the number of rules than by the number of agents. As an initial step toward developing efficient constraint optimization algorithms for solving the CSG problem, we also develop mixed integer programming formulations and show that an off-the-shelf optimization package can perform reasonably well.
Suguru Ueda, Atsushi Iwasaki, Vincent Conitzer, Naoki Ohta, Yuko Sakurai, Makoto Yokoo
Auton. Agents Multi Agent Syst.6
2018 Leximin Asymmetric Multiple Objective Distributed Constraint Optimization Problem
abstract
The Distributed Constraint Optimization Problem (DCOP) lies at the foundations of multiagent cooperation. With DCOPs, the optimization in distributed resource allocation problems is formalized using constraint optimization problems. The solvers for the problem are designed based on decentralized cooperative algorithms that are performed by multiple agents. In a conventional DCOP, a single objective is considered. The Multiple Objective Distributed Constraint Optimization Problem (MODCOP) is an extension of the DCOP framework, where agents cooperatively have to optimize simultaneously multiple objective functions. In the conventional MODCOPs, a few objectives are globally defined and agents cooperate to find the Pareto optimal solution. However, such models do not capture the interests of each agent. On the other hand, in several practical problems, the share of each agent is important. Such shares are modeled as preference values of agents. This class of problems can be defined using the MODCOP on the preferences of agents. In particular, we define optimization problems based on leximin ordering and Asymmetric DCOPs (Leximin AMODCOPs). The leximin defines an ordering among vectors of objective values. In addition, Asymmetric DCOPs capture the preferences of agents. Because the optimization based on the leximin ordering improves the equality among the satisfied preferences of the agents, this class of problems is important. We propose several solution methods for Leximin AMODCOPs generalizing traditional operators into the operators on sorted objective vectors and leximin. The solution methods applied to the Leximin AMODCOPs are based on pseudo trees. Also, the investigated search methods employ the concept of boundaries of the sorted vectors.
Toshihiro Matsui, Hiroshi Matsuo, Marius-Calin Silaghi, Katsutoshi Hirayama, Makoto Yokoo
Comput. Intell.5
2018 Strategy-proof Cake Cutting Mechanisms for All-or-nothing Utility
abstract
The cake cutting problem is concerned with the fair allocation of a divisible good among agents whose preferences vary over it. Recently, designing strategy-proof cake cutting mechanisms has caught considerable attention from AI and MAS researchers. Previous works assumed that an agent’s utility fu nction is additive so that theoretical analysis becomes tractable. However, in practice, agents have non-additive utility over a resource. In this paper, we consider the all-or-nothing utility function as a representative example of non-additive utility because it can widely cover agents’ preferences for such real-world resources as the usage of meeting rooms, time slots for computational resources, bandwidth usage, and so on. We first show the incompatibility between envy-freeness and Pareto efficiency when each agent has all-or-nothing utility. We next propose two strategy-proof mechanisms that satisfy Pareto efficiency, which are based on the serial dictatorship mechanism, at the sacrifice of envy-freeness. To address computational feasibility, we propose a heuristic-based allocation algorithm to find a near-optimal allocation in time polynomial in the number of agents, since the problem of finding a Pareto efficient allocation is NP-hard. As another approach that abandons Pareto efficiency, we develop an envy-free mechanism and show that one of our serial dictatorship based mechanisms satisfies proportionality in expectation, which is a weaker definition of proportionality. Finally, we evaluate the efficiency obtained by our proposed mechanisms by computational experiments.
Takamasa Ihara, Shunsuke Tsuruta, Taiki Todo, Yuko Sakurai, Makoto Yokoo
Fundam. Informaticae5
2018 Leximin Multiple Objective DCOPs on Factor Graphs for Preferences of Agents
abstract
Distributed Constraint Optimization Problem (DCOP) has been studied as a fundamental component of multiagent systems. With DCOPs, various applications on multiagent systems are formalized as constraint optimization problems where variables and functions are distributed among agents. Leximin AMODCOP has been proposed as a class of Multiple Objective DCOPs, where multiple objectives for individual agents are optimized based on the leximin operator. This problem also relates to Asymmetric DCOPs based on its the criteria of fairness among agents. Previous studies explore only Leximin AMODCOPs on constraint graphs limited to functions with unary or binary scopes. We address the Leximin AMODCOPs on factor graphs that directly represent n-ary functions. A dynamic programming method on factor graphs is investigated as an exact solution method. In addition, for relatively dense problems, we also investigate several approximate/inexact algorithms.
Toshihiro Matsui, Marius-Calin Silaghi, Tenda Okimoto, Katsutoshi Hirayama, Makoto Yokoo, Hiroshi Matsuo
Fundam. Informaticae5
2018 A Complexity Approach for Core-Selecting Exchange under Conditionally Lexicographic Preferences
abstract
Core-selection is a crucial property of rules in the literature of resource allocation. It is also desirable, from the perspective of mechanism design, to address the incentive of agents to cheat by misreporting their preferences. This paper investigates the exchange problem where (i) each agent is initially endowed with (possibly multiple) indivisible goods, (ii) agents' preferences are assumed to be conditionally lexicographic, and (iii) side payments are prohibited. We propose an exchange rule called augmented top-trading-cycles (ATTC), based on the original TTC procedure. We first show that ATTC is core-selecting and runs in polynomial time with respect to the number of goods. We then show that finding a beneficial misreport under ATTC is NP-hard. We finally clarify relationship of misreporting with splitting and hiding, two different types of manipulations, under ATTC.
Etsushi Fujita, Julien Lesca, Akihisa Sonoda, Taiki Todo, Makoto Yokoo
J. Artif. Intell. Res.5
2017 Coalition Structure Generation Utilizing Graphical Representation of Partition Function Games
Kazuki Nomoto, Yuko Sakurai, Makoto Yokoo
AAAI3
2017 Achieving Sustainable Cooperation in Generalized Prisoner's Dilemma with Observation Errors
abstract
A repeated game is a formal model for analyzing cooperation in long-term relationships, e.g., in the prisoner's dilemma. Although the case where each player observes her opponent's action with some observation errors (imperfect private monitoring) is difficult to analyze, a special type of an equilibrium called belief-free equilibrium is identified to make the analysis in private monitoring tractable. However, existing works using a belief-free equilibrium show that cooperative relations can be sustainable only in ideal situations. We deal with a generic problem that can model both the prisoner's dilemma and the team production problem. We examine a situation with an additional action that is dominated by another action. To our surprise, by adding this seemingly irrelevant action, players can achieve sustainable cooperative relations far beyond the ideal situations. More specifically, we identify a class of strategies called one-shot punishment strategy that can constitute a belief-free equilibrium in a wide range of parameters. Moreover, for a two-player case, the obtained welfare matches a theoretical upper bound.
