Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Edward A. Fitzsimmons

dblp:321/4976 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
0since 2021 · last 1995
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Performance modeling and evaluation › simulation › parallel and distributed simulation › distributed simulation
distributed interactive simulation
0.011995
Beyond DoD: non-defense training and education applications of DIS · Proc. IEEE 1995

Methods — techniques the papers use, named apart from their topics

distributed interactive simulation · 0.0
YearPublicationVenuePosition
1995 Beyond DoD: non-defense training and education applications of DIS
abstract
Networked simulation for education and training is discussed as a functional capability though which distributed interactive simulation (DIS) may find application in the non-defense world. Effectiveness of networked simulation in defense education and training applications has yet to be conclusively demonstrated, but studies completed thus far have yielded positive results. Results from non-defense applications are also likely to be positive. The characteristics of networked simulation that are relevant to its transfer to non-defense applications include a focus on group performance, physical dispersion of participants, requirements for real-time response, emergent task environments, visual task environments, accessible performance data, provisions for practice, immersive realism, and interactions with many entities. These characteristics are matched with potential, non-defense applications of networked simulation such as training for crews, teams, and units, edutainment, education, training, school-to-work transitions, and lifelong learning. Remaining issues include further development of technical standards, legal standards, research and development, fiscal and regulatory policies, and development of the communications infrastructure.>
Edward A. Fitzsimmons, J. Dexter Fletcher
Proc. IEEE1