EDBT 2026 Demo / reviewers in the wild / expert
Nicole Tobisková
dblp:321/5975
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0000-0002-2465-3087ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 77% Usability and user experience research · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
design guidelines |
1.0 | 1 | 2026 | From Prototype to Production: Case Studies Informing Design Guidelines for Industrial AR · VR 2026 |
Methods — techniques the papers use, named apart from their topics
iterative prototyping · 2.0cross-case analysis · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Prototype to Production: Case Studies Informing Design Guidelines for Industrial ARabstractOver the past three years, we collaborated with Swedish industries to explore how Augmented Reality (AR) can support production workflows in industrial manufacturing environments. This paper reflects on the design, development, and testing of AR prototypes for head-mounted optical see-through displays in real-world industrial settings. We investigate AR deployment across four manufacturing contexts: house production, inspection, tool change, and changeover operations. Through iterative prototyping and cross-case analysis, we identify recurring usability and integration challenges and extract corresponding user needs. These insights inform a set of design guidelines for AR in industrial production. Nicole Tobisková, Sambit Pradhan, Lennart Malmsköld, Fredrik Danielsson |
VR | 1 |