Fuuki Shigenaka, Tadashi Sekiguchi, Atsushi Iwasaki, Makoto Yokoo
AAAI4
2017 Core Stability in Hedonic Games among Friends and Enemies: Impact of Neutrals
abstract
We investigate hedonic games under enemies aversion and friends appreciation, where every agent considers other agents as either a friend or an enemy. We extend these simple preferences by allowing each agent to also consider other agents to be neutral. Neutrals have no impact on her preference, as in a graphical hedonic game.Surprisingly, we discover that neutral agents do not simplify matters, but cause complexity. We prove that the core can be empty under enemies aversion and the strict core can be empty under friends appreciation. Furthermore, we show that under both preferences, deciding whether the strict core is non-empty, is NP^NP-complete. This complexity extends to the core under enemies aversion. We also show that under friends appreciation, we can always find a core stable coalition structure in polynomial time.
Kazunori Ohta, Nathanaël Barrot, Anisse Ismaili, Yuko Sakurai, Makoto Yokoo
IJCAI5
2017 Rename and False-Name Manipulations in Discrete Facility Location with Optional Preferences
Tomohiro Ono, Taiki Todo, Makoto Yokoo
PRIMA3
2017 Coalition Structure Generation for Partition Function Games Utilizing a Concise Graphical Representation
Aolong Zha, Kazuki Nomoto, Suguru Ueda, Miyuki Koshimura, Yuko Sakurai, Makoto Yokoo
PRIMA6
2017 Strategy-proof school choice mechanisms with minimum quotas and initial endowments
abstract
We consider a school choice program where minimum quotas are imposed for each school, i.e., a school must be assigned at least a certain number of students to operate. We require that the obtained matching must respect the initial endowments, i.e., each student must be assigned to a school that is at least as good as her initial endowment school. Although minimum quotas are relevant in school choice programs and strategy-proofness is important to many policymakers, few existing mechanisms simultaneously achieve both. One difficulty is that no strategy-proof mechanism exists that is both efficient and fair under the presence of minimum quotas. Furthermore, existing mechanisms require that all students consider all schools acceptable to obtain a feasible matching that respects minimum quotas. This assumption is unrealistic in a school choice program. We consider the environment where a student considers her initial endowment school acceptable and the initial endowments satisfy all the minimum quotas. We develop two strategy-proof mechanisms. One mechanism, which we call the Top Trading Cycles among Representatives with Supplementary Seats (TTCR-SS), is based on the Top Trading Cycles (TTC) mechanism and is significantly extended to handle the supplementary seats of schools while respecting minimum quotas. TTCR-SS is Pareto efficient. The other mechanism, which we call Priority List-based Deferred Acceptance with Minimum Quotas (PLDA-MQ), is based on the Deferred Acceptance (DA) mechanism. PLDA-MQ is fair, satisfies a concept called Priority List-based (PL-) stability, and obtains the student-optimal matching within all PL-stable matchings. Our simulation results show that our new mechanisms are significantly better than simple extensions of the existing mechanisms.
Naoto Hamada, Chia-Ling Hsu, Ryoji Kurata, Takamasa Suzuki, Suguru Ueda, Makoto Yokoo
Artif. Intell.6
2017 Controlled School Choice with Soft Bounds and Overlapping Types
abstract
School choice programs are implemented to give students/parents an opportunity to choose the public school the students attend. Controlled school choice programs need to provide choices for students/parents while maintaining distributional constraints on the composition of students, typically in terms of socioeconomic status. Previous works show that setting soft-bounds, which flexibly change the priorities of students based on their types, is more appropriate than setting hard-bounds, which strictly limit the number of accepted students for each type. We consider a case where soft-bounds are imposed and one student can belong to multiple types, e.g., “financially-distressed” and “minority” types. We first show that when we apply a model that is a straightforward extension of an existing model for disjoint types, there is a chance that no stable matching exists. Thus we propose an alternative model and an alternative stability definition, where a school has reserved seats for each type. We show that a stable matching is guaranteed to exist in this model and develop a mechanism called Deferred Acceptance for Overlapping Types (DA-OT). The DA-OT mechanism is strategy-proof and obtains the student-optimal matching within all stable matchings. Furthermore, we introduce an extended model that can handle both type-specific ceilings and floors and propose a extended mechanism DA-OT* to handle the extended model. Computer simulation results illustrate that DA-OT outperforms an artificial cap mechanism where we set a hard-bound for each type in each school. DA-OT* can achieve stability in the extended model without sacrificing students’ welfare.
Ryoji Kurata, Naoto Hamada, Atsushi Iwasaki, Makoto Yokoo
J. Artif. Intell. Res.4
2016 False-Name-Proof Locations of Two Facilities: Economic and Algorithmic Approaches
abstract
This paper considers a mechanism design problem for locating two identical facilities on an interval, in which an agent can pretend to be multiple agents. A mechanism selects a pair of locations on the interval according to the declared single-peaked preferences of agents. An agent's utility is determined by the location of the better one (typically the closer to her ideal point). This model can represent various application domains. For example, assume a company is going to release two models of its product line and performs a questionnaire survey in an online forum to determine their detailed specs. Typically, a customer will buy only one model, but she can answer multiple times by logging onto the forum under several email accounts. We first characterize possible outcomes of mechanisms that satisfy false-name-proofness, as well as some mild conditions. By extending the result, we completely characterize the class of false-name-proof mechanisms when locating two facilities on a circle. We then clarify the approximation ratios of the false-name-proof mechanisms on a line metric for the social and maximum costs.
Akihisa Sonoda, Taiki Todo, Makoto Yokoo
AAAI3
2016 Individually Rational Strategy-Proof Social Choice with Exogenous Indifference Sets
Mingyu Guo 0001, Yuko Sakurai, Taiki Todo, Makoto Yokoo
PRIMA4
2016 DisCSPs with Privacy Recast as Planning Problems for Self-Interested Agents
abstract
Much of the Distributed Constraint Satisfaction Problem (DisCSP) solving research has addressed cooperating agents, and privacy was frequently mentioned as a significant motivation of the decentralization. While privacy may have a role for cooperating agents, it is easier understood in the context of self-interested utility-based agents, and this is the situation considered here. With utility-based agents, the DisCSP framework can be extended to model privacy and satisfaction under the concept of utility. We introduce Utilitarian Distributed Constraint Satisfaction Problems (UDisCSP), an extension of the DisCSP that exploits the rewards for finding a solution and the costs for losing privacy as guidance for the utility-based agents. A parallel can be drawn between Partially Observable Markov Decision Processes (POMDPs) and the problems solved by individual agents for UDisCSPs. Common DisCSP solvers are extended to take into account the utility function. In these extensions we assume that the planning problem is further restricting the set of communication actions to only the ones available in the corresponding solver protocols. The solvers obtained propose the action to be performed in each situation, defining thereby the policy of the agents.
