EDBT 2026 Demo / reviewers in the wild / expert
Jason Hockman
dblp:32/7645
· DBLP profile ↗
6ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0002-2911-6993ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Audio and music processing · 100% | |
| Artificial intelligence
1 paper |
Deep learning architectures and training · 50% Generative modeling · 50% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training › autoencoder
adversarial autoencoder |
0.4 | 1 | 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial Autoencoders · ACM Multimedia 2020 |
Machine learning › Generative modeling
audio generation |
0.4 | 1 | 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial Autoencoders · ACM Multimedia 2020 |
Audio and music processing
music generation |
0.4 | 1 | 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial Autoencoders · ACM Multimedia 2020 |
Audio and music processing
music information retrieval |
0.3 | 1 | 2018 | A Review of Automatic Drum Transcription · IEEE ACM Trans. Audio Speech Lang. Process. 2018 |
Information retrieval › multimedia analysis and retrieval › music retrieval
music information retrieval |
0.1 | 1 | 2010 | A music search engine for therapeutic gait training · ACM Multimedia 2010 |
Information retrieval › multimedia analysis and retrieval
music retrieval |
0.1 | 1 | 2010 | A music search engine for therapeutic gait training · ACM Multimedia 2010 |
Methods — techniques the papers use, named apart from their topics
gaussian mixture latent distribution · 0.9adversarial autoencoder · 0.9recurrent neural network · 0.3nonnegative matrix factorization · 0.3user study · 0.2kernel density estimation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Latent Space Exploration for Drum SamplesabstractSample-based electronic music production relies predominantly on sourcing, sampling, and transforming existing audio to create new compositions. With proliferation of digital music access, sample libraries, and online resource services, there is an increasing challenge in navigating and managing these extensive collections of musical material. This scenario underscores the necessity to explore new technological approaches to assist producers in efficiently handling and creatively using these resources. Building upon a previously developed generative adversarial network by the authors, this paper presents methods for latent space arithmetic, dimensionality reduction, and enhanced visualisations to simplify control interfaces for music producers. These techniques enable more intuitive music sample navigation and introduce new avenues for creative expression in neural audio synthesis. The efficacy of these methods is demonstrated through their application in generating diverse drum sounds, showcasing their practicality in music production. Jake Drysdale, Jason Hockman |
CBMI | 2 |
| 2022 | Acoustic Rendering Based on Geometry Reduction and Acoustic Material ClassificationabstractWe present work in progress on a pipeline for audio rendering integrating vision-based systems for acoustic material classification. With a marching cubes algorithm, the pipeline estimates a cuboid acoustic volume encapsulating the listener, a sound source, and the surrounding environment. A variable-resolution binary field, samples and simplifies the input scene, and captures the appearance of surfaces to produce a set of image patches. A classifier infers acoustic materials, expressed as frequency-dependent acoustic absorption coefficients, from image patches. The estimated volume and aggregated acoustic materials provide input to the Image Source Model that models reverberation by generating Room Impulse Responses (RIRs). We conduct preliminary tests by applying our pipeline on a set of indoor and outdoor scenes, producing RIRs with inferred acoustic materials, comparing them against RIRs with manually assigned acoustic materials, extracting and evaluating objective metrics, such as reverberation or clarity. Through a learned metric on subjective responses, we compare perceptual aspects of automatically-generated RIRs against manually tagged. Objective and subjective analysis suggests that the pipeline can automate the acoustic material classification process by producing RIRs indistinguishable from manually-tagged counterparts. Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey |
CoG | 3 |
| 2021 | Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual ObjectsabstractPhysically-based sound synthesis can simulate virtual sound sources whose audio features reflect the physical characteristics of corresponding objects displayed in a virtual environment, allowing for real-time generation of content without relying on pre-existing audio samples. This, however, requires efficient control strategies for sound synthesis models that, depending on the nature of the sounding objects, require to be mapped to varying physical characteristics displayed through visual information. In this experiment, participants were asked to adjust a set of sound synthesis parameters based on varying physical characteristics of a virtual bouncing ball: distance, elasticity and radius. Statistical analysis of recorded subject responses shows that object radius influences evaluation of pitch and amplitude for the object's representation. Similarly, distance influences user evaluation of both reverb and amplitude whilst elasticity doesn't influence user evaluation of the feature distributions. This result is consistent across user groups evaluated: audio experts and naïve listeners. Models are produced that encode these observations using linear regression, enabling automatic parameterisation of this feature space for audio synthesis engines. Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey |
CoG | 3 |
| 2020 | Drum Synthesis and Rhythmic Transformation with Adversarial AutoencodersabstractCreative rhythmic transformations of musical audio refer to automated methods for manipulation of temporally-relevant sounds in time. This paper presents a method for joint synthesis and rhythm transformation of drum sounds through the use of adversarial autoencoders (AAE). Users may navigate both the timbre and rhythm of drum patterns in audio recordings through expressive control over a low-dimensional latent space. The model is based on an AAE with Gaussian mixture latent distributions that introduce rhythmic pattern conditioning to represent a wide variety of drum performances. The AAE is trained on a dataset of bar-length segments of percussion recordings, along with their clustered rhythmic pattern labels. The decoder is conditioned during adversarial training for mixing of data-driven rhythmic and timbral properties. The system is trained with over 500000 bars from 5418 tracks in popular datasets covering various musical genres. In an evaluation using real percussion recordings, the reconstruction accuracy and latent space interpolation between drum performances are investigated for audio generation conditioned by target rhythmic patterns. Maciej Tomczak, Masataka Goto, Jason Hockman |
ACM Multimedia | 3 |
| 2018 | A Review of Automatic Drum TranscriptionabstractIn Western popular music, drums and percussion are an important means to emphasize and shape the rhythm, often defining the musical style. If computers were able to analyze the drum part in recorded music, it would enable a variety of rhythm-related music processing tasks. Especially the detection and classification of drum sound events by computational methods is considered to be an important and challenging research problem in the broader field of music information retrieval. Over the last two decades, several authors have attempted to tackle this problem under the umbrella term automatic drum transcription (ADT). This paper presents a comprehensive review of ADT research, including a thorough discussion of the task-specific challenges, categorization of existing techniques, and evaluation of several state-of-the-art systems. To provide more insights on the practice of ADT systems, we focus on two families of ADT techniques, namely methods based on non-negative matrix factorization and recurrent neural networks. We explain the methods’ technical details and drum-specific variations and evaluate these approaches on publicly available data sets with a consistent experimental setup. Finally, the open issues and underexplored areas in ADT research are identified and discussed, providing future directions in this field. Chih-Wei Wu, Christian Dittmar, Carl Southall, Richard Vogl, Gerhard Widmer, Jason Hockman, Meinard Müller, Alexander Lerch 0001 |
IEEE ACM Trans. Audio Speech Lang. Process. | 6 |
| 2010 | A music search engine for therapeutic gait trainingabstractA music retrieval system is introduced that incorporate tempo, cultural, and beat strength features to help music therapists provide appropriate music for gait training for Parkinson's patients. Unlike current methods available to music therapists (e.g., personal CD/MP3 library search) we propose a domain-specific search engine that utilizes database of music found on YouTube. We independently evaluate the efficacy of our tempo, cultural, and beat strength features on a music database extracted from YouTube. Results from our user study demonstrate the effectiveness and usefulness of our search engine for this application. Qiaoliang Xiang, Jason Hockman, Jianqing Yang, Yu Yi, Ichiro Fujinaga, Ye Wang 0007 |
ACM Multimedia | 3 |