Ayush Sawarni

dblp:321/1654 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 87% Trustworthy machine learning · 13%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit
contextual bandit
1.422024
Generalized Linear Bandits with Limited Adaptivity · NeurIPS 2024
Nash Regret Guarantees for Linear Bandits · NeurIPS 2023
Algorithmic game theory and mechanism design › welfare maximization
nash social welfare
1.322023
Nash Regret Guarantees for Linear Bandits · NeurIPS 2023
Fairness and Welfare Quantification for Regret in Multi-Armed Bandits · AAAI 2023
Machine learning › Trustworthy machine learning
fairness
0.912025
Preference Learning with Response Time: Robust Losses and Guarantees · NeurIPS 2025
Machine learning › Reinforcement learning
preference learning
0.912025
Preference Learning with Response Time: Robust Losses and Guarantees · NeurIPS 2025
Machine learning › Reinforcement learning › reward learning
reward model training
0.912025
Preference Learning with Response Time: Robust Losses and Guarantees · NeurIPS 2025
Machine learning › Reinforcement learning › bandit › parametric bandits
generalized linear bandits
0.812024
Generalized Linear Bandits with Limited Adaptivity · NeurIPS 2024
Machine learning › Reinforcement learning
regret minimization
0.812024
Generalized Linear Bandits with Limited Adaptivity · NeurIPS 2024
Machine learning › Reinforcement learning › bandit
linear bandits
0.712023
Nash Regret Guarantees for Linear Bandits · NeurIPS 2023
Machine learning › Reinforcement learning
multi-armed bandit
0.712023
Fairness and Welfare Quantification for Regret in Multi-Armed Bandits · AAAI 2023
Algorithmic game theory and mechanism design
welfare maximization
0.712023
Fairness and Welfare Quantification for Regret in Multi-Armed Bandits · AAAI 2023