Julien Savaux, Julien Vion, Sylvain Piechowiak, René Mandiau, Toshihiro Matsui, Katsutoshi Hirayama, Makoto Yokoo, Shakre Elmane, Marius-Calin Silaghi
WI7
2016 Strategyproof matching with regional minimum and maximum quotas
abstract
This paper considers matching problems with individual/regional minimum/maximum quotas. Although such quotas are relevant in many real-world settings, there is a lack of strategyproof mechanisms that take such quotas into account. We first show that without any restrictions on the regional structure, checking the existence of a feasible matching that satisfies all quotas is NP-complete. Then, assuming that regions have a hierarchical structure (i.e., a tree), we show that checking the existence of a feasible matching can be done in time linear in the number of regions. We develop two strategyproof matching mechanisms based on the Deferred Acceptance mechanism (DA), which we call Priority List based Deferred Acceptance with Regional minimum and maximum Quotas (PLDA-RQ) and Round-robin Selection Deferred Acceptance with Regional minimum and maximum Quotas (RSDA-RQ). When regional quotas are imposed, a stable matching may no longer exist since fairness and nonwastefulness, which compose stability, are incompatible. We show that both mechanisms are fair. As a result, they are inevitably wasteful. We show that the two mechanisms satisfy different versions of nonwastefulness respectively; each is weaker than the original nonwastefulness. Moreover, we compare our mechanisms with an artificial cap mechanism via simulation experiments, which illustrate that they have a clear advantage in terms of nonwastefulness and student welfare.
Masahiro Goto, Atsushi Iwasaki, Yujiro Kawasaki, Ryoji Kurata, Yosuke Yasuda, Makoto Yokoo
Artif. Intell.6
2015 A Complexity Approach for Core-Selecting Exchange with Multiple Indivisible Goods under Lexicographic Preferences
abstract
Core-selection is a crucial property of social choice functions, or rules, in social choice literature. It is also desirable to address the incentive of agents to cheat by misreporting their preferences. This paper investigates an exchange problem where each agent may have multiple indivisible goods, agents' preferences over sets of goods are assumed to be lexicographic, and side payments are not allowed. We propose an exchange rule called augmented top-trading-cycles (ATTC) procedure based on the original TTC procedure. We first show that the ATTC procedure is core-selecting. We then show that finding a beneficial misreport under the ATTC procedure is NP-hard. Under the ATTC procedure, we finally clarify the relationship between preference misreport and splitting, which is a different type of manipulation.
Etsushi Fujita, Julien Lesca, Akihisa Sonoda, Taiki Todo, Makoto Yokoo
AAAI5
2015 Controlled School Choice with Soft Bounds and Overlapping Types
abstract
School choice programs are implemented to give students/parents an opportunity to choose the public school the students attend. Controlled school choice programs need to provide choices for students/parents while maintaining distributional constraints on the balance on the composition of students, typically in terms of socioeconomic status. Previous works show that setting soft-bounds, which flexibly change the priorities of students based on their types, is more appropriate than setting hard-bounds, which strictly limit the number of accepted students for each type. We consider a case where soft-bounds are imposed and one student can belong to multiple types, e.g., ``financially-distressed'' and ``minority'' types. We first show that when we apply a model that is a straightforward extension of an existing model for disjoint types, there is a chance that no stable matching exists. Thus, we propose an alternative model and an alternative stability definition, where a school has reserved seats for each type. We show that a stable matching is guaranteed to exist in this model, and develop a mechanism called Deferred Acceptance for Overlapping Types (DA-OT). The DA-OT mechanism is strategy-proof and obtains the student-optimal matching within all stable matchings. Computer simulation results illustrate that the DA-OT outperforms an artificial cap mechanism, where the number of seats for each type is fixed.
Ryoji Kurata, Masahiro Goto, Atsushi Iwasaki, Makoto Yokoo
AAAI4
2015 A Graphical Representation for Games in Partition Function Form
abstract
We propose a novel representation for coalitional games with externalities, called Partition Decision Trees. This representation is based on rooted directed trees, where non-leaf nodes are labelled with agents' names, leaf nodes are labelled with payoff vectors, and edges indicate membership of agents in coalitions. We show that this representation is fully expressive, and for certain classes of games significantly more concise than an extensive representation. Most importantly, Partition Decision Trees are the first formalism in the literature under which most of the direct extensions of the Shapley value to games with externalities can be computed in polynomial time.
Oskar Skibski, Tomasz P. Michalak, Yuko Sakurai, Michael J. Wooldridge, Makoto Yokoo
AAAI5
2015 Flexible Reward Plans to Elicit Truthful Predictions in Crowdsourcing
abstract
We develop a flexible reward plan to elicit truthful predictive probability distribution over a set of uncertain events from workers. In our reward plan, the principal can assign rewards for incorrect predictions according to her similarity between events. In the spherical proper scoring rule, a worker's expected utility is represented as the inner product of her truthful predictive probability and her declared probability. We generalize the inner product by introducing a reward matrix that defines a reward for each prediction-outcome pair. We show that if the reward matrix is symmetric and positive definite, the spherical proper scoring rule guarantees the maximization of a worker's expected utility when she truthfully declares her prediction.
Yuko Sakurai, Satoshi Oyama, Masato Shinoda, Makoto Yokoo
HCOMP4
2015 A Pseudo-Polynomial Algorithm for Computing Power Indices in Graph-Restricted Weighted Voting Games
Oskar Skibski, Tomasz P. Michalak, Yuko Sakurai, Makoto Yokoo
IJCAI4
2015 Exchange of Indivisible Objects with Asymmetry
Zhaohong Sun 0001, Hideaki Hata, Taiki Todo, Makoto Yokoo
IJCAI4
2015 Strategy-Proof Cake Cutting Mechanisms for All-or-Nothing Utility
Takamasa Ihara, Shunsuke Tsuruta, Taiki Todo, Yuko Sakurai, Makoto Yokoo
PRIMA5
2015 Leximin Asymmetric Multiple Objective DCOP on Factor Graph
Toshihiro Matsui, Marius-Calin Silaghi, Tenda Okimoto, Katsutoshi Hirayama, Makoto Yokoo, Hiroshi Matsuo
PRIMA5
2015 Flexible Reward Plans for Crowdsourced Tasks
Yuko Sakurai, Masato Shinoda, Satoshi Oyama, Makoto Yokoo
PRIMA4
2015 Designing Matching Mechanisms under General Distributional Constraints
abstract
In this paper, we consider two-sided, many-to-one matching problems where agents in one side of the market (schools) impose some distributional constraints (e.g., a maximum quota for a set of schools), and develop a strategyproof mechanism that can handle a very general class of distributional constraints. We assume distributional constraints are imposed on a vector, where each element is the number of contracts accepted for each school. The only requirement we impose on distributional constraints is that the family of vectors that satisfy distributional constraints must be hereditary, which means if a vector satisfies the constraints, any vector that is smaller than it also satisfies them. When distributional constraints are imposed, a stable matching may not exist. We develop a strategyproof mechanism called Adaptive Deferred Acceptance mechanism (ADA), which is nonwasteful and "more fair" than a simple nonwasteful mechanism called the Serial Dictatorship mechanism (SD) and "less wasteful" than another simple fair mechanism called the Artificial Cap Deferred Acceptance mechanism (ACDA). We show that we can apply this mechanism even if the distributional constraints do not satisfy the hereditary condition by applying a simple trick, assuming we can find a vector that satisfy the distributional constraints efficiently. Furthermore, we demonstrate the applicability of our model in actual application domains.
