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Bryan Wiltgen

dblp:32/9981 · also Bryan Joseph Wiltgen · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2014
0000-0003-4823-7675ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%
Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design
knowledge-based design
0.112012
Cognitive, collaborative, conceptual and creative - Four characteristics of the next generation of knowledge-based CAD systems: A study in biologically inspired design · Comput. Aided Des. 2012
Robotics › Robot manipulation › robot design
bio-inspired design
0.012012
Cognitive, collaborative, conceptual and creative - Four characteristics of the next generation of knowledge-based CAD systems: A study in biologically inspired design · Comput. Aided Des. 2012

Methods — techniques the papers use, named apart from their topics

collaborative design · 0.3cognitive design · 0.3
YearPublicationVenuePosition
2014 On the Role of Analogy in Resolving Cognitive Dissonance in Collaborative Interdisciplinary Design
Ashok K. Goel 0001, Bryan Wiltgen
ICCBR2
2012 Cognitive, collaborative, conceptual and creative - Four characteristics of the next generation of knowledge-based CAD systems: A study in biologically inspired design
Ashok K. Goel 0001, Swaroop Vattam, Bryan Wiltgen, Michael E. Helms
Comput. Aided Des.3
2011 An information-processing account of creative analogies in biologically inspired design
abstract
Biologically inspired design perhaps is one of the most important movements in engineering design. The paradigm espouses use of analogies to biology in generating conceptual designs for new technologies. In this paper, we briefly summarize some empirical findings about biologically inspired design, and then develop an information-processing theory of creative analogies in biologically inspired design. We also compare our theory with similar theories. In addition, we examine how biologically inspired design is fundamentally different from other design paradigms.
Ashok K. Goel 0001, Swaroop Vattam, Michael E. Helms, Bryan Wiltgen
Creativity & Cognition4
2011 Learning Functional Models of Biological Systems for Biologically Inspired Design
abstract
Biologically inspired design uses cross-domain analogies from biology to engineering to enhance design creativity and innovation. This analogical transfer requires conceptual understanding of biological systems. In this paper, we describe a prototype interactive knowledge-based design environment called DANE for supporting conceptual understanding through learning about functional models of biological designs. We present initial results from deploying DANE in an interdisciplinary class on biologically inspired design, indicating that designers found DANE's functional models useful for conceptualizing complex systems.
Bryan Wiltgen, Swaroop Vattam, Michael E. Helms, Ashok K. Goel 0001, Jeannette Yen
ICALT1
2011 Representation, Indexing, and Retrieval of Biological Cases for Biologically Inspired Design
Bryan Wiltgen, Ashok K. Goel 0001, Swaroop Vattam
ICCBR1
2010 The interplay of context and emotion for non-anthropomorphic robots
abstract
Household robots are becoming commonplace. The application of social cues, such as emotion, has the potential to make such robots easier to use and understand. However, it remains unclear how household robots can or should display emotion, and what considerations should be given to emotive behavior regarding the expected set of contexts in which the robot will operate. In this paper, we report the results of our systematic evaluation of context and emotion recognition of a non-anthropomorphic robot, the iRobot Roomba. Considerations, implications, and future work are discussed.
Bryan Wiltgen, Jenay M. Beer, Keith McGreggor, Karl Jiang, Andrea Thomaz
RO-MAN1