Patrick C. Shriwise

dblp:322/2007 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-3979-7665ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 54% Rendering · 46%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › solid modeling
constructive solid geometry
0.912025
Point containment algorithms for constructive solid geometry with unbounded primitives · Comput. Aided Des. 2025
Geometric modeling and processing › computational geometry › containment queries
point inclusion
0.912025
Point containment algorithms for constructive solid geometry with unbounded primitives · Comput. Aided Des. 2025
Rendering
ray tracing
0.812024
Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries · IEEE Trans. Vis. Comput. Graph. 2024
Rendering › ray tracing
ray tracing hardware acceleration
0.812024
Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries · IEEE Trans. Vis. Comput. Graph. 2024
Rendering
volume rendering
0.812024
Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries · IEEE Trans. Vis. Comput. Graph. 2024
High-performance computing
scientific computing systems
0.212024
Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

radial basis function interpolation · 1.5hilbert reordering · 1.5blue noise sampling · 1.5
YearPublicationVenuePosition
2025 Point containment algorithms for constructive solid geometry with unbounded primitives
Paul K. Romano, Patrick A. Myers, Seth R. Johnson, Aljaz Kolsek, Patrick C. Shriwise
Comput. Aided Des.5
2024 Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries
abstract
Smoothed-particle hydrodynamics (SPH) is a mesh-free method used to simulate volumetric media in fluids, astrophysics, and solid mechanics. Visualizing these simulations is problematic because these datasets often contain millions, if not billions of particles carrying physical attributes and moving over time. Radial basis functions (RBFs) are used to model particles, and overlapping particles are interpolated to reconstruct a high-quality volumetric field; however, this interpolation process is expensive and makes interactive visualization difficult. Existing RBF interpolation schemes do not account for color-mapped attributes and are instead constrained to visualizing just the density field. To address these challenges, we exploit ray tracing cores in modern GPU architectures to accelerate scalar field reconstruction. We use a novel RBF interpolation scheme to integrate per-particle colors and densities, and leverage GPU-parallel tree construction and refitting to quickly update the tree as the simulation animates over time or when the user manipulates particle radii. We also propose a Hilbert reordering scheme to cluster particles together at the leaves of the tree to reduce tree memory consumption. Finally, we reduce the noise of volumetric shadows by adopting a spatially temporal blue noise sampling scheme. Our method can provide a more detailed and interactive view of these large, volumetric, time-series particle datasets than traditional methods, leading to new insights into these physics simulations.
Nathan Morrical, Stefan Zellmann, Alper Sahistan, Patrick C. Shriwise, Valerio Pascucci
IEEE Trans. Vis. Comput. Graph.4