Masahiro Goto, Fuhito Kojima, Ryoji Kurata, Akihisa Tamura, Makoto Yokoo
EC5
2015 Finding core for coalition structure utilizing dual solution
Atsushi Iwasaki, Suguru Ueda, Naoyuki Hashimoto, Makoto Yokoo
Artif. Intell.4
2014 Two Case Studies for Trading Multiple Indivisible Goods with Indifferences
abstract
Individual rationality, Pareto efficiency, and strategy- proofness are crucial properties of decision making functions, or mechanisms, in social choice literatures. In this paper we investigate mechanisms for exchange models where each agent is initially endowed with a set of goods and may have indifferences on distinct bundles of goods, and monetary transfers are not allowed. Sonmez (1999) showed that in such models, those three properties are not compatible in general. The impossibility, however, only holds under an assumption on preference domains. The main purpose of this paper is to discuss the compatibility of those three properties when the assumption does not hold. We first establish a preference domain called top-only preferences, which violates the assumption, and develop a class of exchange mechanisms that satisfy all those properties. Each mechanism in the class utilizes one instance of the mechanisms introduced by Saban and Sethuraman (2013). We also find a class of preference domains called m-chotomous preferences, where the assumption fails and these properties are incompatible.
Akihisa Sonoda, Etsushi Fujita, Taiki Todo, Makoto Yokoo
AAAI4
2014 Strategyproof Exchange with Multiple Private Endowments
abstract
We study a mechanism design problem for exchange economies where each agent is initially endowed with a set of indivisible goods and side payments are not allowed. We assume each agent can withhold some endowments, as well as misreport her preference. Under this assumption, strategyproofness requires that for each agent, reporting her true preference with revealing all her endowments is a dominant strategy, and thus implies individual rationality. Our objective in this paper is to analyze the effect of such private ownership in exchange economies with multiple endowments. As fundamental results, we first show that the revelation principle holds under a natural assumption and that strategyproofness and Pareto efficiency are incompatible even under the lexicographic preference domain. We then propose a class of exchange rules, each of which has a corresponding directed graph to prescribe possible trades, and provide necessary and sufficient conditions on the graph structure so that they satisfy strategyproofness.
Taiki Todo, Makoto Yokoo
AAAI3
2014 False-name-proof Combinatorial Auction Design via Single-minded Decomposition
abstract
This paper proposes a new approach to building false-name-proof (FNP) combinatorial auctions from those that are FNP only with single-minded bidders, each of whom requires only one particular bundle. Under this approach, a general bidder is decomposed into a set of single-minded bidders, and after the decomposition the price and the allocation are determined by the FNP auctions for single-minded bidders. We first show that the auctions we get with the single-minded decomposition are FNP if those for single-minded bidders satisfy a condition called PIA. We then show that another condition, weaker than PIA, is necessary for the decomposition to build FNP auctions. To close the gap between the two conditions, we have found another sufficient condition weaker than PIA for the decomposition to produce strategy-proof mechanisms. Furthermore, we demonstrate that once we have PIA, the mechanisms created by the decomposition actually satisfy a stronger version of false-name-proofness, called false-name-proofness with withdrawal.
Dengji Zhao, Taiki Todo, Makoto Yokoo
ECAI4
2014 Predicting Own Action: Self-Fulfilling Prophecy Induced by Proper Scoring Rules
abstract
This paper studies a mechanism to incentivize agents who predict their own future actions and truthfully declare their predictions. In a crowdsouring setting (e.g., participatory sensing), obtaining an accurate prediction of the actions of workers/agents is valuable for a requester who is collecting real-world information from the crowd. If an agent predicts an external event that she cannot control herself (e.g., tomorrow's weather), any proper scoring rule can give an accurate incentive. In our problem setting, an agent needs to predict her own action (e.g., what time tomorrow she will take a photo of a specific place) that she can control to maximize her utility. Also, her (gross) utility can vary based on an eternal event. We first prove that a mechanism can satisfy our goal if and only if it utilizes a strictly proper scoring rule, assuming that an agent can find an optimal declaration that maximizes her expected utility. This declaration is self-fulfilling; if she acts to maximize her utility, the probabilistic distribution of her action matches her declaration, assuming her prediction about the external event is correct. Furthermore, we develop a heuristic algorithm that efficiently finds a semi-optimal declaration, and show that this declaration is still self-fulfilling. We also examine our heuristic algorithm's performance and describe how an agent acts when she faces an unexpected scenario.
Masaaki Oka, Taiki Todo, Yuko Sakurai, Makoto Yokoo
HCOMP4
2014 Computing a Payoff Division in the Least Core for MC-nets Coalitional Games
Katsutoshi Hirayama, Kenta Hanada, Suguru Ueda, Makoto Yokoo, Atsushi Iwasaki
PRIMA4
2014 Leximin Multiple Objective Optimization for Preferences of Agents
Toshihiro Matsui, Marius-Calin Silaghi, Katsutoshi Hirayama, Makoto Yokoo, Hiroshi Matsuo
PRIMA4
2013 Ability Grouping of Crowd Workers via Reward Discrimination
abstract
We develop a mechanism for setting discriminated reward prices in order to group crowd workers according to their abilities. Generally, a worker has a certain level of confidence in the correctness of her answers, and asking about it is useful for estimating the probability of correctness. However, we need to overcome two main obstacles to utilize confidence for inferring correct answers. One is that a worker is not always well-calibrated. Since she is sometimes over/underconfident, her confidence does not always coincide with the probability of correctness. The other is that she does not always truthfully report her confidence. Thus, we design an indirect mechanism that enables a worker to declare her confidence by choosing a desirable reward plan from the set of plans that correspond to different confidence intervals. Our mechanism ensures that choosing a plan including true confidence maximizes the worker's expected utility. We also propose a method that composes a set of plans that can achieve requester-specified accuracy in estimating the correct answer using a small number of workers. We show our experimental results using Amazon Mechanical Turk.
