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Justin A. Boyan

dblp:32/604 · DBLP profile ↗
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14ranked-venue papers
9as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 8 first-authorTheory of computation · 3 · 2 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Reinforcement learning · 53% Planning, search and constraint satisfaction · 13% Efficient and distributed learning · 12%
Theoretical computer science
5 papers
Algorithmic game theory and mechanism design · 68% Graph algorithms and graph theory · 20% Mathematical optimization · 12%

Topics — the 22 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
value function approximation
0.031998
Value Function Based Production Scheduling · ICML 1998
Learning Evaluation Functions for Large Acyclic Domains · ICML 1996
Generalization in Reinforcement Learning: Safely Approximating the Value Function · NIPS 1994
Machine learning › Efficient and distributed learning
active learning
0.022000
Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions · ICRA 2000
Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions · ICML 1998
Algorithmic game theory and mechanism design › auction theory › multi-item auctions
simultaneous auctions
0.022001
Bidding algorithms for simultaneous auctions · EC 2001
Bid determination in simultaneous actions an agent architecture · EC 2001
Algorithmic game theory and mechanism design
auction theory
0.012001
Bidding algorithms for simultaneous auctions · EC 2001
Graph algorithms and graph theory › graph algorithms
route planning
0.012001
IMproved results for route planning in stochastic transportation · SODA 2001
Algorithmic game theory and mechanism design › auction theory › combinatorial auction
winner determination
0.012001
Bidding algorithms for simultaneous auctions · EC 2001
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
scheduling
0.022000
Value Function Based Production Scheduling · ICML 1998
Exact Solutions to Time-Dependent MDPs · NIPS 2000
Machine learning › Optimization for machine learning
black-box optimization
0.012000
Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions · ICRA 2000
Machine learning › Reinforcement learning › value function approximation
evaluation function learning
0.012000
Learning Evaluation Functions to Improve Optimization by Local Search · J. Mach. Learn. Res. 2000
Machine learning › Reinforcement learning
markov decision process
0.012000
Exact Solutions to Time-Dependent MDPs · NIPS 2000
Machine learning › Reinforcement learning › markov decision process
non-stationary markov decision process
0.012000
Exact Solutions to Time-Dependent MDPs · NIPS 2000
Robotics › Robot navigation and mapping › mobile robot navigation › navigation planning
route planning
0.012000
Exact Solutions to Time-Dependent MDPs · NIPS 2000
Machine learning › Reinforcement learning
temporal difference learning
0.011999
Least-Squares Temporal Difference Learning · ICML 1999
Machine learning › Reinforcement learning
value function estimation
0.011999
Least-Squares Temporal Difference Learning · ICML 1999
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › scheduling
production scheduling
0.011998
Value Function Based Production Scheduling · ICML 1998
Machine learning › Learning theory
generalization
0.011994
Generalization in Reinforcement Learning: Safely Approximating the Value Function · NIPS 1994
Graph algorithms and graph theory
shortest path
0.012001
IMproved results for route planning in stochastic transportation · SODA 2001
Mathematical optimization › sequential decision making › markov decision processes
stochastic shortest path
0.012001
IMproved results for route planning in stochastic transportation · SODA 2001
Mathematical optimization › combinatorial optimization
local search
0.012000
Learning Evaluation Functions to Improve Optimization by Local Search · J. Mach. Learn. Res. 2000
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › regression
least squares regression
0.011999
Least-Squares Temporal Difference Learning · ICML 1999
Mathematical optimization
continuous optimization
0.011998
Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions · ICML 1998
Routing and switching
adaptive routing
0.011993
Packet Routing in Dynamically Changing Networks: A Reinforcement Learning Approach · NIPS 1993

