Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruslan Partsey
dblp:322/0026
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0003-3694-7506ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot navigation and mapping · 36% Vision and language · 36% 3D vision · 25% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 11 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d object detection
3d object localization |
0.9 | 1 | 2025 | LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D · ICML 2025 |
Computer vision › Vision and language › 3d vision and language
3d vision-language grounding |
0.9 | 1 | 2025 | From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs · ICML 2025 |
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
open-vocabulary 3d instance segmentation |
0.9 | 1 | 2025 | From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs · ICML 2025 |
Computer vision › Vision and language › visual grounding
referential grounding |
0.9 | 1 | 2025 | LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D · ICML 2025 |
Robotics › Robot navigation and mapping
social navigation |
0.8 | 1 | 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots · ICLR 2024 |
Robotics › Robot navigation and mapping › embodied navigation
pointgoal navigation |
0.6 | 1 | 2022 | Is Mapping Necessary for Realistic PointGoal Navigation? · CVPR 2022 |
Robotics › Robot navigation and mapping
visual navigation |
0.6 | 1 | 2022 | Is Mapping Necessary for Realistic PointGoal Navigation? · CVPR 2022 |
Robotics › Robot navigation and mapping
visual odometry |
0.6 | 1 | 2022 | Is Mapping Necessary for Realistic PointGoal Navigation? · CVPR 2022 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.3 | 1 | 2025 | From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs · ICML 2025 |
Robotics › Robot navigation and mapping
embodied AI simulation |
0.2 | 1 | 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots · ICLR 2024 |
Robotics › Robot navigation and mapping
embodied navigation |
0.2 | 1 | 2022 | Is Mapping Necessary for Realistic PointGoal Navigation? · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
humanoid simulation · 1.5VR interface · 1.5vision-language model · 0.9self-supervised learning · 0.9masked prediction · 0.9knowledge distillation · 0.9foundation model features · 0.9differentiable rendering · 0.9learned policy · 0.8learned policies · 0.8CNN · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMsabstract3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes–a six-order-of-magnitude gap that severely limits performance. We introduce LIFT-GS, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with 25.7% mAP on open-vocabulary instance segmentation (vs. 20.2% prior SOTA) and consistent 10-30% improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2$\times$, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https://liftgs.github.io. Ang Cao, Sergio Arnaud, Oleksandr Maksymets, Ada Martin, Vincent-Pierre Berges, Paul McVay, Ruslan Partsey, Aravind Rajeswaran, Franziska Meier, Justin Johnson 0001, Jeong Joon Park, Alexander Sax |
ICML | 9 |
| 2025 | LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3DabstractWe present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d.atmeta.com Paul McVay, Sergio Arnaud, Ada Martin, Arjun Majumdar, Krishna Murthy Jatavallabhula, Phillip Thomas, Ruslan Partsey, Daniel Dugas, Abha Gejji, Alexander Sax, Vincent-Pierre Berges, Mikael Henaff, Ang Cao, Ishita Prasad, Mrinal Kalakrishnan, Michael G. Rabbat, Nicolas Ballas, Mido Assran, Oleksandr Maksymets, Aravind Rajeswaran |
ICML | 7 |
| 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and RobotsabstractWe present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3. Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander Clegg, Michal Hlavac, So Yeon Min, Vladimir Vondrus, Théophile Gervet, Vincent-Pierre Berges, John M. Turner, Oleksandr Maksymets, Zsolt Kira, Mrinal Kalakrishnan, Jitendra Malik, Devendra Singh Chaplot, Unnat Jain, Dhruv Batra, Akshara Rai, Roozbeh Mottaghi |
ICLR | 6 |
| 2022 | Is Mapping Necessary for Realistic PointGoal Navigation?abstractCan an autonomous agent navigate in a new environment without building an explicit map? For the task of PointGoal navigation ('Go to Δx, Δy’) under idealized settings (no RGB-D and actuation noise, perfect GPS+Compass), the answer is a clear ‘yes' - mapless neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale reinforcement learning achieve 100% Success on a standard dataset (Gibson [24] ). However, for PointNav in a realistic setting (RGB-D and actuation noise, no GPS+Compass), this is an open question; one we tackle in this paper. The strongest published result for this task is 71.7% Success [39].11According to Habitat Challenge 2020 PointNav benchmark held annually. A concurrent as-yet-unpublished result has reported 91% Success on 2021's benchmark, but we are unable to comment on the details because an associated report is not available.First, we identify the main (perhaps, only) cause of the drop in performance: absence of GPS+Compass. An agent with perfect GPS+Compass faced with RGB-D sensing and actuation noise achieves 99.8% Success (Gibson- v2 val). This suggests that (to paraphrase a meme) robust visual odometry is all we need for realistic PointNav; if we can achieve that, we can ignore the sensing and actuation noise. With that as our operating hypothesis, we scale dataset size, model size, and develop human-annotation-free dataaugmentation techniques to train neural models for visual odometry. We advance state of the art on the Habitat Realistic PointNav Challenge - SPL by 40% (relative), 53 to 74, and Success by 31% (relative), 71 to 94. While our approach does not saturate or ‘solve’ this dataset, this strong improvement combined with promising zero-shot sim2real transfer (to a LoCoBot robot) provides evidence consistent with the hypothesis that explicit mapping may not be necessary for navigation, even in a realistic setting. Ruslan Partsey, Erik Wijmans, Naoki Yokoyama, Oles Dobosevych, Dhruv Batra, Oleksandr Maksymets |
CVPR | 1 |