EDBT 2026 Demo / reviewers in the wild / expert
Ting-Uei Lee
dblp:321/0148
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0002-4003-8172ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 57% User interface design and tools · 43% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › topology optimization
structural topology optimization |
1.5 | 2 | 2025 | Interactive 3D structural design in virtual reality using preference-based topology optimization · Comput. Aided Des. 2025 Interactive Structural Topology Optimization with Subjective Scoring and Drawing Systems · Comput. Aided Des. 2023 |
Geometric modeling and processing › shape modeling › architectural geometry
panelization |
0.9 | 1 | 2025 | Free-form Surface Approximation Using Rotational Patches · ACM Trans. Graph. 2025 |
Geometric modeling and processing
surface fitting |
0.9 | 1 | 2025 | Free-form Surface Approximation Using Rotational Patches · ACM Trans. Graph. 2025 |
Immersive interaction › virtual reality
virtual reality design |
0.3 | 1 | 2025 | Interactive 3D structural design in virtual reality using preference-based topology optimization · Comput. Aided Des. 2025 |
User interface design and tools › interactive design tools
drawing tools |
0.2 | 1 | 2023 | Interactive Structural Topology Optimization with Subjective Scoring and Drawing Systems · Comput. Aided Des. 2023 |
Mathematical optimization
continuous optimization |
0.2 | 1 | 2022 | Dividing a Sphere Hierarchically into a Large Number of Spherical Pentagons Using Equal Area or Equal Length Optimization · Comput. Aided Des. 2022 |
Methods — techniques the papers use, named apart from their topics
similarity constraint · 1.7bidirectional evolutionary structural optimization · 1.7optimization · 1.5clustering · 1.5equal length optimization · 1.1equal area optimization · 1.1b-spline optimization · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Interactive 3D structural design in virtual reality using preference-based topology optimizationabstractInnovative load-bearing structures often emerge from a fine balance between creative forms and engineering principles. While preference-based topology optimization methods have advanced structural design by considering designers’ geometric preferences, they struggle with visualizing and editing complex 3D details crucial for diverse design options. To overcome this bottleneck, here we propose the improved bidirectional evolutionary structural optimization considering subjective preferences (ISP-BESO) method. This method introduces a similarity constraint that enables precise control over subjective preferences in optimized structures. Then, a design exploration strategy is proposed by integrating virtual reality (VR) with topology optimization for the interactive creation of desirable 3D structures. The strategy employs VR sculpting to offer immersive visualization and real-time feedback, guiding material redistribution during optimization. This workflow can iteratively produce innovative and efficient structures. Adjusting target similarity in ISP-BESO steers designs toward performance-driven or preference-driven outcomes. A museum design example demonstrates the practical potential of this strategy. • A novel preference-based topology optimization method is proposed. • The proposed method can control the influence of preferences on optimized structures. • A design exploration strategy is proposed by combining VR with topology optimization. • The strategy can iteratively perform sculpting and optimization to design structures. • A VR-based digital design tool integrating the proposed strategy is developed. Zhi Li 0076, Ting-Uei Lee, Yi Min Xie |
Comput. Aided Des. | 2 |
| 2025 | Free-form Surface Approximation Using Rotational PatchesabstractWe present a method to approximate free-form surfaces using assemblies of rotational patches for architectural rationalization. Rotational surface patches inherently allow for the simultaneous repetition of multiple building elements along the arc direction. By assembling multiple patches, we can create diverse free-form-like geometries to satisfy broad design intents, while preserving local symmetry to enable cost-effective element fabrication. The main challenge lies in the strict constraint of maintaining local rotational symmetry, while ensuring the final tessellated form is seamless, smooth, and closely resembles the target surface. To address this, we propose a patch layout creation approach that segments the input surface into patches, resembling untrimmed rotational patches within a prescribed error threshold. Additionally, we develop a B-spline-based optimization framework to refine the fitted rotational patches for smooth connections and faithful surface approximation. To facilitate practical architectural applications, we provide a post-processing tool that converts the discrete patch assembly into a seamless, smooth quad mesh composed of locally repeated elements. We demonstrate that our approach is applicable to a variety of free-form surfaces, including those that mimic iconic architectural designs, and can address various practical requirements for a wide range of application scenarios. Yi Min Xie, Ting-Uei Lee, Ziqi Wang 0006, Nico Pietroni |
ACM Trans. Graph. | 3 |
| 2024 | Reducing the Number of Different Faces in Free-Form Surface Approximations Through Clustering and OptimizationabstractFree-form structures are highly valued for their aesthetic appeal in architecture, but they typically comprise panels of many different shapes, which can pose great challenges for building construction. In this study, we aim to address this issue by proposing a novel clustering-optimization method to reduce the number of different n-gonal faces in free-form surface approximations. The method partitions the faces into several groups of similar shapes through clustering and transforms the ones within each group toward congruent forms through optimization. By utilizing this approach, the number of geometrically different panels can be reduced while also satisfying a user-specified error threshold. The potential practical application of this method is demonstrated by redesigning the façade of a real architectural project to achieve cost-effective solutions. Ting-Uei Lee, Anooshe Rezaee Javan, Nico Pietroni, Yi Min Xie |
Comput. Aided Des. | 2 |
| 2023 | Interactive Structural Topology Optimization with Subjective Scoring and Drawing Systems
Zhi Li 0076, Ting-Uei Lee, Yi Min Xie |
Comput. Aided Des. | 2 |
| 2022 | Dividing a Sphere Hierarchically into a Large Number of Spherical Pentagons Using Equal Area or Equal Length Optimization
Ting-Uei Lee, Yi Min Xie |
Comput. Aided Des. | 1 |