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Jinxu Xiang

dblp:321/6636 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0003-6230-6048ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
2 papers
3D vision · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › human body modeling
3d human modeling
0.912025
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters · CVPR 2025
Computer animation and physical simulation
character animation
0.912025
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters · CVPR 2025
Computer animation and physical simulation
rigging and skinning
0.912025
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters · CVPR 2025
Computer vision › 3D vision
implicit neural representation
0.712023
CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations · ICLR 2023
Computational science and engineering › numerical analysis
model reduction
0.712023
CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations · ICLR 2023

Methods — techniques the papers use, named apart from their topics

particle-based shape autoencoder · 1.7coarse-to-fine representation · 1.7partial differential equations · 1.3implicit neural representation · 1.3
YearPublicationVenuePosition
2025 Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
abstract
3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach is to generate animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework’s effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.
Zhiyang Guo, Jinxu Xiang, Wengang Zhou 0001, Houqiang Li
CVPR2
2023 CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations
Peter Yichen Chen, Jinxu Xiang, Dong Heon Cho, G. A. Pershing, Henrique Teles Maia, Maurizio M. Chiaramonte, Kevin Carlberg, Eitan Grinspun
ICLR2
2023 Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation
abstract
Abstract Neural Radiance Fields (NeRF) have significantly advanced the generation of highly realistic and expressive 3D scenes. However, the task of editing NeRF, particularly in terms of geometry modification, poses a significant challenge. This issue has obstructed NeRF's wider adoption across various applications. To tackle the problem of efficiently editing neural implicit fields, we introduceNeural Impostor, a hybrid representation incorporating an explicit tetrahedral mesh alongside a multigrid implicit field designated for each tetrahedron within the explicit mesh. Our framework bridges the explicit shape manipulation and the geometric editing of implicit fields by utilizing multigrid barycentric coordinate encoding, thus offering a pragmatic solution to deform, composite, and generate neural implicit fields while maintaining a complex volumetric appearance. Furthermore, we propose a comprehensive pipeline for editing neural implicit fields based on a set of explicit geometric editing operations. We show the robustness and adaptability of our system through diverse examples and experiments, including the editing of both synthetic objects and real captured data. Finally, we demonstrate the authoring process of a hybrid synthetic‐captured object utilizing a variety of editing operations, underlining the transformative potential ofNeural Impostorin the field of 3D content creation and manipulation.
Ruiyang Liu, Jinxu Xiang, Ran Zhang 0007, Jingyi Yu 0001, Changxi Zheng
Comput. Graph. Forum2
2022 Dynamic Sliding Window for Realtime Denoising Networks
abstract
Realtime speech denoising has been long studied. Almost all existing methods process the incoming data stream using a sliding window of fixed-size. Yet, we show that the use of fixed-size sliding window may lead to an accumulating lag, especially in presence of other background computing processes that may occupy CPU resources. In response, we propose a new sliding window strategy and a lightweight neural network to leverage it. Our experiments show that the proposed approach achieves denoising quality on a par with the stateof-the-art realtime denoising models. More importantly, our approach is faster, maintaining a stable realtime performance even when the available computing power fluctuates.
Jinxu Xiang, Yuyang Zhu, Rundi Wu, Ruilin Xu 0001, Yuko Ishiwaka, Changxi Zheng
ICASSP1