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Jung-Hung Weng

dblp:32/8358 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation › physical design › routing › steiner tree construction
obstacle-avoiding rectilinear steiner minimum tree
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012
Electronic design automation
physical design
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012
Electronic design automation › physical design › routing › steiner tree construction
rectilinear steiner tree
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012
Electronic design automation › physical design
routing
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012

Methods — techniques the papers use, named apart from their topics

steiner-point-based algorithm · 0.1
YearPublicationVenuePosition
2012 Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm
abstract
For the obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) problem, we present a Steiner-point-based algorithm that achieves the best practical performance among existing heuristics. We first propose a new concept of Steiner point locations, creating a linear-space routing graph with satisfactory Steiner point candidates to resolve the bottleneck of most existing heuristics. Then, we propose a Steiner-point-based framework to yield a solution, which is close to the key to the handling of the OARSMT problem. Experimental results show that this algorithm achieves excellent solution quality and speed performance at the same time. We also extend the Steiner-point-based framework to the obstacle-avoiding preferred direction Steiner tree problem with a good performance.
Chih-Hung Liu 0001, Sy-Yen Kuo, D. T. Lee, Chun-Syun Lin, Jung-Hung Weng, Shih-Yi Yuan
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.5
2009 Obstacle-avoiding rectilinear Steiner tree construction based on Steiner point selection
abstract
For the obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) problem, this paper presents a Steiner-point based algorithm to achieve the best practical performance in wirelength and run time. Unlike many previous works, the Steiner-based framework is more focused on the usage of Steiner points instead of the handling of obstacles. This paper also proposes a new concept of Steiner point locations to provide an effective as well as efficient way to generate desirable Steiner point candidates. Experimental results show that this algorithm achieves the best solution quality in Θ (n log n) empirical time, which was originally generated by applying the maze routing on an Ω(n2)-space graph. The Steiner-point based framework and the new concept of Steiner point locations can be applied to future research on the OARSMT problem and its generations, such as the multi-layer OARSMT problem.
Chih-Hung Liu 0001, Shih-Yi Yuan, Sy-Yen Kuo, Jung-Hung Weng
ICCAD4