Yuko Sakurai, Tenda Okimoto, Masaaki Oka, Masato Shinoda, Makoto Yokoo
HCOMP5
2013 DirectDemocracyP2P - Decentralized deliberative petition drives -
abstract
DirectDemocracyP2P is an open source platform developed in JAVA and offering peer-to-peer and mobile ad hoc wireless communication capabilities. The platform offers an API supporting plugins, beside its main application: deliberative petition drives (aka citizens' initiatives with integrated argumentation) [1]. An authentication-by-reputation technique based on digital signatures and peer review [2], [3] is integrated into the platform via this main application. Each peer manages independently its database of items of interest. The items of interest are encapsulated as self-contained pieces of information and uniquely identifiable using a system of global identifiers (GIDs). Each GID consists of a combination of public keys with creation dates, or digest values. Communication is based on a combination of push and pull mechanisms. [1].
Marius-Calin Silaghi, Khalid Alhamed, Osamah Dhannoon, Song Qin 0001, Rahul Vishen, Ryan Knowles, Ihsan Hussien, Toshihiro Matsui, Makoto Yokoo, Katsutoshi Hirayama
P2P10
2013 Embedding Preference Ordering for Symmetric DCOP Solvers on Spanning Trees
Toshihiro Matsui, Marius-Calin Silaghi, Katsutoshi Hirayama, Makoto Yokoo, Hiroshi Matsuo
PRIMA4
2013 Strategy-Proof Mechanisms for the k-Winner Selection Problem
Yuko Sakurai, Tenda Okimoto, Masaaki Oka, Makoto Yokoo
PRIMA4
2012 Interactive Algorithm for Multi-Objective Constraint Optimization
Tenda Okimoto, Yongjoon Joe, Atsushi Iwasaki, Toshihiro Matsui, Katsutoshi Hirayama, Makoto Yokoo
CP6
2012 A differential game theoretic model for real-time spectrum pricing in cognitive radio networks
abstract
In cognitive radio networks, one key feature of spectrum trading is its short term or, even, real time, since the spectrum availability, quality, and price keep changing over time. Therefore, a spectrum pricing policy should be dynamically optimal. In this work, we address the real-time optimal pricing problem for primary users. Based on differential game model, we analyze the optimal pricing strategy for QoS-aware dynamic networks in which the secondary users' number and primary users' QoS level keep changing over time. Nash equilibrium is derived and an optimal pricing and QoS setting policy is formulated. Since the Nash equilibrium of our differential game based model deals with optimal pricing in each time instance, the real-time optimal pricing characteristic can be realized.
Dong Hao, Atsushi Iwasaki, Makoto Yokoo
LCN3
2012 Distributed Search Method with Bounded Cost Vectors on Multiple Objective DCOPs
Toshihiro Matsui, Marius-Calin Silaghi, Katsutoshi Hirayama, Makoto Yokoo, Hiroshi Matsuo
PRIMA4
2012 A repeated game approach for analyzing the collusion on selective forwarding in multihop wireless networks
Dong Hao, Xiaojuan Liao, Avishek Adhikari, Kouichi Sakurai, Makoto Yokoo
Comput. Commun.5
2011 Reducing the Search Space of Resource Constrained DCOPs
Toshihiro Matsui, Marius-Calin Silaghi, Katsutoshi Hirayama, Makoto Yokoo, Boi Faltings, Hiroshi Matsuo
CP4
2011 Pseudo-Tree-Based Incomplete Algorithm for Distributed Constraint Optimization with Quality Bounds
Tenda Okimoto, Yongjoon Joe, Atsushi Iwasaki, Makoto Yokoo, Boi Faltings
CP4
2011 The Design of Cryptographic S-Boxes Using CSPs
Venkatesh Ramamoorthy, Marius-Calin Silaghi, Toshihiro Matsui, Katsutoshi Hirayama, Makoto Yokoo
CP5
2011 Real-Time Solving of Quantified CSPs Based on Monte-Carlo Game Tree Search
Satomi Baba, Yongjoon Joe, Atsushi Iwasaki, Makoto Yokoo
IJCAI4
2011 Generalizing Envy-Freeness toward Group of Agents
Taiki Todo, Runcong Li, Takayuki Mouri, Atsushi Iwasaki, Makoto Yokoo
IJCAI6
2011 Concise Characteristic Function Representations in Coalitional Games Based on Agent Types
Suguru Ueda, Makoto Kitaki, Atsushi Iwasaki, Makoto Yokoo
IJCAI4
2011 A Compact Representation Scheme of Coalitional Games Based on Multi-Terminal Zero-Suppressed Binary Decision Diagrams
Yuko Sakurai, Suguru Ueda, Atsushi Iwasaki, Shin-ichi Minato, Makoto Yokoo
PRIMA5
2010 Coalition Structure Generation based on Distributed Constraint Optimization
abstract
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Coalition Structure generation (CSG) involves partitioning a set of agents into coalitions so that social surplus (the sum of the rewards of all coalitions) is maximized. A partition is called a Coalition Structure (CS). In traditional works, the value of a coalition is given by a black box function called a characteristic function. In this paper, we propose a novel formalization of CSG, i.e., we assume the value of a characteristic function is given by an optimal solution of a distributed constraint optimization problem (DCOP) among the agents of a coalition. A DCOP is a popular approach for modeling cooperative agents, since it is quite general and can formalize various application problems in MAS. At first glance, one might assume that the computational costs required in this approach would be too expensive, since we need to solve an NP-hard problem just to obtain the value of a single coalition. To optimally solve a CSG, we might need to solve n-th power of 2 DCOP problem instances, where n is the number of agents. However, quite surprisingly, we show that an approximation algorithm, whose computational cost is about the same as solving just one DCOP, can find a CS with quality guarantees. More specifically, we develop an algorithm with parameter k that can find a CS whose social surplus is at least max(k/(w*+1), 2k/n) of the optimal CS, where w* is the tree width of a constraint graph. When k=1, the complexity of this algorithm is about the same as solving just one DCOP. These results illustrate that the locality of interactions among agents, which is explicitly modeled in the DCOP formalization, is quite useful in developing an efficient CSG algorithm with quality guarantees.
