Demo Data from EDBT 2026 / reviewers in the wild / expert
Edward A. Fitzsimmons
dblp:321/4976
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1995
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation › simulation › parallel and distributed simulation › distributed simulation
distributed interactive simulation |
0.0 | 1 | 1995 | Beyond DoD: non-defense training and education applications of DIS · Proc. IEEE 1995 |
Methods — techniques the papers use, named apart from their topics
distributed interactive simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1995 | Beyond DoD: non-defense training and education applications of DISabstractNetworked simulation for education and training is discussed as a functional capability though which distributed interactive simulation (DIS) may find application in the non-defense world. Effectiveness of networked simulation in defense education and training applications has yet to be conclusively demonstrated, but studies completed thus far have yielded positive results. Results from non-defense applications are also likely to be positive. The characteristics of networked simulation that are relevant to its transfer to non-defense applications include a focus on group performance, physical dispersion of participants, requirements for real-time response, emergent task environments, visual task environments, accessible performance data, provisions for practice, immersive realism, and interactions with many entities. These characteristics are matched with potential, non-defense applications of networked simulation such as training for crews, teams, and units, edutainment, education, training, school-to-work transitions, and lifelong learning. Remaining issues include further development of technical standards, legal standards, research and development, fiscal and regulatory policies, and development of the communications infrastructure.> Edward A. Fitzsimmons, J. Dexter Fletcher |
Proc. IEEE | 1 |