Methods — techniques the papers use, named apart from their topics

successive elimination · 2.1regret analysis · 1.3kiefer-wolfowitz optimal design · 1.3john ellipsoid · 1.3nonparametric estimation · 0.9neyman-orthogonal loss · 0.9drift-diffusion model · 0.9stochastic gradient descent · 0.8
YearPublicationVenuePosition
2025 Preference Learning with Response Time: Robust Losses and Guarantees
abstract
This paper investigates the integration of response time data into human preference learning frameworks for more effective reward model elicitation. While binary preference data has become fundamental in fine-tuning foundation models, generative AI systems, and other large-scale models, the valuable temporal information inherent in user decision-making remains largely unexploited. We propose novel methodologies to incorporate response time information alongside binary choice data, leveraging the Evidence Accumulation Drift Diffusion (EZ) model, under which response time is informative of the preference strength. We develop Neyman-orthogonal loss functions that achieve oracle convergence rates for reward model learning, matching the theoretical optimal rates that would be attained if the expected response times for each query were known a priori. Our theoretical analysis demonstrates that for linear reward functions, conventional preference learning suffers from error rates that scale exponentially with reward magnitude. In contrast, our response time-augmented approach reduces this to polynomial scaling, representing a significant improvement in sample efficiency. We extend these guarantees to non-parametric reward function spaces, establishing convergence properties for more complex, realistic reward models. Our extensive experiments validate our theoretical findings in the context of preference learning over images.
Ayush Sawarni, Sahasrajit Sarmasarkar, Vasilis Syrgkanis
NeurIPS1
2024 Generalized Linear Bandits with Limited Adaptivity
abstract
We study the generalized linear contextual bandit problem within the constraints of limited adaptivity. In this paper, we present two algorithms, B-GLinCB and RS-GLinCB, that address, respectively, two prevalent limited adaptivity settings. Given a budget $M$ on the number of policy updates, in the first setting, the algorithm needs to decide upfront $M$ rounds at which it will update its policy, while in the second setting it can adaptively perform $M$ policy updates during its course. For the first setting, we design an algorithm B-GLinCB, that incurs $\tilde{O}(\sqrt{T})$ regret when $M = \Omega( \log{\log T} )$ and the arm feature vectors are generated stochastically. For the second setting, we design an algorithm RS-GLinCB that updates its policy $\tilde{O}(\log^2 T)$ times and achieves a regret of $\tilde{O}(\sqrt{T})$ even when the arm feature vectors are adversarially generated. Notably, in these bounds, we manage to eliminate the dependence on a key instance dependent parameter $\kappa$, that captures non-linearity of the underlying reward model. Our novel approach for removing this dependence for generalized linear contextual bandits might be of independent interest.
Ayush Sawarni, Nirjhar Das, Siddharth Barman, Gaurav Sinha 0001
NeurIPS1
2023 Fairness and Welfare Quantification for Regret in Multi-Armed Bandits
abstract
We extend the notion of regret with a welfarist perspective. Focussing on the classic multi-armed bandit (MAB) framework, the current work quantifies the performance of bandit algorithms by applying a fundamental welfare function, namely the Nash social welfare (NSW) function. This corresponds to equating algorithm's performance to the geometric mean of its expected rewards and leads us to the study of Nash regret, defined as the difference between the - a priori unknown - optimal mean (among the arms) and the algorithm's performance. Since NSW is known to satisfy fairness axioms, our approach complements the utilitarian considerations of average (cumulative) regret, wherein the algorithm is evaluated via the arithmetic mean of its expected rewards. This work develops an algorithm that, given the horizon of play T, achieves a Nash regret of O ( sqrt{(k log T)/T} ), here k denotes the number of arms in the MAB instance. Since, for any algorithm, the Nash regret is at least as much as its average regret (the AM-GM inequality), the known lower bound on average regret holds for Nash regret as well. Therefore, our Nash regret guarantee is essentially tight. In addition, we develop an anytime algorithm with a Nash regret guarantee of O( sqrt{(k log T)/T} log T ).
Siddharth Barman, Arindam Khan 0001, Arnab Maiti, Ayush Sawarni
AAAI4
2023 Nash Regret Guarantees for Linear Bandits
abstract
We obtain essentially tight upper bounds for a strengthened notion of regret in the stochastic linear bandits framework. The strengthening---referred to as Nash regret---is defined as the difference between the (a priori unknown) optimum and the geometric mean of expected rewards accumulated by the linear bandit algorithm. Since the geometric mean corresponds to the well-studied Nash social welfare (NSW) function, this formulation quantifies the performance of a bandit algorithm as the collective welfare it generates across rounds. NSW is known to satisfy fairness axioms and, hence, an upper bound on Nash regret provides a principled fairness guarantee. We consider the stochastic linear bandits problem over a horizon of $\mathsf{T}$ rounds and with a set of arms ${\cal X}$ in ambient dimension $d$. Furthermore, we focus on settings in which the stochastic reward---associated with each arm in ${\cal X}$---is a non-negative, sub-Poisson random variable. For this setting, we develop an algorithm that achieves a Nash regret of $O\left( \sqrt{\frac{d}{\mathsf{T}}} \log(\mathsf{T} |{\cal X}|)\right)$. In addition, addressing linear bandit instances in which the set of arms ${\cal X}$ is not necessarily finite, we obtain a Nash regret upper bound of $O\left( \frac{d^\frac{5}{4}}{\sqrt{\mathsf{T}}} \log(\mathsf{T})\right)$. Since bounded random variables are sub-Poisson, these results hold for bounded, non-negative rewards. Our linear bandit algorithm is built upon the successive elimination method with novel technical insights, including tailored concentration bounds and the use of sampling via John ellipsoid in conjunction with the Kiefer–Wolfowitz optimal design.
Ayush Sawarni, Soumyabrata Pal, Siddharth Barman
NeurIPS1
2023 Learning good interventions in causal graphs via covering
abstract
We study the causal bandit problem that entails identifying a near-optimal intervention from a specified set A of (possibly non-atomic) interventions over a given causal graph. Here, an optimal intervention in A is one that maximizes the expected value for a designated reward variable in the graph, and we use the standard notion of simple regret to quantify near optimality. Considering Bernoulli random variables and for causal graphs on N vertices with constant in-degree, prior work has achieved a worst case guarantee of O(N/sqrt(T)) for simple regret. The current work utilizes the idea of covering interventions (which are not necessarily contained within A) and establishes a simple regret guarantee of O(sqrt(N/T)). Notably, and in contrast to prior work, our simple regret bound depends only on explicit parameters of the problem instance. We also go beyond prior work and achieve a simple regret guarantee for causal graphs with unobserved variables. Further, we perform experiments to show improvements over baselines in this setting.
Ayush Sawarni, Rahul Madhavan, Gaurav Sinha 0001, Siddharth Barman
UAI1