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Jay Mahajan

dblp:321/8358 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 77% Image recognition and object detection · 23%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › multimodal evaluation
image description evaluation
0.812024
MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery · AAAI 2024
Computing education › pedagogy
game-based learning
0.212024
MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery · AAAI 2024

Methods — techniques the papers use, named apart from their topics

natural language processing · 1.5deep learning · 1.5computer vision · 1.5
YearPublicationVenuePosition
2025 Street TryOn: Learning In-the-Wild Virtual Try-On from Unpaired Person Images
abstract
Most virtual try-on research is motivated to serve the fashion business by generating images to demonstrate garments on studio models at a lower cost. However, virtual try-on should be a broader application that also allows customers to visualize garments on themselves using their own casual photos, known as in-the-wild try-on. Unfortunately, the existing methods, which achieve plausible results for studio try-on settings, perform poorly in the in-the-wild context. This is because these methods often require paired images (garment images paired with images of people wearing the same garment) for training. While such paired data is easy to collect from shopping websites for studio settings, it is difficult to obtain for in-the-wild scenes. In this work, we fill the gap by (1) introducing a Street-TryOn benchmark to support in-the-wild virtual try-on applications and (2) proposing a novel method to learn virtual try-on from a set of in-the-wild person images directly without requiring paired data. We tackle the unique challenges, including warping garments to more diverse human poses and rendering more complex backgrounds faithfully, by a novel DensePose warping correction method combined with diffusion-based conditional inpainting. Our experiments show competitive performance for standard studio try-on tasks and SOTA performance for street try-on and cross-domain try-on tasks.
Aiyu Cui, Jay Mahajan, Viraj Shah, Preeti Gomathinayagam, Svetlana Lazebnik
WACV2
2024 MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery
abstract
MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system automatically assesses the accuracy of participant observations, written in natural language, made during science learning activities that take place in Minecraft. We demonstrate our system working in real-time and describe a teacher dashboard to showcase observations, both of which advance our previous work. We present the results of a study showing that MineObserver 2.0 improves over its predecessor both in perceived accuracy of the system's generated descriptions as well as in usefulness of the system's feedback. In future work, we intend improve system generated descriptions to give more teacher control and shift the system to perform continuous learning to more rapidly respond to novel observations made by learners.
Jay Mahajan, Samuel Hum, Jack Henhapl, Diya Yunus, Matt Gadbury, Emi Brown, Jeffrey Ginger, H. Chad Lane
AAAI1