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Jiacong Xu

dblp:322/0053 · DBLP profile ↗
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7ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 29% Vision and language · 25% Segmentation and scene understanding · 19%
Computer graphics and multimedia
3 papers
Rendering · 68% Visual content generation and editing · 14% Geometric modeling and processing · 14%

Topics — the 20 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › vision-language model › multimodal large language model
visual instruction tuning
1.722025
Towards Zero-Shot Anomaly Detection and Reasoning with Multimodal Large Language Models · CVPR 2025
Filter Images First, Generate Instructions Later: Pre-Instruction Data Selection for Visual Instruction Tuning · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
1.522024
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections · NeurIPS 2024
ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting · NeurIPS 2024
Machine learning › Time series and sequential data
anomaly detection
0.912025
Towards Zero-Shot Anomaly Detection and Reasoning with Multimodal Large Language Models · CVPR 2025
Machine learning › Efficient and distributed learning
data selection
0.912025
Filter Images First, Generate Instructions Later: Pre-Instruction Data Selection for Visual Instruction Tuning · CVPR 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
Towards Zero-Shot Anomaly Detection and Reasoning with Multimodal Large Language Models · CVPR 2025
Machine learning › Time series and sequential data › anomaly detection
zero-shot anomaly detection
0.912025
Towards Zero-Shot Anomaly Detection and Reasoning with Multimodal Large Language Models · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.812024
Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions · ECCV (37) 2024
Geometric modeling and processing
3d scene representation
0.812024
ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting · NeurIPS 2024
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization
0.812024
ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting · NeurIPS 2024
Rendering
neural radiance fields
0.812024
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections · NeurIPS 2024
Rendering
neural rendering
0.812024
ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting · NeurIPS 2024
Rendering
novel view synthesis
0.812024
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections · NeurIPS 2024
Computer vision › 3D vision › pose estimation › shape and pose estimation
3d animal pose and shape estimation
0.712023
Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape · ICCV 2023
Computer vision › Segmentation and scene understanding › image segmentation
boundary-aware segmentation
0.712023
PIDNet: A Real-time Semantic Segmentation Network Inspired by PID Controllers · CVPR 2023
Computer vision › 3D vision
human mesh recovery
0.712023
Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape · ICCV 2023
Computer vision › Segmentation and scene understanding › semantic segmentation › efficient semantic segmentation
real-time semantic segmentation
0.712023
PIDNet: A Real-time Semantic Segmentation Network Inspired by PID Controllers · CVPR 2023
Computer vision › Segmentation and scene understanding
semantic segmentation
0.712023
PIDNet: A Real-time Semantic Segmentation Network Inspired by PID Controllers · CVPR 2023
Computer vision › 3D vision
3d scene reconstruction
0.212024
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections · NeurIPS 2024
Image and video processing
thermal imaging
0.212024
Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions · ECCV (37) 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.212023
Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape · ICCV 2023

