Demo Data from EDBT 2026 / reviewers in the wild / expert
James Gabriel
dblp:322/1155
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Efficient and distributed learning · 38% 3D vision · 28% Vision and language · 14% | |
| Computer graphics and multimedia
1 paper |
Rendering · 87% Computer animation and physical simulation · 13% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
model compression |
0.9 | 1 | 2025 | FastVLM: Efficient Vision Encoding for Vision Language Models · CVPR 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | FastVLM: Efficient Vision Encoding for Vision Language Models · CVPR 2025 |
Machine learning › Efficient and distributed learning › model compression › token compression
visual token reduction |
0.9 | 1 | 2025 | FastVLM: Efficient Vision Encoding for Vision Language Models · CVPR 2025 |
Computer vision › 3D vision › human body modeling › 3d human modeling
animatable human avatar |
0.8 | 1 | 2024 | HUGS: Human Gaussian Splats · CVPR 2024 |
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction |
0.8 | 1 | 2024 | HUGS: Human Gaussian Splats · CVPR 2024 |
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | HUGS: Human Gaussian Splats · CVPR 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | HUGS: Human Gaussian Splats · CVPR 2024 |
Computer vision › Image recognition and object detection
image classification |
0.7 | 1 | 2023 | MobileOne: An Improved One millisecond Mobile Backbone · CVPR 2023 |
Machine learning › Deep learning architectures and training › transformer
vision transformer |
0.7 | 1 | 2023 | FastViT: A Fast Hybrid Vision Transformer using Structural Reparameterization · ICCV 2023 |
Computer vision › 3D vision
novel view synthesis |
0.2 | 1 | 2024 | HUGS: Human Gaussian Splats · CVPR 2024 |
Computer animation and physical simulation › character animation
pose generation |
0.2 | 1 | 2024 | HUGS: Human Gaussian Splats · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
linear blend skinning · 1.5SMPL body model · 1.5vit · 0.9hybrid vision encoder · 0.9LLM · 0.9train-time overparametrization · 0.7structural re-parameterization · 0.7neural architecture optimization · 0.7latency-aware architecture design · 0.7large kernel convolution · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FastVLM: Efficient Vision Encoding for Vision Language ModelsabstractScaling the input image resolution is essential for enhancing the performance of Vision Language Models (VLMs), particularly in text-rich image understanding tasks. However, popular visual encoders such as ViTs become inefficient at high resolutions due to the large number of tokens and high encoding latency. At different operational resolutions, the vision encoder of a VLM can be optimized along two axes: reducing encoding latency and minimizing the number of visual tokens passed to the LLM, thereby lowering overall latency. Based on a comprehensive efficiency analysis of the interplay between image resolution, vision latency, token count, and LLM size, we introduce FastVLM—a model that achieves an optimized tradeoff between resolution, latency, and accuracy. FastVLM incorporates FastViTHD, a novel hybrid vision encoder designed to output fewer tokens and significantly reduce encoding time for high-resolution images. Unlike previous methods, FastVLM achieves the optimal balance between visual token count and image resolution solely by scaling the input image, eliminating the need for additional token pruning and simplifying the model design. In the LLaVA1.5 setup, FastVLM achieves 3.2× improvement in time-to-first-token (TTFT) while maintaining similar performance on VLM benchmarks compared to prior works. Compared to LLaVa-OneVision at the highest resolution (1152×1152), FastVLM achieves comparable performance on key benchmarks like SeedBench and MMMU, using the same 0.5B LLM, but with 85× faster TTFT and a vision encoder thathttps: is 3.4× smaller. Code and models are available at. //github.com/apple/ml-fastvlm Pavan Kumar Anasosalu Vasu, Fartash Faghri, Chun-Liang Li, Cem Koc, Nate True, Albert Antony, Gokula Santhanam, James Gabriel, Peter Grasch, Oncel Tuzel, Hadi Pouransari |
CVPR | 8 |