Suguru Ueda, Atsushi Iwasaki, Makoto Yokoo, Marius-Calin Silaghi, Katsutoshi Hirayama, Toshihiro Matsui
AAAI3
2010 Effect of DisCSP Variable-Ordering Heuristics in Scale-Free Networks
Tenda Okimoto, Atsushi Iwasaki, Makoto Yokoo
PRIMA3
2010 Keyword auction protocol for dynamically adjusting the number of advertisements
abstract
We propose a keyword auction protocol called the GSP-ExR (GSP with an exclusive right) in which the number of advertisements displayed around search results can be dynamically adjusted. It is an extension of the generalized second-price (GSP) auction
Yuko Sakurai, Atsushi Iwasaki, Makoto Yokoo
Web Intell. Agent Syst.3
2010 Introducing communication in Dis-POMDPs with locality of interaction
abstract
The Networked Distributed POMDPs (ND-POMDPs) can model multiagent systems in uncertain domains and have begun to scale-up the number of agents. However, prior work in ND-POMDPs has failed to address communication. Without communication, the size of a
Makoto Tasaki, Yuichi Yabu, Yuki Iwanari, Makoto Yokoo, Janusz Marecki, Pradeep Varakantham, Milind Tambe
Web Intell. Agent Syst.4
2009 Coalition Structure Generation Utilizing Compact Characteristic Function Representations
Naoki Ohta, Vincent Conitzer, Ryo Ichimura, Yuko Sakurai, Atsushi Iwasaki, Makoto Yokoo
CP6
2009 DCOPs Meet the Real World: Exploring Unknown Reward Matrices with Applications to Mobile Sensor Networks
Matthew E. Taylor, Milind Tambe, Makoto Yokoo
IJCAI4
2009 ADOPT-ing: unifying asynchronous distributed optimization with asynchronous backtracking
Marius-Calin Silaghi, Makoto Yokoo
Auton. Agents Multi Agent Syst.2
2008 Resource Constrained Distributed Constraint Optimization with Virtual Variables
Toshihiro Matsui, Hiroshi Matsuo, Marius-Calin Silaghi, Katsutoshi Hirayama, Makoto Yokoo
AAAI5
2008 Gsp-exr: gsp protocol with an exclusive right for keyword auctions
abstract
We propose a keyword auction protocol called the Generalized Second Price with an Exclusive Right (GSP-ExR). In existing keyword auctions, the number of displayed advertisements is determined in advance. Thus, we consider adjusting the number of advertisements dynamically based on bids. In the GSP-ExR, the number of slots can be either 1 or K. When K slots are displayed, the protocol is identical to the GSP. If the value per click of the highest ranked bidder is large enough, then this bidder can exclusively display her advertisement by paying a premium. Thus, this pricing scheme is relatively simple and seller revenue is at least as good as the GSP. Also, in the GSP-ExR, the highest ranked bidder has no incentive to change the number of slots by over/under-bidding as long as she retains the top position.
Yuko Sakurai, Atsushi Iwasaki, Yasumasa Saito, Makoto Yokoo
WWW4
2007 Dynamic DFS Tree in ADOPT-ing
Marius-Calin Silaghi, Makoto Yokoo
AAAI2
2007 Making VCG More Robust in Combinatorial Auctions via Submodular Approximation
Makoto Yokoo, Atsushi Iwasaki
AAAI1
2007 Multiagent Planning with Trembling-Hand Perfect Equilibrium in Multiagent POMDPs
Yuichi Yabu, Makoto Yokoo, Atsushi Iwasaki
PRIMA2
2006 A Compact Representation Scheme for Coalitional Games in Open Anonymous Environments
Naoki Ohta, Atsushi Iwasaki, Makoto Yokoo, Kohki Maruono, Vincent Conitzer, Tuomas Sandholm
AAAI3
2006 Theory of Internet Auctions
abstract
Electronic commerce (EC) is a promising field for applying agent and artificial intelligence technologies. This article shows an overview of the theory of Internet auctions. First, we explain the basic terms and concepts used in auction and game theory literature. Then, we describe various auction protocols and examine the theoretical characteristics of these protocols.
Makoto Yokoo
SMC1
2005 A New Strategy-Proof Greedy-Allocation Combinatorial Auction Protocol and Its Extension to Open Ascending Auction Protocol
Takayuki Ito 0001, Makoto Yokoo, Atsushi Iwasaki, Shigeo Matsubara
AAAI2
2005 Networked Distributed POMDPs: A Synthesis of Distributed Constraint Optimization and POMDPs
Ranjit Nair, Pradeep Varakantham, Milind Tambe, Makoto Yokoo
AAAI4
2005 Coalitional Games in Open Anonymous Environments
Makoto Yokoo, Vincent Conitzer, Tuomas Sandholm, Naoki Ohta, Atsushi Iwasaki
AAAI1
2005 Networked Distributed POMDPs: A Synergy of Distributed Constraint Optimization and POMDPs
Ranjit Nair, Pradeep Varakantham, Milind Tambe, Makoto Yokoo
IJCAI4
2005 Coalitional Games in Open Anonymous Environments
Makoto Yokoo, Vincent Conitzer, Tuomas Sandholm, Naoki Ohta, Atsushi Iwasaki
IJCAI1
2005 Strategy/False-name Proof Protocols for Combinatorial Multi-Attribute Procurement Auction
Takayuki Suyama, Makoto Yokoo
Auton. Agents Multi Agent Syst.2
2005 Introduction: Special Issue on Distributed Constraint Satisfaction
Boi Faltings, Makoto Yokoo
Artif. Intell.2
2005 The distributed breakout algorithms
Katsutoshi Hirayama, Makoto Yokoo
Artif. Intell.2
2005 Adopt: asynchronous distributed constraint optimization with quality guarantees
Pragnesh Jay Modi, Wei-Min Shen, Milind Tambe, Makoto Yokoo
Artif. Intell.4
2005 Secure distributed constraint satisfaction: reaching agreement without revealing private information
Makoto Yokoo, Koutarou Suzuki, Katsutoshi Hirayama
Artif. Intell.1
2005 A robust open ascending-price multi-unit auction protocol against false-name bids
Atsushi Iwasaki, Makoto Yokoo, Kenji Terada
Decis. Support Syst.2
2005 Robust double auction protocol against false-name bids
Makoto Yokoo, Yuko Sakurai, Shigeo Matsubara
Decis. Support Syst.1
2003 Taming Decentralized POMDPs: Towards Efficient Policy Computation for Multiagent Settings
Ranjit Nair, Milind Tambe, Makoto Yokoo, David V. Pynadath, Stacy Marsella
IJCAI3
2003 Characterization of Strategy/False-name Proof Combinatorial Auction Protocols: Price-oriented, Rationing-free Protocol
Makoto Yokoo
IJCAI1
2003 A robust open ascending-price multi-unit auction protocol against false-name bids
abstract
This paper presents a new ascending-price multi-unit auction protocol. As far as the authors are aware, this is the first protocol that has an open format, and in which sincere bidding is an equilibrium strategy, even if the marginal utilities of each agent can increase and agents can submit bids. As ever-increasing numbers of companies and consumers are trading on Internet auctions, a new type of cheating called false-name has been noticed. Specifically, there may be some agents with fictitious names such as multiple e-mail addresses. The VCG is not an open format, and truth-telling is no longer a dominant strategy if agents can submit bids and the marginal utilities of each agent can increase. The Iterative Reducing (IR) protocol with a sealed-bid format is robust against bids, although it requires the auctioneer to carefully pre-determine a reservation price for one unit. Open format protocols, such as the Ausubel auction, outperform sealed-bid format protocols in terms of the simplicity and privacy-preservation. These two advantages are said to encourage more agents to bid sincerely and to provide the seller with higher revenue. We extend the Ausubel auction to our proposed protocol which can handle the cases where the marginal utilities of each agent can increase. Moreover, it is robust against bids and does not require the auctioneer to set a reservation price. Our simulation result indicates that our protocol herein obtains a social surplus close to Pareto efficient and that it outperforms the IR with respect to the social surplus and the seller's revenue.
