Guangyuan Jiang

dblp:322/5214 · DBLP profile ↗
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7ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Knowledge representation and reasoning · 27% Language models and text generation · 22% Vision and language · 16%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › language acquisition
word learning
0.912025
Rapid Word Learning Through Meta In-Context Learning · EMNLP 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
abductive reasoning
0.712023
Active Reasoning in an Open-World Environment · NeurIPS 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning
active reasoning
0.712023
Active Reasoning in an Open-World Environment · NeurIPS 2023
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent
0.712023
Active Reasoning in an Open-World Environment · NeurIPS 2023
Machine learning › Probabilistic and Bayesian machine learning
experimental design
0.712023
Interactive Visual Reasoning under Uncertainty · NeurIPS 2023
Machine learning › Learning theory
hypothesis testing
0.712023
Interactive Visual Reasoning under Uncertainty · NeurIPS 2023
Natural language and speech › Question answering and dialogue systems
interactive reasoning
0.712023
Interactive Visual Reasoning under Uncertainty · NeurIPS 2023
Natural language and speech › Language models and text generation › large language model
large language model behavior
0.712023
Evaluating and Inducing Personality in Pre-trained Language Models · NeurIPS 2023
Computer vision › Vision and language
multimodal grounding
0.712023
MEWL: Few-shot multimodal word learning with referential uncertainty · ICML 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning
uncertainty reasoning
0.712023
Interactive Visual Reasoning under Uncertainty · NeurIPS 2023
Natural language and speech › Language models and text generation
in-context learning
0.312025
Rapid Word Learning Through Meta In-Context Learning · EMNLP 2025

Methods — techniques the papers use, named apart from their topics

meta-training · 0.9in-context learning · 0.9vision-language model · 0.7psychometric testing · 0.7prompting · 0.7comparative human evaluation · 0.7benchmark construction · 0.7bayesian inference · 0.7active learning · 0.7
YearPublicationVenuePosition
2025 Finding structure in logographic writing with library learning II: Grapheme, sound, and meaning systematicity
Guangyuan Jiang, Matthias Hofer 0002, Jiayuan Mao, Lionel Wong, Josh Tenenbaum, Roger Levy
CogSci1
2025 Rapid Word Learning Through Meta In-Context Learning
abstract
Humans can quickly learn a new word from a few illustrative examples, and then systematically and flexibly use it in novel contexts.Yet the abilities of current language models for fewshot word learning, and methods for improving these abilities, are underexplored.In this study, we introduce a novel method, Meta-training for IN-context learNing Of Words (Minnow).This method trains language models to generate new examples of a word's usage given a few in-context examples, using a special placeholder token to represent the new word.This training is repeated on many new words to develop a general word-learning ability.We find that training models from scratch with Minnow on human-scale child-directed language enables strong few-shot word learning, comparable to a large language model (LLM) pretrained on orders of magnitude more data.Furthermore, through discriminative and generative evaluations, we demonstrate that finetuning pre-trained LLMs with Minnow improves their ability to discriminate between new words, identify syntactic categories of new words, and generate reasonable new usages and definitions for new words, based on one or a few in-context examples.These findings highlight the data efficiency of Minnow and its potential to improve language model performance in word learning tasks.
Guangyuan Jiang, Tal Linzen, Brenden M. Lake
EMNLP2
2024 Finding structure in logographic writing with library learning
Guangyuan Jiang, Matthias Hofer 0002, Jiayuan Mao, Lionel Wong, Josh Tenenbaum, Roger Levy
CogSci1
2023 MEWL: Few-shot multimodal word learning with referential uncertainty
abstract
Without explicit feedback, humans can rapidly learn the meaning of words. Children can acquire a new word after just a few passive exposures, a process known as fast mapping. This word learning capability is believed to be the most fundamental building block of multimodal understanding and reasoning. Despite recent advancements in multimodal learning, a systematic and rigorous evaluation is still missing for human-like word learning in machines. To fill in this gap, we introduce the MachinE Word Learning (MEWL) benchmark to assess how machines learn word meaning in grounded visual scenes. MEWL covers human’s core cognitive toolkits in word learning: cross-situational reasoning, bootstrapping, and pragmatic learning. Specifically, MEWL is a few-shot benchmark suite consisting of nine tasks for probing various word learning capabilities. These tasks are carefully designed to be aligned with the children’s core abilities in word learning and echo the theories in the developmental literature. By evaluating multimodal and unimodal agents’ performance with a comparative analysis of human performance, we notice a sharp divergence in human and machine word learning. We further discuss these differences between humans and machines and call for human-like few-shot word learning in machines.
Guangyuan Jiang, Manjie Xu, Shiji Xin, Wei Liang 0008, Yujia Peng, Chi Zhang 0017, Yixin Zhu 0001
ICML1
2023 Evaluating and Inducing Personality in Pre-trained Language Models
abstract
Standardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors. Originating as a philosophical quest for human behaviors, the study of personality delves into how individuals differ in thinking, feeling, and behaving. Toward building and understanding human-like social machines, we are motivated to ask: Can we assess machine behaviors by leveraging human psychometric tests in a **principled** and **quantitative** manner? If so, can we induce a specific personality in LLMs? To answer these questions, we introduce the Machine Personality Inventory (MPI) tool for studying machine behaviors; MPI follows standardized personality tests, built upon the Big Five Personality Factors (Big Five) theory and personality assessment inventories. By systematically evaluating LLMs with MPI, we provide the first piece of evidence demonstrating the efficacy of MPI in studying LLMs behaviors. We further devise a Personality Prompting (P$^2$) method to induce LLMs with specific personalities in a **controllable** way, capable of producing diverse and verifiable behaviors. We hope this work sheds light on future studies by adopting personality as the essential indicator for various downstream tasks, and could further motivate research into equally intriguing human-like machine behaviors.
Guangyuan Jiang, Manjie Xu, Song-Chun Zhu, Wenjuan Han, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS1
2023 Active Reasoning in an Open-World Environment
abstract
Recent advances in vision-language learning have achieved notable success on *complete-information* question-answering datasets through the integration of extensive world knowledge. Yet, most models operate *passively*, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to *actively* explore, accumulate, and reason using both newfound and existing information to tackle *incomplete-information* questions. In response to this gap, we introduce **Conan**, an interactive open-world environment devised for the assessment of *active reasoning*. **Conan** facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, **Conan** compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on \bench underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore *Abduction from Deduction*, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through **Conan**, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.
Manjie Xu, Guangyuan Jiang, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS2
2023 Interactive Visual Reasoning under Uncertainty
abstract
One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the IVRE (pronounced as "ivory") environment for evaluating artificial agents' reasoning ability under uncertainty. IVRE is an interactive environment featuring rich scenarios centered around Blicket detection. Agents in IVRE are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in IVRE, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.
Manjie Xu, Guangyuan Jiang, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS2