Han Xu 0009

dblp:32/34-9 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Software testing · 60% Requirements engineering and software design · 40%
Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 60% Collaborative and social computing · 40%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Software testing
software validation
0.212015
Using software theater for the demonstration of innovative ubiquitous applications · ESEC/SIGSOFT FSE 2015
Requirements engineering and software design › design process
scenario-based design
0.112012
From pixels to bytes: evolutionary scenario based design with video · SIGSOFT FSE 2012
Ubiquitous computing and smart environments
pervasive applications
0.112015
Using software theater for the demonstration of innovative ubiquitous applications · ESEC/SIGSOFT FSE 2015
Collaborative and social computing
multi-user virtual environments
0.012012
From pixels to bytes: evolutionary scenario based design with video · SIGSOFT FSE 2012

Methods — techniques the papers use, named apart from their topics

scenario-based demonstration · 0.4video prototyping · 0.3
YearPublicationVenuePosition
2018 Software Theater - Teaching Demo-Oriented Prototyping
abstract
Modern capstone courses use agile methods to deliver and demonstrate software early in the project. However, a simple demonstration of functional and static aspects does not provide real-world software usage context, although this is integral to understand software requirements. Software engineering involves capabilities such as creativity, imagination, and interaction, which are typically not emphasized in software engineering courses. A more engaging, dynamic way of presenting software prototypes is needed to demonstrate the context in which the software is used. We combine agile methods, scenario-based design, and theatrical aspects into software theater, an approach to present visionary scenarios using techniques borrowed from theater and film, including props and humor. We describe the software theater workflow, provide examples, and explain patterns to demonstrate its potential. We illustrate two large case studies in which we teach students with varying levels of experience to apply software theater: a capstone course involving industrial customers with 100 students and an interactive lecture-based course with 400 students. We empirically evaluated the use of software theater in both courses. Our evaluations show that students can understand and apply software theater within one semester and that this technique increases their motivation to prepare demonstrations even early in the project. Software theater is more creative, memorable, dynamic, and engaging than normal demonstration techniques and brings fun into education.
Stephan Krusche, Dora Dzvonyar, Han Xu 0009, Bernd Brügge
ACM Trans. Comput. Educ.3
2015 Using software theater for the demonstration of innovative ubiquitous applications
abstract
Software development has to cope with uncertainties and changing requirements that constantly arise in the development process. Agile methods address this challenge by adopting an incremental development process and delivering working software frequently. However, current validation techniques used in sprint reviews are not sufficient for emerging applications based on ubiquitous technologies. To fill this gap, we propose a new way of demonstration called Software Theater. Based on ideas from theater plays, it aims at presenting scenario-based demonstration in a theatrical way to highlight new features, new user experience and new technical architecture in an integrated performance. We have used Software Theater in more than twenty projects and the result is overall positive.
Han Xu 0009, Stephan Krusche, Bernd Brügge
ESEC/SIGSOFT FSE1
2012 From pixels to bytes: evolutionary scenario based design with video
abstract
Change and user involvement are two major challenges in agile software projects. As change and user involvement usually arise spontaneously, reaction to change, validation and communication are thereby expected to happen in a continuous way in the project lifecycle. We propose Evolutionary Scenario Based Design, which employs video in fulfilling this goal, and present a new idea that supports video production using SecondLife-like virtual world technology.
Han Xu 0009, Oliver Creighton, Naoufel Boulila, Bernd Brügge
SIGSOFT FSE1