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Wenzhang Sun

dblp:321/4236 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0001-8924-8747ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 75% Rendering · 19% Computer animation and physical simulation · 6%
Artificial intelligence
3 papers
Generative modeling · 75% 3D vision · 25%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › face synthesis
facial expression synthesis
0.912025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025
Machine learning › Generative modeling
video generation
0.912025
DH-FaceVid-1K: A Large-Scale High-Quality Dataset for Face Video Generation · ICCV 2025
Visual content generation and editing › talking head generation
audio-driven talking head generation
0.912025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025
Visual content generation and editing › video generation
face video generation
0.912025
DH-FaceVid-1K: A Large-Scale High-Quality Dataset for Face Video Generation · ICCV 2025
Visual content generation and editing › image animation
portrait animation
0.912025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025
Computer vision › 3D vision
neural radiance field
0.712023
Neural Reconstruction of Relightable Human Model from Monocular Video · ICCV 2023
Rendering › relighting
relightable rendering
0.712023
Neural Reconstruction of Relightable Human Model from Monocular Video · ICCV 2023
Machine learning › Generative modeling
latent space control
0.312025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025
Computer animation and physical simulation › motion modeling
human motion modeling
0.212023
Neural Reconstruction of Relightable Human Model from Monocular Video · ICCV 2023

Methods — techniques the papers use, named apart from their topics

multimodal alignment · 1.7mixture of experts · 1.7self-supervised learning · 1.3neural field · 1.3BRDF decomposition · 1.3
YearPublicationVenuePosition
2025 MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation
abstract
The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals—such as audio, text, and labels—to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.
Huaize Liu, Wenzhang Sun, Donglin Di, Shibo Sun, Changqing Zou, Hujun Bao
CVPR2
2025 DH-FaceVid-1K: A Large-Scale High-Quality Dataset for Face Video Generation
Donglin Di, Wenzhang Sun, Yongjia Ma, Hao Li 0030, Wei Chen 0089, Lei Fan 0007, Tonghua Su, Xun Yang 0001
ICCV3
2025 UniCP: A Unified Caching and Pruning Framework for Efficient Video Generation
abstract
Diffusion Transformers (DiT) excel in video generation but encounter significant computational challenges due to the quadratic complexity of attention. Notably, attention differences between adjacent diffusion steps follow a U-shaped pattern. Current methods leverage this property by caching attention blocks; however, they still struggle with sudden error spikes and large discrepancies. To address these issues, we propose UniCP—a unified caching and pruning framework for efficient video generation. UniCP optimizes both temporal and spatial dimensions through: Error-Aware Dynamic Cache Window (EDCW): Dynamically adjusts cache window sizes for different blocks at various timesteps to adapt to abrupt error changes. PCA-based Slicing (PCAS) and Dynamic Weight Shift (DWS): PCAS prunes redundant attention components, while DWS integrates caching and pruning by enabling dynamic switching between pruned and cached outputs. By adjusting cache windows and pruning redundant components, UniCP enhances computational efficiency and maintains video detail fidelity. Experimental results show that UniCP outperforms existing methods, delivering superior performance and efficiency.
Wenzhang Sun, Qirui Hou, Donglin Di, Yongjia Ma, Jianxun Cui
MMAsia1
2023 Neural Reconstruction of Relightable Human Model from Monocular Video
abstract
Creating relightable and animatable human characters from monocular video at a low cost is a critical task for digital human modeling and virtual reality applications. This task is complex due to intricate articulation motion, a wide range of ambient lighting conditions, and pose-dependent clothing deformations. In this paper, we introduce a novel self-supervised framework that takes a monocular video of a moving human as input and generates a 3D neural representation capable of being rendered with novel poses under arbitrary lighting conditions. Our framework decomposes dynamic humans under varying illumination into neural fields in canonical space, taking into account geometry and spatially varying BRDF material properties. Additionally, we introduce pose-driven deformation fields, enabling bidirectional mapping between canonical space and observation. Leveraging the proposed appearance decomposition and deformation fields, our framework learns in a self-supervised manner. Ultimately, based on pose-driven deformation, recovered appearance, and physically-based rendering, the reconstructed human figure becomes relightable and can be explicitly driven by novel poses. We demonstrate significant performance improvements over previous works and provide compelling examples of relighting from monocular videos of moving humans in challenging, uncontrolled capture scenarios.
Wenzhang Sun, Yunlong Che, Yandong Guo, Han Huang 0005
ICCV1
2022 Estimating 3D body mesh without SMPL annotations via alternating successive convex approximation
Wenzhang Sun, Shaopeng Ma, Qinwei Ma
Comput. Vis. Image Underst.1