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Ronald C. Hofer

dblp:321/5124 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1995
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Performance modeling and evaluation › simulation › parallel and distributed simulation › distributed simulation
distributed interactive simulation
0.011995
DIS today [Distributed interactive simulation] · Proc. IEEE 1995
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation
0.011995
DIS today [Distributed interactive simulation] · Proc. IEEE 1995
YearPublicationVenuePosition
1995 DIS today [Distributed interactive simulation]
abstract
As the power and potential to create robust distributed interactive simulation (DIS) environments using the technical principles introduced by the SIMNET project gains recognition, the need for establishing standards for the implementation of these principles has grown dramatically. Initially, the interest in achieving interoperability between many disparate simulation components drove the work in developing standards. More recently, an equally important aspect for establishing standards has been to expand the market opportunities for simulation component suppliers. During the past five years, Workshops on Standards for the Interoperability of Distributed Simulations have provided the forum for establishing standards for networking dissimilar simulations to create virtual worlds in which many subjects can interact. These virtual worlds can be used for training individuals, testing equipment, prototyping products, research and development or any application involving the interaction of groups of people in a common synthetic environment.>
Ronald C. Hofer, Margaret L. Loper
Proc. IEEE1