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Lekan P. Molu

dblp:322/4915 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0003-3716-3543ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 42% Reinforcement learning · 37% Representation and self-supervised learning · 21%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent state representation
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Reinforcement learning
policy optimization
0.612022
Interaction-Grounded Learning with Action-Inclusive Feedback · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

variational autoencoder · 0.8multistep inverse dynamics · 0.8contextual bandit · 0.6
YearPublicationVenuePosition
2025 LevelSetPy: A GPU-Accelerated Package for Hyperbolic Hamilton-Jacobi Partial Differential Equations
abstract
This article introduces a software package release for geometrically reasoning about the safety desiderata of (complex) dynamical systems via level set methods. In emphasis, safety is analyzed with the Hamilton–Jacobi equations. In scope, we provide implementations of numerical algorithms for the resolution of Hamilton–Jacobi–Isaacs equations: the spatial derivatives of the associated value function via upwinding, the Hamiltonian via Lax–Friedrichs schemes, and the integration of the Hamilton–Jacobi equation altogether via total variation diminishing Runge–Kutta schemes. Since computational speed and interoperability with other modern scientific computing libraries (typically written in the Python language) are of essence, we capitalize on modern computational frameworks such as CUPY and NUMPY and move heavy computations to GPU devices to aid parallelization and improve bring-up time in safety analysis. We hope that this package can aid users to quickly iterate on ideas and evaluate all possible safety desiderata of a system via geometrical simulation in modern engineering problems.
Lekan P. Molu
ACM Trans. Math. Softw.1
2024 PcLast: Discovering Plannable Continuous Latent States
abstract
Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.
Anurag Koul, Shivakanth Sujit, Shaoru Chen, Ben Evans, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni, Lekan P. Molu, Miroslav Dudík, John Langford 0001, Alex Lamb
ICML11
2022 Interaction-Grounded Learning with Action-Inclusive Feedback
abstract
Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL’s success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.
Tengyang Xie, Akanksha Saran, Dylan J. Foster, Lekan P. Molu, Ida Momennejad, Nan Jiang 0008, Paul Mineiro, John Langford 0001
NeurIPS4