Atsushi Iwasaki, Makoto Yokoo, Kenji Terada
EC2
2003 On market-inspired approaches to propositional satisfiability
William E. Walsh, Makoto Yokoo, Katsutoshi Hirayama, Michael P. Wellman
Artif. Intell.2
2002 Secure Distributed Constraint Satisfaction: Reaching Agreement without Revealing Private Information
Makoto Yokoo, Koutarou Suzuki, Katsutoshi Hirayama
CP1
2002 False-Name-Proof Multi-unit Auction Protocol Utilizing Greedy Allocation Based on Approximate Evaluation Values
Kenji Terada, Makoto Yokoo
PRIMA2
2002 Defection-free exchange mechanisms based on an entry fee imposition
Shigeo Matsubara, Makoto Yokoo
Artif. Intell.2
2001 Robust Double Auction Protocol against False-Name Bids
abstract
Internet auctions have become an integral part of electronic commerce (EC) and a promising field for applying agent technologies. Although the Internet provides an excellent infrastructure for large-scale auctions, we must consider the possibility of a new type of cheating, i.e., a bidder trying to profit from submitting several bids under fictitious names (false-name bids). Double auctions are an important subclass of auction protocols that permit multiple buyers and sellers to bid to exchange a good, and have been widely used in stock, bond, and foreign exchange markets. If there exists no false-name bid, a double auction protocol called PMD protocol has proven to be dominant-strategy incentive compatible. On the other hand, if we consider the possibility of false-name bids, the PMD protocol is no longer dominant-strategy incentive compatible. We develop a new double auction protocol called the Threshold Price Double auction (TPD) protocol, which is dominant strategy incentive compatible even if participants can submit false-name bids. The characteristics of the TPD protocol is that the number of trades and prices of exchange are controlled by the threshold price. Simulation results show that this protocol can achieve a social surplus that is very close to being Pareto efficient.
Makoto Yokoo, Yuko Sakurai, Shigeo Matsubara
ICDCS1
2001 On Market-Inspired Approaches to Propositional Satisfiability
William E. Walsh, Makoto Yokoo, Katsutoshi Hirayama, Michael P. Wellman
IJCAI2
2001 Robust Multi-unit Auction Protocol against False-name Bids
Makoto Yokoo, Yuko Sakurai, Shigeo Matsubara
IJCAI1
2001 Bundle Design in Robust Combinatorial Auction Protocol against False-name Bids
Makoto Yokoo, Yuko Sakurai, Shigeo Matsubara
IJCAI1
2001 A Dynamic Programming Model for Determining Bidding Strategies in Sequential Auctions: Quasi-linear Utility and Budget Constraints
Hiromitsu Hattori, Makoto Yokoo, Yuko Sakurai, Toramatsu Shintani
UAI2
2001 Robust combinatorial auction protocol against false-name bids
Makoto Yokoo, Yuko Sakurai, Shigeo Matsubara
Artif. Intell.1
2001 Solving satisfiability problems using reconfigurable computing
abstract
This paper reports on an innovative approach for solving satisfiability problems for propositional formulas in conjunctive normal form (SAT) by creating a logic circuit that is specialized to solve each problem instance on field programmable gate arrays (FPGAs). This approach has become feasible due to recent advances in reconfigurable computing and has opened up an exciting new research field in algorithm design. SAT is an important subclass of constraint satisfaction problems, which can formalize a wide range of application problems. We have developed a series of algorithms that are suitable for a logic circuit implementation, including an algorithm whose performance is equivalent to the Davis-Putnam procedure with powerful dynamic variable ordering. Simulation results show that this method can solve a hard random 3-SAT problem with 400 variables within 1.6 min at a clock rate of 10 MHz. Faster speeds can be obtained by increasing the clock rate. Furthermore, we have actually implemented a 128-variable 256-clause problem instance on FPGAs.
Takayuki Suyama, Makoto Yokoo, Hiroshi Sawada, Akira Nagoya
IEEE Trans. Very Large Scale Integr. Syst.2
2000 The Phase Transition in Distributed Constraint Satisfaction Problems: Fist Results
Katsutoshi Hirayama, Makoto Yokoo, Katia P. Sycara
CP2
2000 An Efficient Approximate Algorithm for Winner Determination in Combinatorial Auctions
Yuko Sakurai, Makoto Yokoo, Koji Kamei
CP2
2000 The Effect of Nogood Learning in Distributed Constraint Satisfaction
abstract
We present resolvent-based learning as a new nogood learning method for a distributed constraint satisfaction algorithm. This method is based on a look-back technique in constraint satisfaction algorithms and can efficiently make effective nogoods. We combine the method with the asynchronous weak-commitment search algorithm (AWC) and evaluate the performance of the resultant algorithm on distributed 3-coloring problems and distributed 3SAT problems. As a result, we found that the resolvent-based learning works well compared to previous learning methods for distributed constraint satisfaction algorithms. We also found that the AWC with the resolvent-based learning is able to find a solution with fewer cycles than the distributed breakout algorithm, which was known to be the most efficient algorithm (in terms of cycles) for solving distributed constraint satisfaction problems.
Makoto Yokoo, Katsutoshi Hirayama
ICDCS1
2000 The Effect of False-name Declarations in Mechanism Design: Towards Collective Decision Making on the Internet
abstract
The purpose of this paper is to analyze a collective decision making problem in an open, dynamic environment, such as the Internet. More specifically, we study a class of mechanism design problems where the designer of a mechanism cannot completely identify the participants (agents) of the mechanism. A typical example of such a situation is Internet auctions. The main contributions of this paper are as follows. We develop a formal model of a mechanism design problem in which false-name declarations are possible, and prove that the revelation principle still holds in this model. When false-name declarations and hiding are possible, we show that there exists no auction protocol that achieves Pareto efficient allocations in a dominant strategy equilibrium for all cases. We show a sufficient condition where the Clarke mechanism is robust against false-name declarations (the concavity of the maximal total utility of agents).