| 2024 | HUGS: Human Gaussian SplatsabstractRecent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed, they are designed for photogrammetry of static scenes and do not generalize well to freely moving humans in the environment. In this work, we introduce Human Gaussian Splats (HUGS) that represents an animatable human together with the scene using 3D Gaussian Splatting (3DGS). Our method takes only a monocular video with a small number of (50–100) frames, and it automatically learns to disentangle the static scene and a fully animatable human avatar within 30 minutes. We utilize the SMPL body model to initialize the human Gaussians. To capture details that are not modeled by SMPL (e.g., cloth, hairs), we allow the 3D Gaussians to deviate from the human body model. Utilizing 3D Gaussians for animated humans brings new challenges, including the artifacts created when articulating the Gaussians. We propose to jointly optimize the linear blend skinning weights to coordinate the movements of individual Gaussians during animation. Our approach enables novel-pose synthesis of human and novel view synthesis of both the human and the scene. We achieve state-of-the-art rendering quality with a rendering speed of 60 FPS while being ~100x faster to train over previous work. Our code will be announced here: https://github.com/apple/ml-hugs. Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, Anurag Ranjan |
CVPR | 3 |
| 2023 | MobileOne: An Improved One millisecond Mobile BackboneabstractEfficient neural network backbones for mobile devices are often optimized for metrics such as FLOPs or parameter count. However, these metrics may not correlate well with latency of the network when deployed on a mobile device. Therefore, we perform extensive analysis of different metrics by deploying several mobile-friendly networks on a mobile device. We identify and analyze architectural and optimization bottlenecks in recent efficient neural networks and provide ways to mitigate these bottlenecks. To this end, we design an efficient backbone MobileOne, with variants achieving an inference time under 1 ms on an iPhone12 with 75.9% top-1 accuracy on ImageNet. We show that MobileOne achieves state-of-the-art performance within the efficient architectures while being many times faster on mobile. Our best model obtains similar performance on ImageNet as MobileFormer while being 38×faster. Our model obtains 2.3% better top-1 accuracy on ImageNet than EfficientNet at similar latency. Furthermore, we show that our model generalizes to multiple tasks - image classification, object detection, and semantic segmentation with significant improvements in latency and accuracy as compared to existing efficient architectures when deployed on a mobile device. Code and models are available at https://github.com/apple/ml-mobileone Pavan Kumar Anasosalu Vasu, James Gabriel, Jeff Zhu, Oncel Tuzel, Anurag Ranjan |
CVPR | 2 |
| 2023 | FastViT: A Fast Hybrid Vision Transformer using Structural ReparameterizationabstractThe recent amalgamation of transformer and convolutional designs has led to steady improvements in accuracy and efficiency of the models. In this work, we introduce FastViT, a hybrid vision transformer architecture that obtains the state-of-the-art latency-accuracy trade-off. To this end, we introduce a novel token mixing operator, RepMixer, a building block of FastViT, that uses structural reparameterization to lower the memory access cost by removing skip-connections in the network. We further apply traintime overparametrization and large kernel convolutions to boost accuracy and empirically show that these choices have minimal effect on latency. We show that - our model is 3.5× faster than CMT, a recent state-of-the-art hybrid transformer architecture, 4.9× faster than EfficientNet, and 1.9× faster than ConvNeXt on a mobile device for the same accuracy on the ImageNet dataset. At similar latency, our model obtains 4.2% better Top-1 accuracy on ImageNet than MobileOne. Our model consistently outperforms competing architectures across several tasks - image classification, detection, segmentation and 3D mesh regression with significant improvement in latency on both a mobile device and a desktop GPU. Furthermore, our model is highly robust to out-of-distribution samples and corruptions, improving over competing robust models. Code and models are available at https://github.com/apple/ml-fastvit Pavan Kumar Anasosalu Vasu, James Gabriel, Jeff Zhu, Oncel Tuzel, Anurag Ranjan |
ICCV | 2 |