Demo Data from EDBT 2026 / reviewers in the wild / expert
Lekan P. Molu
dblp:322/4915
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0003-3716-3543ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 42% Reinforcement learning · 37% Representation and self-supervised learning · 21% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent state representation |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Machine learning › Reinforcement learning
policy optimization |
0.6 | 1 | 2022 | Interaction-Grounded Learning with Action-Inclusive Feedback · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
variational autoencoder · 0.8multistep inverse dynamics · 0.8contextual bandit · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LevelSetPy: A GPU-Accelerated Package for Hyperbolic Hamilton-Jacobi Partial Differential EquationsabstractThis article introduces a software package release for geometrically reasoning about the safety desiderata of (complex) dynamical systems via level set methods. In emphasis, safety is analyzed with the Hamilton–Jacobi equations. In scope, we provide implementations of numerical algorithms for the resolution of Hamilton–Jacobi–Isaacs equations: the spatial derivatives of the associated value function via upwinding, the Hamiltonian via Lax–Friedrichs schemes, and the integration of the Hamilton–Jacobi equation altogether via total variation diminishing Runge–Kutta schemes. Since computational speed and interoperability with other modern scientific computing libraries (typically written in the Python language) are of essence, we capitalize on modern computational frameworks such as CUPY and NUMPY and move heavy computations to GPU devices to aid parallelization and improve bring-up time in safety analysis. We hope that this package can aid users to quickly iterate on ideas and evaluate all possible safety desiderata of a system via geometrical simulation in modern engineering problems. Lekan P. Molu |
ACM Trans. Math. Softw. | 1 |
| 2024 | PcLast: Discovering Plannable Continuous Latent StatesabstractGoal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples. Anurag Koul, Shivakanth Sujit, Shaoru Chen, Ben Evans, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni, Lekan P. Molu, Miroslav Dudík, John Langford 0001, Alex Lamb |
ICML | 11 |
| 2022 | Interaction-Grounded Learning with Action-Inclusive FeedbackabstractConsider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL’s success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach. Tengyang Xie, Akanksha Saran, Dylan J. Foster, Lekan P. Molu, Ida Momennejad, Nan Jiang 0008, Paul Mineiro, John Langford 0001 |
NeurIPS | 4 |