Demo Data from EDBT 2026 / reviewers in the wild / expert
Samuel J. Leffler
dblp:32/5906
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1990
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Storage systems · 50% Performance modeling and evaluation · 50% | |
| Software engineering, system software, and programming languages
1 paper |
Operating systems · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Storage systems
file systems |
0.0 | 1 | 1984 | A Fast File System for UNIX · ACM Trans. Comput. Syst. 1984 |
Performance modeling and evaluation › workload characterization
locality analysis |
0.0 | 1 | 1984 | A Fast File System for UNIX · ACM Trans. Comput. Syst. 1984 |
Operating systems › resource management › storage management › file systems
file system interface |
0.0 | 1 | 1984 | A Fast File System for UNIX · ACM Trans. Comput. Syst. 1984 |
Methods — techniques the papers use, named apart from their topics
throughput measurement · 0.0block allocation policy design · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1990 | The menv modelling and animation environmentabstractAbstract This paper describes Menv, an environment for the development of interactive three‐dimensional modelling and animation systems. Menv supports both interactive and procedural techniques. Systems built upon Menv are implemented as a set of independent, co‐operating tools operating upon a shared workspace. Models are defined in a high‐level procedural language with calls to graphical primitives. Animation data is bound to the model through the use of time‐varying articulated variables. William T. Reeves, Eben Ostby, Samuel J. Leffler |
Comput. Animat. Virtual Worlds | 3 |
| 1984 | A Fast File System for UNIXabstractA reimplementation of the UNIX TM file system is described.The reimplementation provides substantially higher throughput rates by using more flexible allocation policies that allow better locality of reference and can be adapted to a wide range of peripheral and processor characteristics.The new file system clusters data that is sequentially accessed and provides two block sizes to allow fast access to large files while not wasting large amounts of space for small files.File access rates of up to ten times faster than the traditional UNIX file system are experienced.Long-needed enhancements to the programmers' interface are discussed.These include a mechanism to place advisory locks on files, extensions of the name space across file systems, the ability to use long file names, and provisions for administrative control of resource usage. Marshall K. McKusick, William N. Joy, Samuel J. Leffler, Robert S. Fabry |
ACM Trans. Comput. Syst. | 3 |