Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiangde Liu
dblp:320/7165
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 87% Graph learning · 13% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Machine learning › Generative modeling › diffusion model › diffusion model architecture
dual-path diffusion |
0.9 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Visual content generation and editing
3d scene generation |
0.9 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Visual content generation and editing › image generation › stylized image generation
caricature generation |
0.6 | 1 | 2022 | CAST: Learning Both Geometric and Texture Style Transfers for Effective Caricature Generation · IEEE Trans. Image Process. 2022 |
Visual content generation and editing › style transfer
geometric style transfer |
0.6 | 1 | 2022 | CAST: Learning Both Geometric and Texture Style Transfers for Effective Caricature Generation · IEEE Trans. Image Process. 2022 |
Visual content generation and editing › style transfer
texture style transfer |
0.6 | 1 | 2022 | CAST: Learning Both Geometric and Texture Style Transfers for Effective Caricature Generation · IEEE Trans. Image Process. 2022 |
Machine learning › Graph learning › graph representation
scene graph representation |
0.3 | 1 | 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
visual enhancement module · 1.7relation predictor · 1.7mixed-modality graph · 1.7whitening and coloring transformation · 0.6generative adversarial network · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene GenerationabstractControllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable data representation that facilitates these applications. However, current graph-based methods for scene generation are constrained to text-based inputs and exhibit insufficient adaptability to flexible user inputs, hindering the ability to precisely control object geometry. To address this issue, we propose MMGDreamer, a dual-branch diffusion model for scene generation that incorporates a novel Mixed-Modality Graph, visual enhancement module, and relation predictor. The mixed-modality graph allows object nodes to integrate textual and visual modalities, with optional relationships between nodes. It enhances adaptability to flexible user inputs and enables meticulous control over the geometry of objects in the generated scenes. The visual enhancement module enriches the visual fidelity of text-only nodes by constructing visual representations using text embeddings. Furthermore, our relation predictor leverages node representations to infer absent relationships between nodes, resulting in more coherent scene layouts. Extensive experimental results demonstrate that MMGDreamer exhibits superior control of object geometry, achieving state-of-the-art scene generation performance. Zhifei Yang 0004, Keyang Lu, Jiaxing Qi, Hanqi Jiang, Ruifei Ma, Shenglin Yin, Yifan Xu 0028, Mingzhe Xing, Jieyi Long, Xiangde Liu, Guangyao Zhai |
AAAI | 12 |
| 2025 | Spatial 3D-LLM : Exploring Spatial Awareness in 3D Vision-Language ModelsabstractNew era has unlocked exciting possibilities for extending Large Language Models (LLMs) to tackle 3D vision-language tasks. However, most existing 3D multimodal LLMs (MLLMs) rely on compressing holistic 3D scene information or segmenting independent objects to perform these tasks, which limits their spatial awareness due to insufficient representation of the richness inherent in 3D scenes. To overcome these limitations, we propose Spatial 3D-LLM, a 3D MLLM specifically designed to enhance spatial awareness for 3D vision-language tasks by enriching the spatial embeddings of 3D scenes. Spatial 3D-LLM integrates an LLM backbone with a progressive spatial awareness scheme that progressively captures spatial information as the perception field expands, generating location-enriched 3D scene embeddings to serve as visual prompts. Furthermore, we introduce two novel tasks: 3D object distance measurement and 3D layout editing, and construct a 3D instruction dataset, MODEL, to evaluate the model’s spatial awareness capabilities. Experimental results demonstrate that Spatial 3D-LLM achieves state-of-the-art performance across a wide range of 3D vision-language tasks, revealing the improvements stemmed from our progressive spatial awareness scheme of mining more profound spatial information. Our code is available at https://github.com/bjshuyuan/Spatial-3D-LLM. Zeju Li, Yifan Xu 0028, Jiaxing Qi, Zhifei Yang 0004, Ruifei Ma, Xiangde Liu |
ICME | 7 |
| 2025 | REST: A resolution preserving network for photorealistic style transfer via semantic distillation
Jing Huo, Zheng Gu 0001, Jiulin Zhang, Xiangde Liu, Shiyin Jin, Pinzhuo Tian, Wenbin Li 0006, Jing Wu 0004, Yukun Lai, Yang Gao 0001 |
Comput. Vis. Image Underst. | 4 |
| 2025 | Argus: Leveraging Multiview Images for Improved 3-D Scene Understanding With Large Language ModelsabstractAdvancements in foundation models have made it possible to conduct applications in various downstream tasks. Especially, the new era has witnessed a remarkable capability to extend large language models (LLMs) for tackling tasks of 3-D scene understanding. Current methods rely heavily on 3-D point clouds, but the 3-D point cloud reconstruction of an indoor scene often results in information loss. Some textureless planes or repetitive patterns are prone to omission and manifest as voids within the reconstructed 3-D point clouds. Besides, objects with complex structures tend to introduce distortion of details caused by misalignments between the captured images and the dense reconstructed point clouds. The 2-D multiview images present visual consistency with 3-D point clouds and provide more detailed representations of scene components, which can naturally compensate for these deficiencies. Based on these insights, we propose Argus, a novel 3-D multimodal framework that leverages multiview images for enhanced 3-D scene understanding with LLMs. In general, Argus can be treated as a 3-D large multimodal foundation model (3D-LMM) since it takes various modalities as input (text instructions, 2-D multiview images, and 3-D point clouds) and expands the capability of LLMs to tackle 3-D tasks. Argus involves fusing and integrating multiview images and camera poses into view-as-scene features, which interact with the 3-D features to create comprehensive and detailed 3-D-aware scene embeddings. Our approach compensates for the information loss while reconstructing 3-D point clouds and helps LLMs better understand the 3-D world. Extensive experiments demonstrate that our method outperforms existing 3D-LMMs in various downstream tasks. Yifan Xu 0028, Hanqi Jiang, Ruifei Ma, Yiwei Li 0002, Zihao Wu 0001, Zeju Li, Xiangde Liu |
IEEE Trans. Neural Networks Learn. Syst. | 9 |
| 2022 | CAST: Learning Both Geometric and Texture Style Transfers for Effective Caricature GenerationabstractGiven a photo of a subject, ability to generate a caricature image that captures distinct characteristics of the subject but with certain exaggeration of their prominent features is of fundamental importance to image processing and facial recognition. There are two main challenges in this task: shape exaggeration and style transfer. The former morphs and exaggerates key facial features of the subject, while the latter generates caricature images in a certain artistic style. In this paper, we propose a CAricature Style Transfer (CAST) framework for caricature generation. There are two modules in the proposed framework. The first is a geometric warping module. Different from the existing style transfer methods, we incorporate the Whitening and Coloring Transformation (WCT) in the geometric style transfer. The WCT is learned on photo and caricature landmarks or the caricature landmark space of a specific artist and is capable of transforming input photo landmarks to caricature landmarks. The second module is a texture style rendering module. We propose a new style transfer method by considering a semantic region-aligned style transfer via affinity constraint. Given a reference caricature image as the style reference, this module is capable of transferring styles between the same or similar semantic regions in caricatures and photos. Furthermore, it can transfer visual attributes of the reference caricatures (such as mouth shape and expressions) to the output caricatures. Experiments have shown desirable effects of the proposed method in transferring both the geometric and artistic texture styles of caricatures. Both qualitative and quantitative results show that the CAST framework is more effective compared than the state-of-the-art caricature generation methods. Jing Huo, Xiangde Liu, Wenbin Li 0006, Yang Gao 0001, Hujun Yin, Jiebo Luo 0001 |
IEEE Trans. Image Process. | 2 |