Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mengzhang Cai

dblp:322/1940 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Language models and text generation · 37% Vision and language · 26% Optimization for machine learning · 20%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › multimodal reasoning
chart reasoning
1.012026
ChartVerse: Scaling Chart Reasoning via Reliable Programmatic Synthesis from Scratch · ACL (1) 2026
Natural language and speech › Language models and text generation
token-level optimization
1.012026
Heterogeneous Adaptive Policy Optimization: Tailoring Optimization to Every Token's Nature · ACL (1) 2026
Natural language and speech › Language models and text generation
large language model fine-tuning
0.912025
Middo: Model-Informed Dynamic Data Optimization for Enhanced LLM Fine-Tuning via Closed-Loop Learning · EMNLP 2025
Computer vision › Vision and language › vision-language model › multimodal large language model
chart understanding
0.312026
ChartVerse: Scaling Chart Reasoning via Reliable Programmatic Synthesis from Scratch · ACL (1) 2026

Methods — techniques the papers use, named apart from their topics

scaling · 1.0programmatic data synthesis · 1.0policy optimization · 1.0heterogeneous optimization · 1.0model-informed data selection · 0.9context-preserving refinement · 0.9closed-loop learning · 0.9
YearPublicationVenuePosition
2026 Heterogeneous Adaptive Policy Optimization: Tailoring Optimization to Every Token's Nature
abstract
Zheng Liu, Mengjie Liu, Siwei Wen, Mengzhang Cai, Bin Cui, Conghui He, Wentao Zhang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Siwei Wen, Mengzhang Cai, Bin Cui 0001, Conghui He, Wentao Zhang 0001
ACL (1)4
2026 ChartVerse: Scaling Chart Reasoning via Reliable Programmatic Synthesis from Scratch
abstract
Zheng Liu, Honglin Lin, Xiaoyang Wang, Xin Gao, Yu Li, Mengzhang Cai, Yun Zhu, Zhanping Zhong, Qizhi Pei, Zhuoshi Pan, Xiaoran Shang, Conghui He, Bin Cui, Wentao Zhang, Lijun Wu. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Honglin Lin, Xiaoyang Wang 0007, Xin Gao 0001, Yu Li 0006, Mengzhang Cai, Yun Zhu 0007, Zhanping Zhong, Qizhi Pei, Zhuoshi Pan, Xiaoran Shang, Conghui He, Bin Cui 0001, Wentao Zhang 0001, Lijun Wu 0003
ACL (1)6
2025 Middo: Model-Informed Dynamic Data Optimization for Enhanced LLM Fine-Tuning via Closed-Loop Learning
abstract
Supervised Fine-Tuning (SFT) Large Language Models (LLMs) fundamentally rely on highquality training data.While data selection and data synthesis are two common strategies to improve data quality, existing approaches often face limitations in static dataset curation that fail to adapt to evolving model capabilities.In this paper, we introduce Middo, a self-evolving Model-informed dynamic data optimization framework that uses model-aware data selection and context-preserving data refinement.Unlike conventional one-off filtering/synthesis methods, our framework establishes a closed-loop optimization system: (1) A self-referential diagnostic module proactively identifies suboptimal samples through tri-axial model signals-loss patterns (complexity), embedding cluster dynamics (diversity), and selfalignment scores (quality); (2) An adaptive optimization engine then transforms suboptimal samples into pedagogically valuable training points while preserving semantic integrity; (3) This optimization process continuously evolves with the model's capability through dynamic learning principles.Experiments on multiple benchmarks demonstrate that our Middo consistently enhances the quality of seed data and boosts LLMs' performance, improving accuracy by 7.15% on average while maintaining the original dataset scale.This work establishes a new paradigm for sustainable LLM training through dynamic human-AI co-evolution of data and models.
Zinan Tang 0001, Xin Gao 0001, Qizhi Pei, Zhuoshi Pan, Mengzhang Cai, Jiang Wu 0003, Conghui He, Lijun Wu 0003
EMNLP5
2022 Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation
abstract
Deep reinforcement learning (DRL) has attracted much attention in automated game testing. Early attempts rely on game internal information for game space exploration, thus requiring deep integration with games, which is inconvenient for practical applications. In this work, we propose using only screenshots/pixels as input for automated game testing and build a general game testing agent, Inspector, that can be easily applied to different games without deep integration with games. In addition to covering all game space for testing, our agent also tries to take human-like behaviors to interact with key objects in a game, since some bugs usually happen in player-object interactions. Inspector is based on purely pixel inputs and comprises three key modules: game space explorer, key object detector, and human-like object investigator. Game space explorer aims to explore the whole game space by using a curiosity-based reward function with pixel inputs. Key object detector aims to detect key objects in a game, based on a small number of labeled screenshots. Human-like object investigator aims to mimic human behaviors for investigating key objects via imitation learning. We conduct experiments on two popular video games: Shooter Game and Action RPG Game1. Experiment results demonstrate the effectiveness of Inspector in exploring game space, detecting key objects, and investigating objects. Moreover, Inspector successfully discovers two potential bugs in those two games. The demo video of Inspector is available at https://github.com/Inspector-GameTestinyInspector-GameTesting.
Mengzhang Cai, Li Zhao 0007, Tao Qin 0001, Adrian Brown, Jimmy Bischoff, Tie-Yan Liu
CoG2
2021 Random Sampling Weights Allocation Update for Deep Reinforcement Learning
Mengzhang Cai, Wengang Zhou 0001, Houqiang Li
ICONIP (5)1