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.1local search · 0.1active learning · 0.0dynamic programming · 0.0stochastic optimization · 0.0game theory · 0.0agent architecture · 0.0instance-based learning · 0.0exact solutions · 0.0evolutionary methods · 0.0convex region estimation · 0.0temporal difference learning · 0.0least squares · 0.0locally weighted regression · 0.0
YearPublicationVenuePosition
2004 Bidding under Uncertainty: Theory and Experiments
Amy Greenwald, Justin A. Boyan
UAI2
2002 Technical Update: Least-Squares Temporal Difference Learning
Justin A. Boyan
Mach. Learn.1
2001 Bid determination in simultaneous actions an agent architecture
abstract
Article Bid determination in simultaneous actions an agent architecture Share on Authors: Justin Boyan ITA Software, Cambridge, MA ITA Software, Cambridge, MAView Profile , Amy Greenwald Brown University, Providence, RI Brown University, Providence, RIView Profile Authors Info & Claims EC '01: Proceedings of the 3rd ACM conference on Electronic CommerceOctober 2001 Pages 210–212https://doi.org/10.1145/501158.501184Online:14 October 2001Publication History 12citation256DownloadsMetricsTotal Citations12Total Downloads256Last 12 Months3Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Justin A. Boyan, Amy Greenwald
EC1
2001 Bidding algorithms for simultaneous auctions
abstract
This paper is concerned with computational problems that arise in the design of bidding agents for simultaneous auctions. Three natural bid determination (BD) problems are identi ed| allocation, acquisition, and completion. The rst part of the paper contains theoretical results. It is argued (i) BD in double auctions, where goods can be sold as well as bought, can be formally reduced to the problem of BD in single-sided auctions; and (ii) BD problems in simultaneous auctions are isomorphic to common variants of the winner determination problem.
Amy Greenwald, Justin A. Boyan
EC2
2001 IMproved results for route planning in stochastic transportation
Justin A. Boyan, Michael Mitzenmacher
SODA1
2000 Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions
abstract
This paper overviews Q2, an algorithm for optimizing the expected output of a multi-input noisy continuous function. Q2 is designed to need only a few experiments, it avoids strong assumptions on the form of the function, and it is autonomous in that it requires little problem-specific tweaking. These capabilities are directly applicable to industrial processes, and may become increasingly valuable elsewhere as the machine learning field expands beyond prediction and function identification, and into embedded active learning subsystems in robots, vehicles and consumer products. Four existing approaches to this problem (response surface methods, numerical optimization, supervised learning, and evolutionary methods) all have inadequacies when the requirement of "black box" behavior is combined with the need for few experiments. Q2 uses instance-based determination of a convex region of interest for performing experiments. In conventional instance-based approaches to learning, a neighborhood was defined by proximity to a query point. In contrast, Q2 defines the neighborhood by a new geometric procedure that captures the size and shape of the zone of possible optimum locations. Q2 also optimizes weighted combinations of outputs, and finds inputs to produce target outputs. We compare Q2 with other optimizers of noisy functions on several problems, including a simulated noisy process with both nonlinear continuous dynamics and discrete-event queueing components. Results are encouraging in terms of both speed and autonomy.
Andrew W. Moore 0001, Jeff G. Schneider, Justin A. Boyan, Mary S. Lee
ICRA3
2000 Exact Solutions to Time-Dependent MDPs
abstract
We describe an extension of the Markov decision process model in which a continuous time dimension is included in the state space. This allows for the representation and exact solution of a wide range of problems in which transitions or rewards vary over time. We examine problems based on route planning with public trans(cid:173) portation and telescope observation scheduling.
Justin A. Boyan, Michael L. Littman
NIPS1
2000 Learning Evaluation Functions to Improve Optimization by Local Search
Justin A. Boyan, Andrew W. Moore 0001
J. Mach. Learn. Res.1
1999 Least-Squares Temporal Difference Learning
Justin A. Boyan
ICML1
1998 Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions
Andrew W. Moore 0001, Jeff G. Schneider, Justin A. Boyan, Mary S. Lee
ICML3
1998 Value Function Based Production Scheduling
Jeff G. Schneider, Justin A. Boyan, Andrew W. Moore 0001
ICML2
1996 Learning Evaluation Functions for Large Acyclic Domains
Justin A. Boyan, Andrew W. Moore 0001
ICML1
1994 Generalization in Reinforcement Learning: Safely Approximating the Value Function
abstract
A straightforward approach to the curse of dimensionality in re(cid:173) inforcement learning and dynamic programming is to replace the lookup table with a generalizing function approximator such as a neu(cid:173) ral net. Although this has been successful in the domain of backgam(cid:173) mon, there is no guarantee of convergence. In this paper, we show that the combination of dynamic programming and function approx(cid:173) imation is not robust, and in even very benign cases, may produce an entirely wrong policy. We then introduce Grow-Support, a new algorithm which is safe from divergence yet can still reap the benefits of successful generalization .
Justin A. Boyan, Andrew W. Moore 0001
NIPS1
1993 Packet Routing in Dynamically Changing Networks: A Reinforcement Learning Approach
Justin A. Boyan, Michael L. Littman
NIPS1