Makoto Yokoo, Yuko Sakurai, Shigeo Matsubara
ICDCS1
2000 An efficient approximate algorithm for winner determination in combinatorial auctions
abstract
Article An efficient approximate algorithm for winner determination in combinatorial auctions Share on Authors: Yuko Sakurai NTT Communication Science Laboratories, 2-4 Hikaridai, Seika-cho, Soraku-gun, Kyoto 619-0237 Japan NTT Communication Science Laboratories, 2-4 Hikaridai, Seika-cho, Soraku-gun, Kyoto 619-0237 JapanView Profile , Makoto Yokoo NTT Communication Science Laboratories, 2-4 Hikaridai, Seika-cho, Soraku-gun, Kyoto 619-0237 Japan NTT Communication Science Laboratories, 2-4 Hikaridai, Seika-cho, Soraku-gun, Kyoto 619-0237 JapanView Profile , Koji Kamei NTT Communication Science Laboratories, 2-4 Hikaridai, Seika-cho, Soraku-gun, Kyoto 619-0237 Japan NTT Communication Science Laboratories, 2-4 Hikaridai, Seika-cho, Soraku-gun, Kyoto 619-0237 JapanView Profile Authors Info & Claims EC '00: Proceedings of the 2nd ACM conference on Electronic commerceOctober 2000 Pages 30–37https://doi.org/10.1145/352871.352875Published:17 October 2000 38citation453DownloadsMetricsTotal Citations38Total Downloads453Last 12 Months5Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Yuko Sakurai, Makoto Yokoo, Koji Kamei
EC2
2000 Algorithms for Distributed Constraint Satisfaction: A Review
Makoto Yokoo, Katsutoshi Hirayama
Auton. Agents Multi Agent Syst.1
1999 Solving Satisfiability Problems on FPGAs Using Experimental Unit Propagation
Takayuki Suyama, Makoto Yokoo, Akira Nagoya
CP2
1999 Frequency Assignment for Cellular Mobile Systems Using Constraint Satisfaction Techniques
Makoto Yokoo, Katsutoshi Hirayama
CP1
1998 Multi-state commitment search
abstract
We propose the multi-state commitment (MSC) method to speed-up heuristic search algorithms for semi-optimal solutions. The real-time A* (RTA*) and the weighted A* (WA*) are representative heuristic search algorithms for semi-optimal solutions and can be viewed as single-state and an all-state commitment search algorithms respectively. In these algorithms, there is a tradeoff between the risk of making wrong choices in search process and the amount of memory for the recovery, with RTA* and WA* being the extremes. The MSC method introduces a moderate and flexible characteristic into these algorithms and can increase the performance dramatically in problems such as the N-puzzle. In this paper, by introducing a commitment-list, we show a modification of RTA* and WA* to their MSC versions without violating their completeness. Then, we experiment with their performance in maze and N-puzzle problems, and discuss conditions that the MSC method is effective.
Yasuhiko Kitamura, Makoto Yokoo, Tomohisa Miyaji, Shoji Tatsumi
ICTAI2
1998 The Distributed Constraint Satisfaction Problem: Formalization and Algorithms
abstract
We develop a formalism called a distributed constraint satisfaction problem (distributed CSP) and algorithms for solving distributed CSPs. A distributed CSP is a constraint satisfaction problem in which variables and constraints are distributed among multiple agents. Various application problems in distributed artificial intelligence can be formalized as distributed CSPs. We present our newly developed technique called asynchronous backtracking that allows agents to act asynchronously and concurrently without any global control, while guaranteeing the completeness of the algorithm. Furthermore, we describe how the asynchronous backtracking algorithm can be modified into a more efficient algorithm called an asynchronous weak-commitment search, which can revise a bad decision without exhaustive search by changing the priority order of agents dynamically. The experimental results on various example problems show that the asynchronous weak-commitment search algorithm is, by far more, efficient than the asynchronous backtracking algorithm and can solve fairly large-scale problems.
Makoto Yokoo, Edmund H. Durfee, Toru Ishida 0001, Kazuhiro Kuwabara
IEEE Trans. Knowl. Data Eng.1
1997 Distributed Partial Constraint Satisfaction Problem
Katsutoshi Hirayama, Makoto Yokoo
CP2
1997 Why Adding More Constraints Makes a Problem Easier for Hill-climbing Algorithms: Analyzing Landscapes of CSPs
Makoto Yokoo
CP1
1996 Solving Satisfiability Problems Using Field Programmable Gate Arrays: First Results
Makoto Yokoo, Takayuki Suyama, Hiroshi Sawada
CP1
1995 Asynchronous Weak-commitment Search for Solving Distributed Constraint Satisfaction Problems
Makoto Yokoo
CP1
1994 Weak-Commitment Search for Solving Constraint Satisfaction Problems
Makoto Yokoo
AAAI1
1993 Constraint Relaxation in Distributed Constraint Satisfaction Problems
abstract
The distributed constraint satisfaction problem (DCSP) formulation has recently been identified as a general framework for formalizing various distributed artifical intelligence problems. The author extends the DCSP formalization by introducing the notion of importance values of constraints. With these values, a solution criterion is defined for DCSPs that are over-constrained (where no solution satisfies all constraints completely). It is shown that agents can find an optimal solution with this criterion by using the asynchronous incremental relaxation algorithm, in which the agents iteratively apply the asynchronous backtracking algorithm to solve a DCSP, while incrementally relaxing less important constraints. In this algorithm, agents act asynchronously and concurrently, in contrast to traditional sequential backtracking techniques, while guaranteeing the completeness of the algorithm and the optimality. Furthermore, it is shown that, in this algorithm, agents can avoid redundant computation and achieve a five-fold speed-up in example problems by maintaining the dependencies between constraint violations (nogoods) and constraints.
Makoto Yokoo
ICTAI1
1992 Distributed Constraint Satisfaction for Formalizing Distributed Problem Solving
abstract
Viewing cooperative distributed problem solving (CDPS) as distributed constraint satisfaction provides a useful formalism for characterizing CDPS techniques. This formalism and algorithms for solving distributed constraint satisfaction problems (DCSPs) are compared. A technique called asynchronous backtracking that allows agents to act asynchronously and concurrently, in contrast to the traditional sequential backtracking techniques used in constraint satisfaction problems, is presented. Experimental results show that solving DCSPs in a distributed fashion is worthwhile when the problems solved by individual agents are loosely coupled.>
Makoto Yokoo, Edmund H. Durfee, Toru Ishida 0001, Kazuhiro Kuwabara
ICDCS1
1992 Organization Self-Design of Distributed Production Systems
abstract
The authors introduce two reorganization primitives, composition and decomposition, which change the population of agents and the distribution of knowledge in an organization. To create these primitives, they formalize organizational knowledge, which represents knowledge of potential and necessary interactions among agents in an organization. The authors develop computational organizational self-design (OSD) techniques for agents with architectures based on production systems to take advantage of the well-understood body of theory and practice. They first extend parallel production systems, where global control exists, into distributed production systems, where problems are solved by a society of agents using distributed control. Then they introduce OSD into distributed production systems to provide adaptive work allocation. Simulation results demonstrate the effectiveness of the approach in adapting to changing environmental demands. The approach affects production system design and improves the ability of build production systems that can adapt to changing real-time constraints.>
Toru Ishida 0001, Makoto Yokoo
IEEE Trans. Knowl. Data Eng.2
1990 An Organizational Approach to Adaptive Production Systems
Toru Ishida 0001, Makoto Yokoo, Les Gasser
AAAI2