Methods — techniques the papers use, named apart from their topics

thermal modality fusion · 1.5depth regularization · 1.53d gaussian splatting · 1.5visual instruction tuning · 0.9task-wise sampling · 0.9look-twice feature matching · 0.9clustering · 0.9texture-guided control · 0.8neural radiance field · 0.8fine-tuning · 0.7convolutional neural network · 0.7boundary-attention · 0.7
YearPublicationVenuePosition
2025 Filter Images First, Generate Instructions Later: Pre-Instruction Data Selection for Visual Instruction Tuning
abstract
Visual instruction tuning (VIT) for large vision-language models (LVLMs) requires training on expansive datasets of image-instruction pairs, which can be costly. Recent efforts in VIT data selection aim to select a small subset of high-quality image-instruction pairs, reducing VIT runtime while maintaining performance comparable to full-scale training. However, a major challenge often overlooked is that generating instructions from unlabeled images1for VIT is highly expensive. Most existing VIT datasets rely heavily on human annotations or paid services like the GPT API, which limits users with constrained resources from creating VIT datasets for custom applications. To address this, we introduce Pre-Instruction Data Selection (PreSel), a more practical data selection paradigm that directly selects the most beneficial unlabeled images and generates instructions only for the selected images. PreSel first estimates the relative importance of each vision task within VIT datasets to derive task-wise sampling budgets. It then clusters image features within each task, selecting the most representative images with the budget. This approach reduces computational overhead for both instruction generation during VIT data formation and LVLM fine-tuning. By generating instructions for only 15% of the images, PreSel achieves performance comparable to full-data VIT on the LLaVA-1.5 and Vision-Flan datasets. The link to our project page: https://bardisafa.github.io/PreSel
Bardia Safaei 0002, Jiacong Xu, Vishal M. Patel, Shao-Yuan Lo
CVPR3
2025 Towards Zero-Shot Anomaly Detection and Reasoning with Multimodal Large Language Models
abstract
Zero-Shot Anomaly Detection (ZSAD) is an emerging AD paradigm. Unlike the traditional unsupervised AD setting that requires a large number of normal samples to train a model, ZSAD is more practical for handling data-restricted real-world scenarios. Recently, Multimodal Large Language Models (MLLMs) have shown revolutionary reasoning capabilities in various vision tasks. However, the reasoning of image abnormalities remains underexplored due to the lack of corresponding datasets and benchmarks. To facilitate research in AD & reasoning, we establish the first visual instruction tuning dataset, Anomaly-Instruct-125k, and the evaluation benchmark, VisA-D&R. Through investigation with our benchmark, we reveal that current MLLMs like GPT-4o cannot accurately detect and describe fine-grained anomalous details in images. To address this, we propose Anomaly-OneVision (Anomaly-OV), the first specialist visual assistant for ZSAD and reasoning. Inspired by human behavior in visual inspection, Anomaly-OV leverages a Look-Twice Feature Matching (LTFM) mechanism to adaptively select and emphasize abnormal visual tokens. Extensive experiments demonstrate that Anomaly-OV achieves significant improvements over advanced generalist models in both detection and reasoning. Extensions to medical and 3D AD are provided for future study. The link to our project page: https://xujiacong.github.io/Anomaly-OV/
Jiacong Xu, Shao-Yuan Lo, Bardia Safaei 0001, Vishal M. Patel, Isht Dwivedi
CVPR1
2024 Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions
Jiacong Xu, Mingqian Liao, Ram Prabhakar Kathirvel, Vishal M. Patel
ECCV (37)1
2024 ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting
abstract
Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.
Yiqun Mei, Jiacong Xu, Vishal M. Patel
NeurIPS2
2024 Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
abstract
Photographs captured in unstructured tourist environments frequently exhibit variable appearances and transient occlusions, challenging accurate scene reconstruction and inducing artifacts in novel view synthesis. Although prior approaches have integrated the Neural Radiance Field (NeRF) with additional learnable modules to handle the dynamic appearances and eliminate transient objects, their extensive training demands and slow rendering speeds limit practical deployments. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising alternative to NeRF, offering superior training and inference efficiency along with better rendering quality. This paper presents \textit{Wild-GS}, an innovative adaptation of 3DGS optimized for unconstrained photo collections while preserving its efficiency benefits. \textit{Wild-GS} determines the appearance of each 3D Gaussian by their inherent material attributes, global illumination and camera properties per image, and point-level local variance of reflectance. Unlike previous methods that model reference features in image space, \textit{Wild-GS} explicitly aligns the pixel appearance features to the corresponding local Gaussians by sampling the triplane extracted from the reference image. This novel design effectively transfers the high-frequency detailed appearance of the reference view to 3D space and significantly expedites the training process. Furthermore, 2D visibility maps and depth regularization are leveraged to mitigate the transient effects and constrain the geometry, respectively. Extensive experiments demonstrate that \textit{Wild-GS} achieves state-of-the-art rendering performance and the highest efficiency in both training and inference among all the existing techniques. The code can be accessed via: https://github.com/XuJiacong/Wild-GS
Jiacong Xu, Yiqun Mei, Vishal M. Patel
NeurIPS1
2023 PIDNet: A Real-time Semantic Segmentation Network Inspired by PID Controllers
abstract
Two-branch network architecture has shown its efficiency and effectiveness in real-time semantic segmentation tasks. However, direct fusion of high-resolution details and low-frequency context has the drawback of detailed features being easily overwhelmed by surrounding contextual information. This overshoot phenomenon limits the improvement of the segmentation accuracy of existing two-branch models. In this paper, we make a connection between Convolutional Neural Networks (CNN) and Proportional-Integral-Derivative (PID) controllers and reveal that a two-branch network is equivalent to a Proportional-Integral (PI) controller, which inherently suffers from similar overshoot issues. To alleviate this problem, we propose a novel three-branch network architecture: PIDNet, which contains three branches to parse detailed, context and boundary information, respectively, and employs boundary attention to guide the fusion of detailed and context branches. Our family of PIDNets achieve the best trade-off between inference speed and accuracy and their accuracy surpasses all the existing models with similar inference speed on the Cityscapes and CamVid datasets. Specifically, PIDNet-S achieves 78.6% mIOU with inference speed of 93.2 FPS on Cityscapes and 80.1% mIOU with speed of 153.7 FPS on CamVid.
Jiacong Xu, Zixiang Xiong, Shankar P. Bhattacharyya
CVPR1
2023 Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape
abstract
Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 key-points, and importantly the pose and shape parameters of the SMAL [50] model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.
Jiacong Xu, Yi Zhang 0099, Wufei Ma, Artur Jesslen, Pengliang Ji, Qixin Hu, Qihao Liu, Jiahao Wang 0001, Wei Ji 0011, Chen Wang 0049, Xiaoding Yuan, Prakhar Kaushik, Guofeng Zhang 0020, Jie Liu 0044, Yushan Xie, Yawen Cui, Alan L. Yuille, Adam Kortylewski
ICCV1